Ammo
Ammo
| Name | Damage | Penetration | Traits | Weight |
|---|---|---|---|---|
| Vm ST | 3 | 6 | 0.03 | |
| Am ST | 4 | 7 | 0.05 | |
| Tm ST | 6 | 9 | 0.08 | |
| Sr ST | 4.5 | 8 | 0.06 | |
| Fr ST | 5 | 8.5 | 0.08 | |
| Gr ST | 6 | 7 | 0.08 | |
| Pr ST | 7.5 | 9 | 0.1 | |
| Ur ST | 9 | 10 | 0.15 | |
| Bs ST | 1.5 | 6 | #Shell 10 | 0.05 |
| Cs ST | 2.5 | 7 | Weapon Templates#Shell 8 | 0.07 |
| Ss ST | 10 | 6 | #Impact 2 | 0.1 |
| Arrow ST | 6 | 8 | 0.02 | |
| Sp ST | 10 | 15 | Weapon Templates#Impact 3 | 0.5 |
| Sp HE | 8 | 12 | #Explosive 1 | 0.5 |
Weapon Classes
Duelist Blades
| Name | Type | Damage | Penetration | Damage Type | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|
| Cutlass | Duelist Blades#Cutting Blades | 6.5: +1.25 | 6: +1 | Slash | Weapon Templates#1H | 85 | 2 |
| Knife | Duelist Blades#Cutting Blades | 4 | 6 | Pierce | Weapon Templates#1H, #Backup | 80 | 0.5 |
| Rapier | Duelist Blades#Thrusting Blades | 5: +1 | 7: +1.25 | Pierce | Weapon Templates#1H,Weapon Templates#Sharpened 1 | 85 | 2 |
| Longsword | Duelist Blades#Skirmisher Blades | 6: +1.5 | 6: +1 | Pierce | Weapon Templates#Hybrid | 90 | 2 |
| Dao | Duelist Blades#Skirmisher Blades | 6.5 | 5 | Slash | #1H, #Sharpened 1 | 90 | 1.5 |
Marine Melees
| Name | Type | Damage | Penetration | Damage Type | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|
| Serrated Axe | Marine Melees#Polehead | 6.5:+1.5 | 6: +1.25 | Slash | #Hybrid,Weapon Templates#Sharpened 1 | 90 | 3 |
| Mace | Marine Melees#Polehead | 5 | 3 | Blunt | #1H, #Nut-Cracker | 85 | 3 |
| Tomahawk | Marine Melees#Polehead | 5.5 | 5 | Slash | #1H, #Backup | 85 | 1 |
| Broadsword | Marine Melees#Brutal Blades | 6:+1 | 5: +1 | Slash | Weapon Templates#1H | 85 | 2 |
| Claymore | Marine Melees#Greatswords | 7:+1 | 6: +0.5 | Slash | Weapon Templates#2H | 95 | 4 |
Hunter Melees
| Name | Type | Damage | Penetration | Damage Type | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|
| Spear | Hunter Melees#Polearms | 6: +1 | 7.5 | Pierce | Weapon Templates#Hybrid,#Back-end Blunt | 95 | 3 |
| Bo-Staff | Hunter Melees#Polearms | 6.5 | 6 | Blunt | #2H, Weapon Templates#Weighted, #Back-end Blunt | 85 | 2 |
| Flail | Hunter Melees#Chained Arms | 6: +1.75 | 5: +1 | Blunt | Weapon Templates#1H, #Weighted | 90 | 2 |
| Kusarigama | Hunter Melees#Chained Arms | 5 | 6 | Slash | #2H | 85 | 2 |
| Bullwhip | Hunter Melees#Whips | 5: +1.5 | 5: +1 | Slash | #1H | 95 | 1 |
Auxiliary Melees
| Name | Type | Damage | Penetration | Damage Type | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|
| Small Shield | Auxiliary Arts#Shields | 4 | 4 | Blunt | #1H | 95 | 2 |
| Tower Shield | Auxiliary Arts#Shields | 5 | 4 | Blunt | #Hybrid | 95 | 3 |
| Buckler | Auxiliary Arts#Shields | 3 | 3 | Blunt | Weapon Templates#1H | 90 | 1 |
Marksman
| Name | Type | Ammo | Mag Size | Burst | Range | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|---|
| "Bealus" Lever-Action | Marksman#Marksman Rifles | Fr | 8 | 2: R50 | 3-6/6 | 1 Weapon Templates#Magless 2, Weapon Templates#2H | 85 DS: FH 1 | 2 |
| "Broadwing" DMR | Marksman#Marksman Rifles | Sr | 12 | 3:R30 | 2-4/6 | #2H | 90 DS: FH 1 | 2 |
| "Javelin" Sniper | Marksman#Sniper Rifles | Pr | 5 | 1: R0 | 4-8/8 | Weapon Templates#2H | 80 DS: FH 1 | 3 |
| "Wolf" Carbine | Marksman#Sniper Rifles | Fr | 8 | 1: R0 | 4-6/8 | #2H, #Multi-Attack 2 | 80 DS: FH 1 | 2 |
| Longbow | Marksman#Bows | Arrows | 1 | 1: R0 | 3-5/6 | Weapon Templates#Quick Load, Weapon Templates#2H | 90 DS: FH 1 | 1.5 |
Sidearms
| Name | Type | Ammo | Mag Size | Burst | Range | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|---|
| "Leopard" Handgun | Sidearms#Pistols | Vm | 22 | 4:R30 | 1-3/4 | Weapon Templates#Hybrid | 95 DS: FH 3 | 1 |
| "Panther" Pistol | Sidearms#Pistols | Vm | 16 | 2:R30 | 1-3/4 | #Hybrid, X #Multi-Attack 2 | 90 DS: FH 2 | 1 |
| "Ocelot" Revolver | Sidearms#Hand Cannons | Tm | 6 | 1:R0 | 1-3/5 | 1 Weapon Templates#Magless 3, Weapon Templates#Hybrid | 80 DS: FH 1 | 1 |
| "Lynx" Scattershot | Sidearms#Compact Shotguns | Bs,Ss | 3 | 2:R20 | 1-2/3 | 1 Weapon Templates#Spread 2, 2 Weapon Templates#Magless 2,Weapon Templates#2H | 95 DS: FH 1 | 2 |
Assault
| Name | Type | Ammo | Mag Size | Burst | Range | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|---|
| "Greyhound" AR | Assault#Assault Rifles | Sr | 28 | 3:R35 | 2-4/5 | Weapon Templates#2H, 3 #Scope 5 | 95 DS: FH 2 | 3 |
| "Eastern Bear" AR | Assault#Assault Rifles | Fr | 32 | 5:R45 | 2-4/5 | #2H | 90 DS: FH 3 | 3.5 |
| "Liberator" SMG | Assault#PDWs | Vm | 27 | 6:R45 | 1-3/4 | Weapon Templates#Hybrid | 95 DS: FH 2 | 2 |
| "Oppress" PDW | Assault#PDWs | Am | 20 | 4:R30 | 2-4/5 | #2H | 90 DS: FH 3 | 2.5 |
| "Jury" Shotgun | Assault#Breacher Shotguns | Bs,Cs | 6 | 3:R20 | 1-2/4 | 2 Weapon Templates#Spread 1, 1 Weapon Templates#Magless 4, Weapon Templates#2H | 90 DS: FH 1 | 3 |
Suppressor
| Name | Type | Ammo | Mag Size | Burst | Range | Traits | Critical DS | Weight |
|---|---|---|---|---|---|---|---|---|
| "Pitbull" LMG | Suppressor#LMGs | Pr | 50 | 5:R65 | 3-4/6 | Weapon Templates#2H | 95 DS: FH 1 | 4 |
| "Hail" LMG | Suppressor#LMGs | Gr | 60 | 6:R55 | 2-4/5 | #2H, 1 #Grip 2 | 90 DS: FH 1 | 4 |
| "Judge" Shotgun | Suppressor#Hunting Shotguns | Bs, Cs, Ss | 12 | 2:R15 | 2-4/5 | 2 Weapon Templates#Spread 1,Weapon Templates#2H, | 80 DS: FH 1 | 4 |
| "Executioner" Shotgun | Suppressor#Hunting Shotguns | Cs, Ss | 2 | 3:R10 | 2-5/6 | 3 Weapon Templates#Spread 1,Weapon Templates#2H, | 80 DS: FH 2 | 3 |
Arcanum
| Name | Damage | Penetration | Assist | Repress | Traits | Weight |
|---|---|---|---|---|---|---|
| Scrying Orb | 8 | 8 | 12 | 12 | Weapon Templates#1H | 2 |
| Spirit Totem | 8 | 8 | 8 | 8 | 0 | |
| Grimoire | 10 | 10 | 10 | 12 | Weapon Templates#2H | 2 |
Weapon Traits
1H
This weapon is only wielded in one hand.
2H
This weapon is has to be wielded in two hands.
Hybrid
This weapon is can be wielded in one or two hand. Two handing Hybrids reduces weight by 25%
Sharpened
This weapon has a (100 - 20 * Y) DS to inflict +1 Status Tokens#Bleed 1.
Weighted
This weapon has a (100 - 20 * Y) DS to inflict +1 Status Tokens#Concuss 2.
Cinder
This weapon has a (100 - 20 * Y) DS to inflict +2 Status Tokens#Burn (30% Weapon dmg)
Frost
This weapon has a (100 - 20 * Y) DS to inflict +(20% Weapon dmg) Status Tokens#Frostbite (80% Weapon dmg). If target has Status Tokens#Frostbite, inflict +(20% Weapon dmg) Status Tokens#Frostbite instead.
Thunder
This weapon has a (100 - 20 * Y) DS to inflict +2 Status Tokens#Shock 1
Shell
This ammo is fired across multiple projectiles. An attack with Shell cannot be dodged naturally after a Split. Y is the amount of projectiles total. The pellet total is divided by the Burst Count to give a new Burst into a format of (Shell Clusters * Pellet Count).
So a Shell 10 shot by a BC:2 is converted into (5 * 2). Any remaining pellets are added once to the main target. i.e. Shell 10 shot by a BC:3 turns into ((2*3) +4). Shell Cluster becomes the new Burst Count value.
Impact
Adds +(5 * Y) to Critical Modifier.
Quick Load
Automatically reloads after an attack.
Multi-Attack
This weapon can Basic Attack Y extra times. If X exists, it can affect Arts and Spells.
Magless
This weapon has no magazine and must be reloaded by each round. Y determines the max amount of rounds that can be reloaded in a single Reload action. X determines the Maneuver cost.
Spread
This weapon can fire Shells which have multiple projectiles in a cone arc, expanding in width by 2. Y determines how many projectiles are split off from the main attack per interval, transferring Y Shell Clusters from the Burst to Collaterals. X determines the interval where splits happen.
Bursts only consume 1 Ammo, unless overrode by another trait. Collateral Targets face a Burst Roll based off the amount of dispersed pellets: Collateral Shot Multiplier/(2 * Split Count) * Burst Roll. If Splits can no longer happen, Collateral Shot Multiplier is set to 0
Back-end
Represents the other end of the weapon. Changes the damage type of hits with the [Backend] modifier. Y determines damage type.
Light
This weapon is suited to being thrown. When thrown, +2 Range, +20% dmg, +2 Penetration. Affected by Status Tokens#Brawn tokens.
Backup
This weapon can use the Proficiencies#Backup Melees proficiency as a replacement of their main proficiency.
Embedded
This weapon cannot be disarmed or thrown.
Innate
This weapon costs no Maneuvers to equip. Considered as [0H] for the Auxiliary Arts#Limb System.
Melded
This weapon scales their spells off of the user's Spellcasting#Arcanum.
Explosive
This ammo produces a Y tile radial explosion upon impact, damaging enemies in radius as well.
Nut-Cracker
This weapon gains +2 Penetration per Armor Rating Level. e.g. Against Medium Armor gain +6 Penetration.
Bayonet
This weapon can attach a Knife type weapon to be used as a Polearm.
Scope
This ranged weapon possesses a magnifying scope. Precision Attacks gain +15 Hit Modifier if within the scope's optimal range. -15 Hit Modifier if not. X determines its minimum optimal range and Y determines its maximum optimal range.
Grip
This ranged weapon has a grip attachment assisting with recoil by (Y * 10). X determines weight added.
Kickback
This ammo adds (5 * Y) Recoil to attacks.
Exotic Variants
These are weapon traits that grant new features and actions.
Grudge King
This weapon has chains which allow for long range attacks and [TCs].
Unshackled Don (Sect)
- Vengeful Chain
- Grapple, using your chains to bind and pull the enemy in.
- [TC] (20 + 1.5 * User Skills#Strength) vs Skills#Acrobatics/Skills#Fortitude
- F:
- 1: +2 Unarmed Blunt Dmg, Body Hit.
- Inflict 1 Status Tokens#Marked 3 on target.
- Pulls the enemy right next to you.
- 1: +2 Unarmed Blunt Dmg, Body Hit.
- F:
- 3 Range
- [TC] (20 + 1.5 * User Skills#Strength) vs Skills#Acrobatics/Skills#Fortitude
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Grapple, using your chains to bind and pull the enemy in.
- Bronze Links
- Block, with your arms reinforced with your chains.
- Gain 2 Status Tokens#Invigorate 1
- This Art can be used as a Reaction against Ranged Attacks, adding an additional 0.4 Damage Reduction.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Block, with your arms reinforced with your chains.
Spoilers Below Scroll at your own Risk
Azure Frost
Cryonis (Sect)
- Frozen Flame
- Flourish, by blasting nitrogen through the weapon's jets.
- Gain +3 Status Tokens#Enchant Ice
- Gain +3 Status Tokens#Potent 4
- [Poise Only]
- [Poise Condition] 2 Status Tokens#Poise
- Flourish, by blasting nitrogen through the weapon's jets.
- Nitro-jet
- Assault, with a forward stab in the chest.
- 1: +1 Pierce dmg, Body Hit.
- Inflict Status Tokens#Frostbite +2
- 1: +1 Pierce dmg, Body Hit.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Assault, with a forward stab in the chest.
Crimson Wing
This weapon has an innate Status Tokens#Enchant Fire.
Final Embers (Sect)
- Infernal Slash
- Project a flying flame slash at an enemy within 4 tiles.
- 120% Fire dmg, +2 Pen, Ranged Attack
- 70 Inflict DS: 2 Status Tokens#Burn 2
- [Conditional] Weapon: Malleus
- Reuse this attack.
- 120% Fire dmg, +2 Pen, Ranged Attack
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Project a flying flame slash at an enemy within 4 tiles.
- Cinder Piercer
- Assault, with a forward stab in the chest or Deflect into a thrust.
- 1: 140% Weapon dmg, +3 Pen, Body Hit
- 60 Inflict DS: 2 Status Tokens#Burn 2
- [TC] (20 + 2 * User Skills#Dominance) vs Skills#Fortitude
- F: Push Target 2 tiles
- 1: 140% Weapon dmg, +3 Pen, Body Hit
- 3 Range, Dashes 2 tiles forward.
- [Poise Only]
- [Poise Condition] 6 Turn CD
- Assault, with a forward stab in the chest or Deflect into a thrust.
- Dance of the Phoenix
- Flourish, by intersecting both blades sharing power between them.
- Gain +3 Twin Flames
- Twin Flames converts 33% of Malleus final dmg into Fire dmg.
- Gain +3 Twin Flames
- [Use Condition] Weapon: Malleus
- [Poise Only]
- [Poise Condition] 2 Status Tokens#Poise
- Flourish, by intersecting both blades sharing power between them.
Adaptive Edge
Black Phoenix (Sect)
- Recursive Siphon
- Block, with using Malleus, siphoning the Arcane from attacks.
- [Conditional] Blocked Attack Type: Arcane, Fire, Ice or Lightning.
- Gain 2 Status Tokens#Enchant Y
- Gain 2 Status Tokens#Enchant 5
- [Conditional] Blocked Attack Type: Arcane, Fire, Ice or Lightning.
- This Art can be used as a Reaction against Ranged Attacks or Spells.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Block, with using Malleus, siphoning the Arcane from attacks.
- X-Slash
- Assault, with two hyper fast slashes.
- [Conditional] Has: Twin Flames
- 160% Fire dmg, +2 Pen, Ranged Attack
- 7 Range
- 1: 70% Weapon dmg, Body Hit
- 2: 70% Weapon dmg, Body Hit
- [Conditional] Has: Twin Flames
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Assault, with two hyper fast slashes.
- Cyclone Slash
- Assault, with a spinning slash.
- 1:110% Weapon dmg, All Hit
- [Unstoppable]
- Attacks all adjacent entities.
- [Conditional] Has: Twin Flames
- +1 Range
- Push Target 1 tile
- 1:110% Weapon dmg, All Hit
- [Poise Only]
- [Poise Condition] 8 Turn CD
- Assault, with a spinning slash.