Auxiliary Arts
Unarmed or body enhancing weapons which possess the widest array of Martial Types. A specific trait of Auxiliary Arts is their compatibility with other Art groups.
Taking levels in Auxiliary Arts allows you choose 1 Sect per Rank. However, Auxiliary Arts don't have a cap on Proficiency Rank.
Minor Combat Proficiency Upgrades allows you to pick up to Y sects in a Fighting Style. e.g. A MCPU 1 would allow you to choose 1 Sect in a Fighting Style you haven't levelled.
Fighting Styles
A wide array of of unarmed techniques. Fighting Styles have a unique Limb system which dictates the criteria under which attack can be used. Sects are packages of unarmed moves, choosing one will grant all skills within.
Damage
Unarmed dmg = Skills#Strength/5 Unarmed Pen = Skills#Dexterity/5 Crit DS = 90
Limb System
[1H] - One handed attack, requires at least one free hand to use [2H] - Two handed attack, requires both hands to be used. [0H] - Neither hands are used, usually kicks and other non-arm attacks.
Rajas Boxing
A fist focused fighting style based on disproportionate arms of the Raja. Focused on building up to strong Mainhand attacks with offhand strikes.
- Slugger ^6407f2
- X Slugger Y
- Mental Token
- Y is equal to 1 + #Rajas Boxing Sects
- X cannot exceed Y
Youngling Fists
- Double Flicker
- Heavy Feint
- Counter Knuckle
- Deflect, with your Offhand and attack with a Mainhand gut punch.
- 1: 130% Unarmed Blunt dmg, Body Hit.
- [2H]
- [When Poised] +2 Penetration
- [Conditional] If X Slugger > 1,
- +20% dmg
-
- (X+2) Unarmed base dmg and set to 0 Slugger.
- Inflict Status Tokens#Stagger (X Slugger/2)
- [Conditional] If X Slugger > 1,
- [Poise Condition] 4 Turn CD
- Deflect, with your Offhand and attack with a Mainhand gut punch.
- Quick Jab
Full Force
- Rajas Right
- Building Momentum ^9e5d14
- Enters a offensive stance for 1 Maneuver.
- Assaults grant 1 Status Tokens#Prowess +1, but cannot trigger Criticals
Iron Will
- Primal Aegis
- Stalwart Feet ^cbd9de
Rajas Blitz
- Falling Hammer
- Cross Counter
Faltes Slashes
A hand focused fighting style with Slashing and Pierce damage. Focused on gaining Status Tokens#Prowess and Penetration.
Innate Razors
- Open Chop
- Assault , with a horizontal cut using the hand.
- 1: 110% Unarmed Slash dmg, Body Hit
- [When Poised] +1 Status Tokens#Prowess 2
- 1: 110% Unarmed Slash dmg, Body Hit
- [1H]
- [Poise Condition] 4 Turn CD
- Assault , with a horizontal cut using the hand.
- Pivot Piercer
- Feint, with a Mainhand slash then pivot into a hand thrust elsewhere.
- 1: 110% Unarmed Pierce dmg, Precision Hit
- +10 Crit Modifier
- [When Poised] +3 Penetration
- 1: 110% Unarmed Pierce dmg, Precision Hit
- [Poise Condition] 4 Turn CD
- Feint, with a Mainhand slash then pivot into a hand thrust elsewhere.
- Handblade Parry
- Deflect, with a Rai enhanced chop and return with a face stab.
- 1: 120% Unarmed Pierce dmg, Head Hit
- [When Poised] Status Tokens#Prowess +1
- 1: 120% Unarmed Pierce dmg, Head Hit
- [2H]
- [Poise Condition] 5 Turn CD
- Deflect, with a Rai enhanced chop and return with a face stab.
- Sneaky Thrust
- Punish, with a thrust targeting the back.
- 1: 130% Unarmed Pierce dmg, Body Hit
- +2 Penetration
- 1: 130% Unarmed Pierce dmg, Body Hit
- [1H]
- Punish, with a thrust targeting the back.
Acupuncture
- Finer Points ^39384b
- Enter an exploitative stance for 1 Maneuver.
- All unarmed Pierce dmg is set to 0
- All moves that apply Pierce dmg instead apply +1 Pressure Points Y
- Y is equal to that Art's bonus dmg (Negative bonuses are not added).
- Pressure Points ^9216fb
- X Pressure Points Y
- X stores extra Pen
- Y stores extra base dmg
- Pressure Points 0 on Duel Loss
- Breaking Point
- Blowthrough, with a precise tap triggering all enemy Pressure Points.
- 1: (100 + (Pressure Points Y * 25))% Unarmed Pierce dmg, +X Pressure Points Pen, Body Hit.
- Remove Pressure Points from target.`
- 1: (100 + (Pressure Points Y * 25))% Unarmed Pierce dmg, +X Pressure Points Pen, Body Hit.
- [1H]
- [Poise Only]
- [Poise Condition] 6 Turn CD, Enemy: Has Pressure Points.
- Blowthrough, with a precise tap triggering all enemy Pressure Points.
Scissor Hands
- Upper Cut
- Feint, a horizontal Mainhand slash into an Offhand vertical cut.
- 1: 120% Unarmed Slash dmg, Head Hit.
- [When Poised] +1 Status Tokens#Prowess 2
- 1: 120% Unarmed Slash dmg, Head Hit.
- [2H]
- [Poise Condition] 5 Turn CD
- Feint, a horizontal Mainhand slash into an Offhand vertical cut.
- Faltes' Lunge
Faltes' Glory
- Blistering Pokes
- Follow-up, with a series of unarmed pokes.
- 1: 40% Unarmed Pierce dmg, Body Hit. Fatal Hit 4
- [Conditional] Reuse this hit X Status Tokens#Prowess times.
- [Conditional] If Stance: Finer Points,
- Any Critical dmg landed is also converted to Pressure Points Y.
- [Conditional] If Stance: Finer Points,
- 0 Status Tokens#Prowess after use
- [2H]
- [Poise Only]
- [Poise Condition] 10 Turn CD
- Follow-up, with a series of unarmed pokes.
- Faltes' Spite
- Grapple, the enemy and follow up with a center mass thrust.
- 1: 200% Unarmed Pierce dmg, Body Hit
- [AC] (60 + Target Skills#Fortitude) DS vs Skills#Dexterity
- S: Attack WILL penetrate.
- [AC] (60 + Target Skills#Fortitude) DS vs Skills#Dexterity
- 1: 200% Unarmed Pierce dmg, Body Hit
- [2H]
- [Poise Only]
- [Poise Condition] 6 Turn CD, 2 Status Tokens#Poise
- Grapple, the enemy and follow up with a center mass thrust.
Sua-resu
A evasive, mixed limb fighting style focused on turning Dodges and Ripostes into damage.
Swift Gale
- Shin Check
- Assault, with a kick to the shins.
- 1: 110% Unarmed Blunt dmg, Leg Hit
- [When Poised] 80 Inflict DS: Status Tokens#Stagger 1
- 1: 110% Unarmed Blunt dmg, Leg Hit
- [0H]
- [Poise Condition] 3 Turn CD
- Assault, with a kick to the shins.
- Elusive Palm
- Feint, a leg kick into a palm strike.
- 1: 110% Unarmed Blunt dmg, Body Hit
- [When Poised] +(1 * X Status Tokens#Elusive) dmg
- 1: 110% Unarmed Blunt dmg, Body Hit
- [1H]
- [Poise Condition] 5 Turn CD
- Feint, a leg kick into a palm strike.
- Spinning Roundhouse
- Deflect, by dodging the enemy's strike with a spin into a roundhouse.
- 1: 120% Unarmed Blunt dmg, Head Hit
- [When Poised] +1 Status Tokens#Elusive 2
- [0H]
- [Poise Condition] 4 Turn CD
- Deflect, by dodging the enemy's strike with a spin into a roundhouse.
- Gliding Elbow
- Punish, with an elbow strike.
- 1: 130% Unarmed Blunt dmg, Body Hit
- Gain Status Tokens#Elusive +2
- [0H]
- Punish, with an elbow strike.
Calm Breeze
- Flowing Wind
- Enter an evasive stance for 1 Maneuver.
- Deflects grant Status Tokens#Elusive +1
- While active,
- Returning Current
- Convert all X Status Tokens#Elusive Y into X Status Tokens#Prowess Y
- If Status Tokens#Elusive 4, gain 2 Status Tokens#Guile 2
- [Poise Only]
- [Poise Condition] 7 Turn CD
Violent Hurricane
- Soaring Kick
- Blowthrough, with a charged up flying kick to the head.
- 1: (100 + (20 * X Status Tokens#Elusive))% Unarmed Blunt dmg, Body Hit
- Set to 0 Status Tokens#Elusive
- [0H]
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Blowthrough, with a charged up flying kick to the head.
- Twin Torrents
- Assault, with two upkicks.
- Fatal Hit 2
- 1: 90% Unarmed Blunt dmg, Body Hit
- 2: 90% Unarmed Blunt dmg, Body Hit
- [0H]
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Assault, with two upkicks.
Rising Tornado
- Low Twister
- Assault, with a sweeping kick.
- 1: 80% Unarmed Blunt dmg, Leg Hit
- [TC] (40 + User Skills#Strength + (5 * User X Status Tokens#Elusive) +d20) DS Skills#Fortitude
- [0H]
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Assault, with a sweeping kick.
- Sua Barrage
- Follow-up, with a series of chest blows.
- 1: 40% Unarmed Blunt dmg, Body Hit
- [Conditional] If Status Tokens#Elusive Y < 4,
- Reuse this hit 6 times.
- Fatal Hit 3
- [Poise Only]
- [Poise Condition] 10 Turn CD
- Follow-up, with a series of chest blows.
Kuroam
A grappling hand focused fighting style focused on debuffs and displacement.
- Iron Claw ^10fea6
- X Iron Claw Y
- Mental Token
- +(10 * Y) DS to [TC]s inflicted by Grapples or [Snatches].
- -1X on use
- [Snatch] - This Art imposes an [TC] as a result of you grabbing the enemy.
Novice Wrestling
- Northern Cross
- Assault, with an Offhand cross to the head.
- 1: 110% Unarmed Blunt dmg, Head Hit.
- [When Poised] 70 Inflict DS: 1 Status Tokens#Concuss 3
- 1: 110% Unarmed Blunt dmg, Head Hit.
- [1H]
- [Poise Condition] 5 Turn CD
- Assault, with an Offhand cross to the head.
- Maul
- Constrict
- Deflect, by pushing away the enemy's attack and perform a grab attack.
- [Snatch] (40 + User Power Skill + d20) DS vs Skills#Fortitude
- F: 1: 160% Unarmed Blunt dmg, Body Hit,
- [When Poised] Inflict 2 Status Tokens#Elusive -3
- F: 1: 160% Unarmed Blunt dmg, Body Hit,
- [Snatch] (40 + User Power Skill + d20) DS vs Skills#Fortitude
- [2H]
- [Poise Condition] 5 Turn CD
- Deflect, by pushing away the enemy's attack and perform a grab attack.
- Beast Clutch
Eternal Claw
- Claw Slash
- Arm Clutch
- Bind, by controlling the enemy's arm and dig your fingers into their shoulder.
- [Snatch] (40 + User Power Skill +d20) DS vs Skills#Acrobatics
- F: 1: 130% Unarmed Pierce dmg, +4 Pen, Body Hit,
- Gain +1 Iron Claw +1
- F: 1: 130% Unarmed Pierce dmg, +4 Pen, Body Hit,
- [Snatch] (40 + User Power Skill +d20) DS vs Skills#Acrobatics
- [2H]
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Bind, by controlling the enemy's arm and dig your fingers into their shoulder.
Bound Joints
- Reversal Flip
- Block, by grabbing the enemy's limbs and attempt to flip them.
- [Snatch] (30 + User Power Skill) DS vs Skills#Fortitude
- F: Displace the enemy to 1 tile behind you.
- [Snatch] (40 + User Power Skill) DS - Skills#Acrobatics
- F: Deal (1 height + 30% Unarmed dmg) Fall dmg, Inflict Status Tokens#Down.
- [Snatch] (40 + User Power Skill) DS - Skills#Acrobatics
- F: Displace the enemy to 1 tile behind you.
- [Snatch] (30 + User Power Skill) DS vs Skills#Fortitude
- [2H]
- [Poise Only]
- [Poise Condition] 6 Turn CD
- Block, by grabbing the enemy's limbs and attempt to flip them.
- Feigned Knee
- Blowthrough, after faking a grab with a rising knee.
- 1: 160% Unarmed Blunt dmg, Head Hit
- +10 Crit Modifier per Iron Claw Y
- 1: 160% Unarmed Blunt dmg, Head Hit
- Set to 0 Iron Claw
- [1H]
- [Poise Only]
- [Poise Condition] 7 Turn CD
- Blowthrough, after faking a grab with a rising knee.
Steel Grip
- Kuroam Buster
Offhand Weapons
Shields
A category of Martial Sidearms, focused on defensive utility. [Shield Guard] - This Block gains Clash Power based off Weapon Weight.
- Status Tokens#Empower (+1 * Weapon Weight) against Assaults.
- Status Tokens#Empower (-1 * Weapon Weight) against Feints and Variants.
The Best Defense
- Reflex Guard
- Block, the enemy's attack with your shield.
- [Shield Guard]
- [Poise Only]
- [Poise Condition] 3 Turn CD
- Block, the enemy's attack with your shield.
- Hoplite Stance
- Enter a defensive stance for 1 AP.
- Auto trigger a Block against frontal melee attacks.
- +(20 * Weapon Weight) Hit DS for incoming Ranged Attacks.
- Getting hit by Melee Attacks guarantees a crit.
- Orienting yourself costs 1 Maneuver.
- +1 Clash Power while active
More Than Walls
- Round Weapon
- Assault, with a shield bash to the head.
- 1: 110% Weapon dmg, Head Hit
- [When Poised] 80 Inflict DS: 1 Status Tokens#Concuss 2
- [Poise Condition] 5 Turn CD
- Assault, with a shield bash to the head.
- Revenge Counter
- Block, with your shield and counter with your main hand.
- [Shield Guard]
- [Conditional] If Clash Win,
- 1: 140% Main Weapon dmg, Body Hit
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Block, with your shield and counter with your main hand.
Side Weapons
A category of Martial Arts specific to dual-wielding.
Two Halves
- Twin Culling
- Assault, with both weapons.
- 1: (50% Main Hand Weapon dmg + 100% Offhand Weapon dmg), Body Hit.
- Main Hand + Offhand Weapon Pen
- 1: (50% Main Hand Weapon dmg + 100% Offhand Weapon dmg), Body Hit.
- [Use Condition] Weapon: Dual Wielding
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Assault, with both weapons.
- Hidden Gambit
- Feint, by faking a Mainhand Strike into a Offhand Strike
- 1: 110% Offhand Weapon dmg, Body Hit.
- +2 Pen
- 1: 110% Offhand Weapon dmg, Body Hit.
- [Use Condition] Weapon: Dual Wielding
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Feint, by faking a Mainhand Strike into a Offhand Strike
Fluidity
- Recursive Parry
- Enter a defensive stance for 1 Maneuver.
- On Duel Win, Deflects can swap the weapon used for the Art's Hit.
- Pincer Trap
- Blowthrough, by attacking with your Mainhand and following up with your Offhand while they block the first strike.
- 1: 120% Offhand Weapon dmg, Body Hit.
- +2 Pen
- +15 Crit Modifier
- 1: 120% Offhand Weapon dmg, Body Hit.
- [Use Condition] Weapon: Dual Wielding
- [Poise Only]
- [Poise Condition] 5 Turn CD
- Blowthrough, by attacking with your Mainhand and following up with your Offhand while they block the first strike.