Overview
**Living machines of war; Raiders are martial warriors fueled by pure adrenaline.
They have two major specialisations to give them an edge: Implants and body control techniques. They possess a unique temporary health pool: Tenacity, which while not preventing DOT, ignores injuries while active.
Raiders while being capable of creating space and dealing good damage have limited Move without buffs and without proper support can get taken down by organised offensives.
Starting Kit
Gear
- Small Shield
- Choose between: Halberd or Serrated Axe or A Weapon Template tied to your Proficiencies.
- Halberd: Spear Variant
-
- Damage Type: Slash
-
- Weapon Templates#Back-end Pierce
-
- Halberd: Spear Variant
- Ceramic Vest, Leather Cap, Leather Greaves
- 25 Credits,
- Choose 2 between: 3 Power Stims, 2 Mend Stims or 2 Valium +1
Talents
- +1 in one Martial Proficiency except Duelist Blades.
- +1 in one Martial Proficiency except Duelist Blades.
- +1 Support Tools#Recreational Tools
- +5 Skills#Fortitude and (+5 Skills#Strength or Skills#Dexterity)
- Choose 2 from: +4 Skills#Dominance, +4 Skills#Performance, +2 Skills#Intimidation, +2 Skills#Fitness, +2 Skills#Acrobatics.
- (2:2) Steps
Level Ups
Combat Proficiency Upgrade
- +1 in one Martial Proficiency except Duelist Blades.
Minor Combat Proficiency Upgrade
- +1 in a Martial Proficiency up to Y value
Support Proficiency Upgrade
Primary Skill Upgrade
- 5 Skill Points
- Skill Bonuses: +3 Skills#Fortitude, +2 Skills#Strength, +2 Skills#Dexterity
Secondary Skill Upgrade
- 6 Skill Points excluding Skills from PSU
- Skill Bonuses: +4 Skills#Dominance, +3 Skills#Performance, +2 Skills#Intimidation, +2 Skills#Fitness, +2 Skills#Acrobatics.
Attribute Upgrade
Plundered Power
- Plundered Power represents the expertise the Raider has gained over the martial arts and themselves. With this plunder, they will invest in their own potential.
- Gain Features from your Plundered Power archetype of that level.