GameplayCharacter BuildingClassesDrifterOverview

**Lone souls who often travel, reliant on two things: their skill in martial arts and the Vagrant Winds.

Infamous for their “lone wolf” method of combat; when on a team, their main value is their independence. They are often capable of going on lone assaults against high priority targets, due to their high mobility and anti-projectile options and limited self-sustainability.

However, many Drifters have been lost to the winds due to foolish arrogance or unwillingness to rely on others. Drifters cannot be alone forever; failing to help their allies will lead to their downfall.

Starting Kit

Gear

  • Choose 1 from: Hunting Spear or A Weapon Template tied to your Proficiencies.
  • Padded Breastplate, Nomad Hood, Leather Greaves
  • Climbing Pick, 3 Darts
  • 20 Credits
  • Choose 2 between: Simple Lockpick, 4 Snares, (2 Poultices +1 and 1 Tourniquet)

Talents

Level Ups

Combat Proficiency Upgrade

Minor Combat Proficiency Upgrade

Support Proficiency Upgrade

Primary Skill Upgrade

Secondary Skill Upgrade

Attribute Upgrade

Guiding Wind

  • Guiding Winds are the culmination of a Drifter’s martial experience. The Guiding Winds will show them a new path.
  • Gain Features from your Guiding Wind archetype of that level.

Growth Boons

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