GameplayMechanicsCombatWeapon TechniquesMartial ArtsHunter Melees

Long range melee weapons with a Special Weapon Trait called Reach extending attack range to beyond 1 tile with a unique Hunter Stance bolstering ranged zoning of other martials.

Martial Sects

Every Rank gain 1 Main Sect Choice from the Main Sects and 1 Sub Sect Choice from a Sub Sect. If no Main Sects remain, your Sect Choice can reused to gain a Sub Sect Choice.

Main Sects

Rank and File

  • Ranker Swipe
    • Assault , with a close range swing
      • 1: 110% Weapon dmg, Body Hit
        • [When Poised] +2 dmg
    • [Use Condition] Stance: Not Hunter Stance
    • [Poise Condition] 4 Turn CD
  • Evasive Retort ^a58c75
    • Deflect, by dodging the enemy's attack and then returning with your own.
      • 1: 120% Weapon dmg, Body Hit
    • -1 Clash Power
    • [When Poised] +20 Dodge Chance
    • [Poise Condition] 3 Turn CD
  • Zoning Poke ^d0a94d
    • Punish, with a quick poke.
      • 1: +1 Weapon dmg, Head Hit
        • +10 Hit Modifier

Natural Predator

  • Hunter Stance ^28ea47
    • Enter a defensive stance as a Bonus Action
    • Create a 3x1 Zone of Control in front of you.
    • [Poke] : While in Hunter Stance, Move Range is 2 ^c21570
    • As a Reaction, trigger a Brace, using your Punish if the target is Stanceless or Initiating a Duel on enemies who enter. ^e644c0
      • If a Clash is triggered as a result, gain +2 Clash Power during it.
  • Extensive Assault ^43cdee
    • Assault , with a long range swing.
      • 1: 110% Weapon dmg, Body Hit
        • [When Poised] +2 Penetration
    • [Poke]
    • [Use Condition] Stance: Hunter Stance
    • [Poise Condition] 4 Turn CD

Safety in Range

  • Fadeaway Maim
    • Assault , with an head level attack during a backstep.
      • 1: 120% Weapon dmg, Head Hit.
        • Disengage and Move back by 1 tile on Duel Win or Hit.
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • Hindering Strike
    • Feint, a torso attack into a leg strike.
    • [Poise Condition] 3 Turn CD

Total Barricade

Sub Sects

Martial Arts from a Sub Sect cannot be used if a corresponding weapon isn't equipped.

Polearms

^dd1686 Defensive focused abilities, comfortable at 1 and 2 tiles

Gatekeeper

  • Pivoting Thrust
    • Feint, a torso stab into a Leg targeting strike.
      • 1: 110% Weapon dmg, Leg Hit
    • [Poke]
    • [Poise Condition] 4 Turn CD
  • Staff Counter ^54bff3

Anti-Cavalry

Mob Deterrence

  • Staff Check
    • Follow-up, with a staff bash at head level.
      • 1: 80% Blunt dmg, Head Hit
    • [Use Condition] Stance: Not Hunter Stance
    • [Poise Only]
    • [Poise Condition] 5 Turn CD
  • North & South Pole
    • Assault , with 3 hits performing a combo with both ends of the Polearm.
      • 1: 70% Weapon dmg, Body Hit
        • [Backend]
        • +15 Hit Modifier
      • 2: 50% Weapon dmg, Body Hit
        • +10 Hit Modifier
      • 3: 50% Weapon dmg, Head Hit
        • [Backend]
    • -10 Hit Modifier
    • [Use Condition]
    • [Poise Only]
    • [Poise Condition] 3 Turn CD

Wall of Pikes

  • Pikeman Tradition
    • Gain +10 to Critical and Hit Modifier when adjacent to an Ally with a Martial Stance or Firearm.
  • Domination Thrust
    • Deflect, with a quick swat using the front end and continue the thrust.
      • 1: 120% Weapon dmg, Body Hit
    • [Poke]
    • [Use Condition] Stance: Hunter Stance
    • [Poise Only]
    • [Poise Condition] 3 Turn CD

True Thrust

  • Vile Piercer
    • Blowthrough, with a heavy thrust.
      • 1: 120% Weapon dmg, Body Hit
        • +3 Penetration
        • [Conditional] Brace:
          • Guaranteed Critical
          • +0.75 Crit Damage Modifier
    • [Poise Only]
    • [Poise Condition] 5 Turn CD

Chained Arms

^a93470

Close quarters weapons, with limited long range ability compared to its counterparts.

Recursive Chain

  • Winding Trap
    • Feint, by faking a swing and spinning back into a head attack.
      • 1: 110% Weapon Dmg, Head Hit
        • [When Poised] -20 Debuff DS
    • [Use Condition] Stance: Not Hunter Stance
    • [Poise Condition] 4 Turn CD
  • Chain Rebound ^88dfcd
    • Critical Hits outside of Hunter Stance, initiate a Rebound, a second hit with half damage and decreased Hit Modifier of -20. Rebounds cannot trigger other Rebounds.

Controlled Arcs

Shackle Mastery

  • Chain Flicker
    • Feint, by faking a horizontal swing into a shoulder attack.
      • 1: 100% Weapon dmg, Body Hit.
      • [Conditional] Brace: +15 Crit Modifier.
    • [Poke]
    • [Use Condition] Stance: Hunter Stance
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • Constricting Chain
    • Bind, by wrapping your weapon around the enemy's weapon.
    • [Poise Only]
    • [Poise Condition] 4 Turn CD

Flowing Swings

  • Flowing Chain
    • Rebounds can now trigger other Rebounds with a penalty of -5 to Crit and Hit Modifier for subsequent Rebounds. Rebound dmg is based of the original hit.
  • Wind-Up

Axis of Doom

  • Rising Wrath
    • Assault , with an impactful swing targeted at the chin.
      • 1: 130% Weapon dmg, Head Hit.
        • +0.75 Critical Damage Modifier
    • [Poise Only]
    • [Poise Condition] 5 Turn CD

Whips 

^91951c

Crowd Control focused, highest average range. Weaker at 1 tile

Cattle Whip

  • Double Back ^27bba1
    • Feint, by controlling the whip to swing back.
      • 1: 110% Weapon dmg, Leg Hit
        • [When Poised] 75 Inflict DS: +1 Bleed 1
    • [Poise Condition] 4 Turn CD
  • Slack Whip
    • All whip based Deflects and Assaults have -1 Clash Power during the Martial Art while in Range 1.

Martial Sniper

Wrangler

Cowhand's Fury

  • Lasso Strike
    • Bind, by wrapping the whip around the enemy's weapon, pulling and attacking.
      • 1: 90% Weapon dmg, Body Hit
    • [Poke]
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • Wrangler's Form ^5a9911
    • Enter a defensive stance for 2 Maneuvers.
    • Successful Deflects and Assaults will trigger a Punish on other enemies within Range 1.
      • Deflects will have a -25 Hit Modifier Penalty
      • Assaults will have a -20 Hit Modifier Penalty

Gliding Lashes

  • Inevitable Pain
    • Assault , with a specific whip angle.
      • 1: 120% Weapon dmg, Head Hit
    • [Poke]
    • [Poise Only]
    • [Poise Condition] 4 Turn CD
  • Shifting Grip
    • If a Critical is landed, the user can swap Stances for free and attack someone else.

Lash Out

  • Torment
    • Unleash a series of AOE lashes around you.
    • [Poke]
    • [Poise Only]
    • [Poise Condition] 8 Turn CD
Built with LogoFlowershow