GameplayMechanicsGearAmmo

Ammo

NameDamagePenetrationTraitsWeight
Vm ST360.03
Am ST470.05
Tm ST690.08
Sr ST4.580.06
Fr ST58.50.08
Gr ST670.08
Pr ST7.590.1
Ur ST9100.15
Bs ST1.56#Shell 100.05
Cs ST2.57Weapon Templates#Shell 80.07
Ss ST106#Impact 20.1
Arrow ST680.02
Sp ST1015Weapon Templates#Impact 30.5
Sp HE812#Explosive 10.5

Weapon Classes

Duelist Blades

NameTypeDamagePenetrationDamage TypeTraitsCritical DSWeight
CutlassDuelist Blades#Cutting Blades6.5: +1.256: +1SlashWeapon Templates#1H852
KnifeDuelist Blades#Cutting Blades46PierceWeapon Templates#1H, #Backup800.5
RapierDuelist Blades#Thrusting Blades5: +17: +1.25PierceWeapon Templates#1H,Weapon Templates#Sharpened 1852
LongswordDuelist Blades#Skirmisher Blades6: +1.56: +1PierceWeapon Templates#Hybrid902
DaoDuelist Blades#Skirmisher Blades6.55Slash#1H, #Sharpened 1901.5

Marine Melees

NameTypeDamagePenetrationDamage TypeTraitsCritical DSWeight
Serrated AxeMarine Melees#Polehead6.5:+1.56: +1.25Slash#Hybrid,Weapon Templates#Sharpened 1903
MaceMarine Melees#Polehead53Blunt#1H, #Nut-Cracker853
TomahawkMarine Melees#Polehead5.55Slash#1H, #Backup851
BroadswordMarine Melees#Brutal Blades6:+15: +1SlashWeapon Templates#1H852
ClaymoreMarine Melees#Greatswords7:+16: +0.5SlashWeapon Templates#2H954

Hunter Melees

NameTypeDamagePenetrationDamage TypeTraitsCritical DSWeight
SpearHunter Melees#Polearms6: +17.5PierceWeapon Templates#Hybrid,#Back-end Blunt953
Bo-StaffHunter Melees#Polearms6.56Blunt#2H, Weapon Templates#Weighted, #Back-end Blunt852
FlailHunter Melees#Chained Arms6: +1.755: +1BluntWeapon Templates#1H, #Weighted902
KusarigamaHunter Melees#Chained Arms56Slash#2H852
BullwhipHunter Melees#Whips5: +1.55: +1Slash#1H951

Auxiliary Melees

NameTypeDamagePenetrationDamage TypeTraitsCritical DSWeight
Small ShieldAuxiliary Arts#Shields44Blunt#1H952
Tower ShieldAuxiliary Arts#Shields54Blunt#Hybrid953
BucklerAuxiliary Arts#Shields33BluntWeapon Templates#1H901

Marksman

NameTypeAmmoMag SizeBurstRangeTraitsCritical DSWeight
"Bealus" Lever-ActionMarksman#Marksman RiflesFr82: R503-6/61 Weapon Templates#Magless 2, Weapon Templates#2H85 DS: FH 12
"Broadwing" DMRMarksman#Marksman RiflesSr123:R302-4/6#2H90 DS: FH 12
"Javelin" SniperMarksman#Sniper RiflesPr51: R04-8/8Weapon Templates#2H80 DS: FH 13
"Wolf" CarbineMarksman#Sniper RiflesFr81: R04-6/8#2H, #Multi-Attack 280 DS: FH 12
LongbowMarksman#BowsArrows11: R03-5/6Weapon Templates#Quick Load, Weapon Templates#2H90 DS: FH 11.5

Sidearms

NameTypeAmmoMag SizeBurstRangeTraitsCritical DSWeight
"Leopard" HandgunSidearms#PistolsVm224:R301-3/4Weapon Templates#Hybrid95 DS: FH 31
"Panther" PistolSidearms#PistolsVm162:R301-3/4#Hybrid, X #Multi-Attack 290 DS: FH 21
"Ocelot" RevolverSidearms#Hand CannonsTm61:R01-3/51 Weapon Templates#Magless 3, Weapon Templates#Hybrid80 DS: FH 11
"Lynx" ScattershotSidearms#Compact ShotgunsBs,Ss32:R201-2/31 Weapon Templates#Spread 2, 2 Weapon Templates#Magless 2,Weapon Templates#2H95 DS: FH 12

Assault

NameTypeAmmoMag SizeBurstRangeTraitsCritical DSWeight
"Greyhound" ARAssault#Assault RiflesSr283:R352-4/5Weapon Templates#2H, 3 #Scope 595 DS: FH 23
"Eastern Bear" ARAssault#Assault RiflesFr325:R452-4/5#2H90 DS: FH 33.5
"Liberator" SMGAssault#PDWsVm276:R451-3/4Weapon Templates#Hybrid95 DS: FH 22
"Oppress" PDWAssault#PDWsAm204:R302-4/5#2H90 DS: FH 32.5
"Jury" ShotgunAssault#Breacher ShotgunsBs,Cs63:R201-2/42 Weapon Templates#Spread 1, 1 Weapon Templates#Magless 4, Weapon Templates#2H90 DS: FH 13

Suppressor

NameTypeAmmoMag SizeBurstRangeTraitsCritical DSWeight
"Pitbull" LMGSuppressor#LMGsPr505:R653-4/6Weapon Templates#2H95 DS: FH 14
"Hail" LMGSuppressor#LMGsGr606:R552-4/5#2H, 1 #Grip 290 DS: FH 14
"Judge" ShotgunSuppressor#Hunting ShotgunsBs, Cs, Ss122:R152-4/52 Weapon Templates#Spread 1,Weapon Templates#2H,80 DS: FH 14
"Executioner" ShotgunSuppressor#Hunting ShotgunsCs, Ss23:R102-5/63 Weapon Templates#Spread 1,Weapon Templates#2H,80 DS: FH 23

Arcanum

NameDamagePenetrationAssistRepressTraitsWeight
Scrying Orb881212Weapon Templates#1H2
Spirit Totem88880
Grimoire10101012Weapon Templates#2H2

Weapon Traits

1H

This weapon is only wielded in one hand.

2H

This weapon is has to be wielded in two hands.

Hybrid

This weapon is can be wielded in one or two hand. Two handing Hybrids reduces weight by 25%

Sharpened

This weapon has a (100 - 20 * Y) DS to inflict +1 Status Tokens#Bleed 1.

Weighted

This weapon has a (100 - 20 * Y) DS to inflict +1 Status Tokens#Concuss 2.

Cinder

This weapon has a (100 - 20 * Y) DS to inflict +2 Status Tokens#Burn (30% Weapon dmg)

Frost

This weapon has a (100 - 20 * Y) DS to inflict +(20% Weapon dmg) Status Tokens#Frostbite (80% Weapon dmg). If target has Status Tokens#Frostbite, inflict +(20% Weapon dmg) Status Tokens#Frostbite instead.

Thunder

This weapon has a (100 - 20 * Y) DS to inflict +2 Status Tokens#Shock 1

Shell

This ammo is fired across multiple projectiles. An attack with Shell cannot be dodged naturally after a Split. Y is the amount of projectiles total. The pellet total is divided by the Burst Count to give a new Burst into a format of (Shell Clusters * Pellet Count).

So a Shell 10 shot by a BC:2 is converted into (5 * 2). Any remaining pellets are added once to the main target. i.e. Shell 10 shot by a BC:3 turns into ((2*3) +4). Shell Cluster becomes the new Burst Count value.

Impact

Adds +(5 * Y) to Critical Modifier.

Quick Load

Automatically reloads after an attack.

Multi-Attack

This weapon can Basic Attack Y extra times. If X exists, it can affect Arts and Spells.

Magless

This weapon has no magazine and must be reloaded by each round. Y determines the max amount of rounds that can be reloaded in a single Reload action. X determines the Maneuver cost.

Spread

This weapon can fire Shells which have multiple projectiles in a cone arc, expanding in width by 2. Y determines how many projectiles are split off from the main attack per interval, transferring Y Shell Clusters from the Burst to Collaterals. X determines the interval where splits happen.

Bursts only consume 1 Ammo, unless overrode by another trait. Collateral Targets face a Burst Roll based off the amount of dispersed pellets: Collateral Shot Multiplier/(2 * Split Count) * Burst Roll. If Splits can no longer happen, Collateral Shot Multiplier is set to 0

Back-end

Represents the other end of the weapon. Changes the damage type of hits with the [Backend] modifier. Y determines damage type.

Light

This weapon is suited to being thrown. When thrown, +2 Range, +20% dmg, +2 Penetration. Affected by Status Tokens#Brawn tokens.

Backup

This weapon can use the Proficiencies#Backup Melees proficiency as a replacement of their main proficiency.

Embedded

This weapon cannot be disarmed or thrown.

Innate

This weapon costs no Maneuvers to equip. Considered as [0H] for the Auxiliary Arts#Limb System.

Melded

This weapon scales their spells off of the user's Spellcasting#Arcanum.

Explosive

This ammo produces a Y tile radial explosion upon impact, damaging enemies in radius as well.

Nut-Cracker

This weapon gains +2 Penetration per Armor Rating Level. e.g. Against Medium Armor gain +6 Penetration.

Bayonet

This weapon can attach a Knife type weapon to be used as a Polearm.

Scope

This ranged weapon possesses a magnifying scope. Precision Attacks gain +15 Hit Modifier if within the scope's optimal range. -15 Hit Modifier if not. X determines its minimum optimal range and Y determines its maximum optimal range.

Grip

This ranged weapon has a grip attachment assisting with recoil by (Y * 10). X determines weight added.

Kickback

This ammo adds (5 * Y) Recoil to attacks.

Exotic Variants

These are weapon traits that grant new features and actions.

Grudge King

This weapon has chains which allow for long range attacks and [TCs].

Unshackled Don (Sect)

  • Vengeful Chain
  • Bronze Links
    • Block, with your arms reinforced with your chains.
    • This Art can be used as a Reaction against Ranged Attacks, adding an additional 0.4 Damage Reduction.
    • [Poise Only]
    • [Poise Condition] 4 Turn CD

Spoilers Below Scroll at your own Risk

Azure Frost

Cryonis (Sect)

Crimson Wing

This weapon has an innate Status Tokens#Enchant Fire.

Final Embers (Sect)

  • Infernal Slash
    • Project a flying flame slash at an enemy within 4 tiles.
      • 120% Fire dmg, +2 Pen, Ranged Attack
      • [Conditional] Weapon: Malleus
        • Reuse this attack.
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • Cinder Piercer
  • Dance of the Phoenix
    • Flourish, by intersecting both blades sharing power between them.
      • Gain +3 Twin Flames
        • Twin Flames converts 33% of Malleus final dmg into Fire dmg.
    • [Use Condition] Weapon: Malleus
    • [Poise Only]
    • [Poise Condition] 2 Status Tokens#Poise

Adaptive Edge

Black Phoenix (Sect)

  • Recursive Siphon
    • Block, with using Malleus, siphoning the Arcane from attacks.
    • This Art can be used as a Reaction against Ranged Attacks or Spells.
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • X-Slash
    • Assault, with two hyper fast slashes.
      • [Conditional] Has: Twin Flames
        • 160% Fire dmg, +2 Pen, Ranged Attack
        • 7 Range
      • 1: 70% Weapon dmg, Body Hit
      • 2: 70% Weapon dmg, Body Hit
    • [Poise Only]
    • [Poise Condition] 5 Turn CD
  • Cyclone Slash
    • Assault, with a spinning slash.
      • 1:110% Weapon dmg, All Hit
        • [Unstoppable]
        • Attacks all adjacent entities.
      • [Conditional] Has: Twin Flames
        • +1 Range
        • Push Target 1 tile
    • [Poise Only]
    • [Poise Condition] 8 Turn CD
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