Features
Raiders, as they grow, learn to harness more their body's physical potential and drawing from their primal power to become unstoppable.
Primal Strength
At 1st level, this Raider has earned tremendous physical strength able to summon great power. Multiply your Skills#Strength or Skills#Fortitude by 1.25x during General Mechanics#Lifting ACs. You can add an extra +0.25x for 1 Ferocity.
Predator Leap
At 1st level, This Raider channels internal power to leap a great distance away. Jump up to 3 tiles horizontally and 3 tiles vertically for 1 AP.
- [Cooldown] 2 Turns If your destination has an entity, you can attack them with an [Unstoppable] Basic Melee Attack. They will be pushed from the destination.
#Predator Leap can trigger Overwatch but cannot be stopped by it.
Feast on Fear
At 1st level, This Raider releases a terrifying shout at the enemy, becoming motivation for their fighting spirit. For 1 AP, threaten an enemy within 2 tiles with an Mental AC.
- [Cooldown] 2 Turns
- [TC] (55 + User Skills#Intimidation + d30) DS vs Skills#Dominance
- F:
- User gains 2 Status Tokens#Poise
- Gain Status Tokens#Resilience -2
- [TC] (45 + User Skills#Intimidation +d20) DS vs Skills#Dominance
- F: User gains 2 Status Tokens#Poise
- S:
- User gains 1 Status Tokens#Poise
- F:
Demoralize
At 2nd level, This Raider has learned to manifest a terrifying illusion using their fighting spirit.
- Martial Art: Demoralize
- Flourish, by creating a horrifying manifestation of their fighting spirit.
- Inflict 2 Status Tokens#Resilience -2
- [TC] (40 + User Skills#Intimidation)DS vs Skills#Dominance
- F: Lose 1 Morale
- [Use Condition] Duel Win or Target: Stanceless
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Flourish, by creating a horrifying manifestation of their fighting spirit.
Primal Wrath
At 3rd level, This Raider has learned to access the signature ability of Raiders, popularized centuries ago, by forcing out their body's strength through sheer willpower. For 1 AP, gain 2 Primal Wrath 2. You can choose to remove Primal Wrath for 1 AP, placing this Feature on a [Cooldown] of 3 Turns and proc'ing any Fatigue.
- Primal Wrath ^f143ff
- Core Token
- X Primal Wrath Y
- While active, gain bonuses equivalent to:
- Status Tokens#Invigorate X
- Status Tokens#Flair (X - 1)
- Status Tokens#Guile X
- Ignore all Status Tokens#Exhaustion effects
- Upon gaining Primal Wrath, also gain:
- +(3 * Y) Tenacity
- Every 2 turns, gain the following at the end of your turn:
- Gain +1 Fatigue
- Face a Mental AC:
- [AC] (60 + (15 * X Fatigue)) vs Skills#Dominance
- F:
- Procs Fatigue
- Remove all Primal Wrath
- F:
- [AC] (60 + (15 * X Fatigue)) vs Skills#Dominance
- Tenacity ^05c195
- Unique Core Aspects#Auxiliary Health pool.
- Protects against all damage excluding damage from Status Tokens.
- Owner ignores [Injuries] while active.
- Owner can, once per turn, threaten an enemy within 3 tiles with a Mental AC as a free action. ^d57bd2
- [TC] (70 + User Skills#Performance) vs Skills#Wisdom
- F: Gain 1 Status Tokens#Taunted 4
- [TC] (70 + User Skills#Performance) vs Skills#Wisdom
- Fatigue ^de5ee9
- X Fatigue
- Stores extra exhaustion.
- On proc, X Fatigue is converted into +X Status Tokens#Exhaustion.
Gorge
At 5th level, this Raider has learned how to increase their power gained from #Primal Wrath, using their willpower. As a free action, Convert X Status Tokens#Poise into +X Primal Wrath once per turn. Also gain +1 Fatigue per 2 Status Tokens#Poise used.
Ferocious Attack
At 6th level, this Raider has learned how to invest short bursts of their Primal Wrath at the moment before impact. You can now consume 1 Ferocity on hit to add +(Ferocity Y) * 30% dmg and + (Ferocity Y) * 2 Penetration.
- Ferocity ^4b47d2
- X Ferocity Y
- A special Raider resource used for Ferocious Actions.
- Base Ferocity Y is 1
- Regain (Skills#Fitness/10) Ferocity every Short Rest.
Bloody Exit
At 7th level, this Raider has learned to control the adrenaline rush of defeating an enemy, using it to temper their #Primal Wrath. Downing an enemy with a Ferocious Action or a Critical allows a safe exit from #Primal Wrath, removing all stacks. All Fatigue is removed.
Adaptive Ways
At 11th level, this Raider follows in the footsteps of their ancestors, using body control techniques to acclimate their body to Implants. Gain +12 IP and +3 Overclocks.
Rising Power
At 14th level, this Raider has further grown in their Ferocity and Tenacity gaining new power. +1 to Base Ferocity Y and gain +8 Innate Tenacity.
Firm Bones
At 15th level, this Raider has learned to use their body control techniques to harden their body. As a free action, Consume X Primal Wrath to gain X Status Tokens#Protection (Ferocity Y * 1.5).
Indomitable Raider Spirit
At 18th level, this Raider has become an unstoppable juggernaut, incapable of slowing down as long as they remain tenacious. KEEP MOVING, and destroy all obstacles. As long as this Raider has Primal Wrath active, they can roll a Mental AC to resist entering Status Tokens#Fading.
- [AC] (40 + (20 * X Fatigue)) vs Skills#Dominance
- S:
- Prevents you from entering Status Tokens#Fading.
- +1 Fatigue
- S: