v0.3.0


Make Base Weapons

  • Make Martial Weapon Templates
  • Make Ranger Weapon Templates
    • Create Ammo
    • Create Weapons Make Martial Abilities
  • Finish Marine Melees
  • Make Hunter Melees Port over Classes DELAYED

v0.3.1


Make Morale Checks Make Ranger Arts

  • Marksman
  • Sidearms
  • Assault
  • Suppressor Make Armours

v0.3.2


Port over Drifter

  • Overview
  • Features
  • Archetypes
    • Duelist
    • Scoundrel
    • Honorbound Expand Spellcasting
  • Make Starter Spells Port over Sorcerer
  • Overview
  • Features
    • Finish Feats from 11 onwards.
  • Archetypes
    • Evoker
    • Warlock
    • Forgemaster Try making a Character Sheet
  • Make Status Tokens Port over Sentinel
  • Overview
  • Features
    • Finish Feats from 2 onwards.
  • Archetypes
    • Director
    • Arbiter
      • Flesh out Feats
    • Commando
      • Finish Feats from 9 onwards. Port over Rigger
  • Overview
  • Features
    • Finish Feats 7 onwards
  • Archetypes
    • Conductor
    • Battery
    • Architect

v0.3.3


Auxiliary Arts

  • Rajas Boxing
  • Faltes Slashes
  • Sua-resu
  • Kuroam
  • Shields
  • Side Weapons Expand Spells
  • Manifestation
  • Restoration
  • Manipulation Origins
  • Streetrat
  • Colonist
  • Nomad
  • Military
  • Highborn
  • Spacer Races
  • Ash'ari
  • Starforged
  • Movian
  • Dren Consumables

v0.3.4 - Playtest


Enemies

  • Foes
    • Ashen Skirmisher
    • Ashen Sentry
    • Ashen Runeshot
    • Ashen Sharpshooter Story Optional- Add Sects to other Martial Arts

v.0.3.5 - Judgement Day


Spell Revamp Consumables Disengage and Break Rework Plan Dialogue Plan Encounters Check over Enemies

v.0.3.6 - Post Session


Melee Crit Mods Clash Macro Rewrite ACs Create links for Martial Art Types Make Upgrades for players

  • Mel
  • Abdo
  • Ashy Player Condition Notes Character Sheet Edits
  • Unarmed Calc

v0.3.7


Maps NPCs

  • Enemies
    • 2 New Enemies
    • 1 Boss
  • Allies
    • Captain Veronis

v0.3.8


Rework Primal Wrath

v0.4 - Shadow of the Phoenix


v0.5 - Sages of the Arcane


  • New Caster Mechanic: Spellcasting#Arcanum
    • In order to grant Spells the ability to scale up in power, like their more material counterparts, Arcanum have been added, acting as a Caster's equivalent to traditional Weaponry, boosting their arcane power. They have 4 primary stats:
      • Damage - Determines spell damage.
      • Penetration - Determines spell penetration.
      • Assist - Determines potency of healing and buffs.
      • Repress - Determines potency of debuffs.
  • New Spells up to 4th level for all Arcane Schools.
    • New gameplay options are now available for Casters allowing them to reach higher heights and gain more control over the battlefield.
    • Many changes were also made to existing spells, however, there are too many to individually name.
    • In general,
      • Channels have been reduced in order to add more speed to Caster gameplay.
      • More spells have become Encodes, allowing for a higher spell output.
      • Many [TC]s have gained random dies within their Difficulty Scores adding variable power into the spells.
  • Sorcerer and Rigger Revamp
    • Both classes have received an increase to the number of Spellcasting#Attunement Shards both gain.
      • Both classes had major combat endurance issues previously. And while Casters having to keenly manage long term resources is a core design philosophy, they leaned too extremely towards starvation.
    • More Spells can be learned through levelling.
      • Many previous Casters, (YES YOU MELON), had issues with the number of options they had available. So more spell rewards have been sprinkled throughout both Classes' Features.
    • Sorcerer:
      • New Mechanic: Tarot Cards
        • Sorcerers historically lacked a unique combat mechanic to manage during combat unlike every other class. Now, all Sorcerers can engage with the new Tarot Card system, a deck building minigame which if properly used can grant powerful effects like spell stat buffs, storing spells or automatic Surging.
      • Classes/Sorcerer/Features#Natural Disruptor now only gives +2 to offensive Interference scores.
        • *This serves as light nerf to the potential oppression that Sorcerers could have in Interference clashes. (Potential because, you, yes you Melon, didn't read the Combat Basics file to learn about it.) *
      • Forgemaster#Arcane Phantasm now instead grants 4 weapon slots to store custom weapons.
        • Before Forgemasters could have slowed down the entire game, by shifting their weapon. Now, a quicker loadout system has been implement to speed up gameplay and improve UX.
      • Surge Fiend has been replaced by Warlock#Tarot Master.
        • Not gonna sugarcoat it, this was busted. I repackaged the Auto Surge into the Tarot Card system, so you actually have to work for it.
    • Rigger:
  • Origins Changes
    • 2 new Origins have been added: the studious Scholar and intel gathering Bureaucrat.
    • New Keepsakes and Features
      • Keepsakes and Features have been added to Origins, adding more variation and particularly, allowing for more RP opportunities through Features.
  • 2 new Races: Malofan and Ulthar
    • The Malofan have joined the Starlite roster, hailing from the MCS, they offer their diplomatic tradition to our ranks, alongside the diligent and nomadic Ulthar who offer their devotion to their craft as a useful asset to the Starlites.
  • Entities sent into Status Tokens#Fading now have any overkill damage subtracted. Additionally, upon being revived, gain a random [Injury].
    • This new mechanic primarily exists to add more weight to big attacks and Revival abilities or items. Now Starlites should be more wary of big attacks and procure methods of resuscitation.
  • Camping Rework

v0.6 - Up Your Arsenal


v0.7 - Wisps of the Past


  • New Caster Class: Whisperer
    • A new Caster Class, Whisperer has been added.
      • They are the class with the highest customization available to date; choosing their Primary and Secondary Skills, gaining access to numerous Spellcasting#Arcane Schools and even Martial and Ranger Proficiencies via Tenets#Rites, and picking out a special Tenet which is a specialized set of Features from their Wraith, their personal spiritual guide.
      • When concerning Archetypes, they often don't grant too many isolated abilities, instead determining the Whisperer's relationship with their Wraith and how they interact with Virtues and Confessions, a currency used for every facet of this Class' abilities.
  • Added 2 new Origins have been added: the spiritual Acolyte and the socialite Entertainer
  • Added 2 new Races: Sedimi and Flore
    • The Sedimi hailing from the Sedimian Meteoric State, bringing their physical bulk and spirituality to the roster, alongside the Flore, whom as the unifiers of the FCR, offer their socialite and espionage traditions to assist allies outside of battle.
  • All Spell Schools have gained spells up to 7th level.
    • Previously, Casters lacked endgame abilities due to how they're designed. Now they are at their proper power able to shape the battlefield with devastating arcana.
  • Status Tokens#Resonance's [TC] bonus has been reduced by 2.5 and it's Token Count now also degenerates on use of a spell which it affects.
    • The TC Bonus offered was a bit too strong and the previous Token Decay system was hit or miss, both have been changed to remedy this.
  • Added dual Damage scaling.
  • Added a d20 to the Difficulty Score of Detection [TC]s
    • To add some variance to Detection ACs
  • If a Grand Sorcery level spell is Diluted, Sorcerers can now use another Grand Sorcery to instead have it be Surged by 1.
    • Sorcerers previously, were locked out of accessing the highest tier of Spell power. Now they can at increased cost.
  • A new Consumable type, Consumables#Drugs have been introduced alongside a new Toxicity system.
    • This system allows for more variance within Consumables and prevents over-reliance on certain items to brute force combats.
  • All other Casters have recieved Spellcasting#Attunement reductions.
    • In previous versions, there was a issue with the battle stamina of Casters being too low. However, it was admittedly overtuned. Hopefully these numbers strike a better balance.
  • A new Melee Combat#Dueling Level system has been added to Melee Combat.
    • This serves to properly represent the difference in Martial Skill between multiple types of combatants.
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