Support Tools
Gadgets or gear with special utility separate from Weapons. Some tools require proficiency to use.
Roguish Tools
Items based around infiltration into enemy lines.
Trickster Gear
A wide assortment of tools to unlock doors or deceive enemies.
- Simple Lockpick
- A simple set of lockpicking tools.
- Requires Rank 1 Proficiencies#Roguish Tools
- +(10 * Proficiency Rank) to Lockpicking ACs
- Required for Simple Locks, Halved for Intermediate Locks.
- Cannot be used on Advanced Locks.
- +(10 * Proficiency Rank) to Lockpicking ACs
- 0 Weight
- Requires Rank 1 Proficiencies#Roguish Tools
- A simple set of lockpicking tools.
- Noisemaker
- A throwable noisemaker which simulates a walking sound for distraction purposes.
- Requires Rank 2 Proficiencies#Roguish Tools or Rank 1 Proficiencies#Espionage Tools
- When thrown, threaten all enemies within (3 + (Tool Tier - 1)) tiles that don't have immediate LOS face a Wisdom AC.
- [TC] (20 * Tool Tier) + (15 * Proficiency Rank) vs Skills#Wisdom
- Target will turn towards the device.
- [TC] (20 * Tool Tier) + (15 * Proficiency Rank) vs Skills#Wisdom
- When thrown, threaten all enemies within (3 + (Tool Tier - 1)) tiles that don't have immediate LOS face a Wisdom AC.
- 0.25 Weight
- Requires Rank 2 Proficiencies#Roguish Tools or Rank 1 Proficiencies#Espionage Tools
- A throwable noisemaker which simulates a walking sound for distraction purposes.
Strider Gear
Mobility based tools focus on granting increased manoeuvrability.
- Climbing Pick
- An ice pick designed to etch into walls assist one's climbing.
- Requires Rank 1 Proficiencies#Roguish Tools
- +(15 * Proficiency Rank) to Climbing ACs.
- 1 Weight
- Requires Rank 1 Proficiencies#Roguish Tools
- An ice pick designed to etch into walls assist one's climbing.
- Grappling Hook
- A rope and hook designed to allow scaling large wall and gaps.
- Requires Rank 2 Proficiencies#Roguish Tools or Rank 1 Proficiencies#Espionage Tools to throw.
- You can throw the hook, to embed it into a surface.
- Rope Length: 3 + ((Tool Tier - 1) * 2) tiles
- +(5 * Proficiency Rank) to Climbing ACs up to the end of the rope.
- Failing a Climbing AC while using a rope allows you to pass a Dexterity AC to regrab it 2 tiles down.
- [AC] 80 DS vs Skills#Dexterity
- Failing a Climbing AC while using a rope allows you to pass a Dexterity AC to regrab it 2 tiles down.
- You can swing on the rope to cross gaps, bypassing the need for a Jumping AC based on the rope's length.
- You can throw the hook, to embed it into a surface.
- 2 Weight
- Requires Rank 2 Proficiencies#Roguish Tools or Rank 1 Proficiencies#Espionage Tools to throw.
- A rope and hook designed to allow scaling large wall and gaps.
Medical Tools
Tools which grant a natural ability to restore HP and remove Debuffs
- First Aid Kit
- A small kit of common sutures and remedies.
- Requires Rank 1 Proficiencies#Medical Tools
- If Target HP > (60 - 5 * Proficiency Rank)% of Max Core Aspects#HP, Heal an adjacent ally for 10% of their Max Core Aspects#HP for 1 Maneuver.
- [AC] (50 + % of Missing Core Aspects#HP) DS vs Skills#Medical + (20 * Proficiency Rank)
- Heal them for an extra 10% Max Core Aspects#HP
- +(5 * (Tool Tier - 1))% Max Core Aspects#HP healed.
- Removes (Tool Tier - 1) [Injuries]
- Heal them for an extra 10% Max Core Aspects#HP
- 2 Weight
- [AC] (50 + % of Missing Core Aspects#HP) DS vs Skills#Medical + (20 * Proficiency Rank)
- If Target HP > (60 - 5 * Proficiency Rank)% of Max Core Aspects#HP, Heal an adjacent ally for 10% of their Max Core Aspects#HP for 1 Maneuver.
- Requires Rank 1 Proficiencies#Medical Tools
- A small kit of common sutures and remedies.
- Defibrillator
- A set of medical defibrillators.
- Requires Rank 2 Proficiencies#Medical Tools.
- After a Medical AC, revive an adjacent ally.
- [AC] (80 + 2 * % of Overkill Core Aspects#HP) DS vs Skills#Medical + (20 * Proficiency Rank)
- S: Target loses Status Tokens#Fading and is set to 15% of Max Core Aspects#HP.
- 2 Weight
- Requires Rank 2 Proficiencies#Medical Tools.
- A set of medical defibrillators.
Engineering Tools
Tools used to control and interface with machines such as cars, drones or terminals
- Tinkerer's Toolkit ^c7c247
- A toolkit of various mechanical tools to repair machines.
- Requires Rank 1 Proficiencies#Engineering Tools
- Adds +(10 * Proficiency Rank) to Repair ACs.
- Required to fix certain machines.
- Works on synthetics that are not Starforged.
- Adds +(10 * Proficiency Rank) to Repair ACs.
- 2 Weight
- Requires Rank 1 Proficiencies#Engineering Tools
- A toolkit of various mechanical tools to repair machines.
- Drone Controller ^b3c281
- A simple neural link to a drone allowing it to be controlled mentally.
- Requires Rank 1 Proficiencies#Engineering Tools or Requires Rank 1 Proficiencies#Espionage Tools
- Drones require this tool to be controlled.
- 0 Weight
- Requires Rank 1 Proficiencies#Engineering Tools or Requires Rank 1 Proficiencies#Espionage Tools
- A simple neural link to a drone allowing it to be controlled mentally.
Ordinance Tools
Tools which setup damage and displacement like: mines, C4 and Mortars
- Grenade Pistol
- A single shot grenade launcher.
- Requires Rank 1 Proficiencies#Ordinance Tools.
- Burst Count: 1:R0
- 90 Crit DS
- 5 Range
- Ammo: Shell
- Mag Size: 1
- Traits: Weapon Templates#1H.
- 1 Weight
- Requires Rank 1 Proficiencies#Ordinance Tools.
- A single shot grenade launcher.
- Mortar
- A placeable mortar able to launch Shells.
- Requires Rank 2 Proficiencies#Ordinance Tools.
- Must be placed on the map for use, for 1 Maneuver.
- For 1 AP, launch a shell at a tile within (5 + (Tool Tier - 1)) tiles, threatening all within the Shell explosion with an Evasion AC.
- [TC] (50 + User Skills#Wisdom or Skills#Perception/2) DS vs Skills#Acrobatics
- F: Target takes Weapon dmg and Pen.
- S: Move 1 tile.
- [TC] (50 + User Skills#Wisdom or Skills#Perception/2) DS vs Skills#Acrobatics
- For 1 AP, launch a shell at a tile within (5 + (Tool Tier - 1)) tiles, threatening all within the Shell explosion with an Evasion AC.
- 3 Weight
- A placeable mortar able to launch Shells.
- Breaching Kit
- A pack of small breaching gear.
- Requires Rank 3 Proficiencies#Ordinance Tools or Rank 2 Proficiencies#Espionage Tools.
- Can transform Grenade type consumables into breaching charges that can make 1 tile holes in objects.
- Can break doors with a blowtorch after facing an Skills#Engineering AC.
- WILL make noise based on door broken.
- 2 Weight
- Requires Rank 3 Proficiencies#Ordinance Tools or Rank 2 Proficiencies#Espionage Tools.
- A pack of small breaching gear.
Espionage Tools
Analysers
Tools used to obtain data in the environment unobtainable with standard senses.
- Wall Mirror
- An x-ray screen allowing users to see through walls.
- Requires Rank 1 Proficiencies#Espionage Tools
- Place on a (Tool Tier) tile thick walls in order to see through.
- 1 Weight
- Requires Rank 1 Proficiencies#Espionage Tools
- An x-ray screen allowing users to see through walls.
Hacking
Breaching or stealing control of high technology such as Terminals or Drones. This doesn’t apply to lower tech machines such as a gas fueled car with no onboard systems. Tools of this category can also be used with the Proficiencies#Engineering Tools Proficiency.
- Wirejack
- A spike capable of overriding high tech.
- Requires Rank 2 Proficiencies#Espionage Tools or Rank 2 Proficiencies#Engineering Tools.
- Hack into adjacent high tech systems after facing an Hacking AC, using Skills#Engineering or Skills#Academics.
- +(10 * Tool Tier) to Hacking ACs
- Hack into adjacent high tech systems after facing an Hacking AC, using Skills#Engineering or Skills#Academics.
- 0.5 Weight
- Requires Rank 2 Proficiencies#Espionage Tools or Rank 2 Proficiencies#Engineering Tools.
- A spike capable of overriding high tech.
Infiltration
Tools made for illusion, such as invisible cloaks or breaching charges. Tools of this category can also be used with other proficiencies.
- Camo Cloak
- A cloak which can camouflage with nearby surrounding while stationary.
- Requires Rank 2 Proficiencies#Espionage Tools or Rank 3 Proficiencies#Roguish Tools
- Gain Status Tokens#Cloak (4 + (2 * Tool Tier)) while stationary.
- 0.25 Weight
- Requires Rank 2 Proficiencies#Espionage Tools or Rank 3 Proficiencies#Roguish Tools
- A cloak which can camouflage with nearby surrounding while stationary.
Recreational Tools
Tools used to restore morale or assist social ACs.
- Arcane Matrix
- An arcane matrix used to create images.
- Conjure an arcane spectacle to boost the morale of allies, after a Harness AC.
- Requires Weapon Templates#Arcanum and Rank 1Proficiencies#Recreational Tools
- At camp, make an arcane spectacle for 4 RP.
- In combat, make an arcane spectacle for 1 Maneuver.
- [AC] 100 DS vs User Harness + (10 * Proficiency Rank)
- S:
- At camp, restore 2 Morale to allies.
- In combat, restore 1 Morale to allies within 4 tiles.
- S:
- Requires Weapon Templates#Arcanum and Rank 1Proficiencies#Recreational Tools
- 1 Weight
- Conjure an arcane spectacle to boost the morale of allies, after a Harness AC.
- An arcane matrix used to create images.
- Card Deck
- A deck of cards that…allow you to play cards.
- +1 Core Aspects#Morale gained from the Fraternize action.
- Fraternize grants (Tool Tier) Status Tokens#Resilience 3
- 0 Weight
- +1 Core Aspects#Morale gained from the Fraternize action.
- A deck of cards that…allow you to play cards.
- Spirit Anchor
- A mystic totem which may allow you to consult nearby spirits.
- Using knowledge of the spirits, connect to a spirit after a Mystic AC.
- Requires Rank 1 Proficiencies#Recreational Tools.
- AC Difficulty Score is determined by circumstances. (DM)
- [AC] X DS vs (User Skills#Mysticism + (10 * Proficiency Rank))
- S: Enter a dialogue with any nearby spirit.
- 0 Weight
- Using knowledge of the spirits, connect to a spirit after a Mystic AC.
- A mystic totem which may allow you to consult nearby spirits.
- Instrument Kit
- A musical instrument can be utilized to raise the spirits of others.
- Produce a musical melody for an audience after a Performance AC.
- Requires Rank 1 Proficiencies#Recreational Tools.
- At camp, play a melody for 4 RP.
- In combat, play a melody for 1 AP.
- [AC] 120 DS vs User Skills#Performance + (15 * Proficiency Rank)
- S:
- At camp,
- Restore 1 Morale to allies up to a max of 3.
- Improve the bonus provided by the Camping#Train action by +1.
- In combat,
- Restore 1 Morale to all allies within 2 tiles up to a max of 3.
- Grant 1 Status Tokens#Prowess 2 all allies within 2 tiles.
- At camp,
- S:
- 1.5 Weight
- Produce a musical melody for an audience after a Performance AC.
- A musical instrument can be utilized to raise the spirits of others.