Consumables
Items which are usually one time use, providing a quick bonus or an augment.
Traits
Some items have traits which affect their usage and effects.
Drugs
Chemical drugs which provide strong benefits but count towards a general Toxicity value.
Toxicity represents the strain of intaking multiple drugs into your body. Hitting your Toxicity Limit prevents you from gaining any benefits from #Drugs and inflicts Status Tokens#Exhaustion -2. Your Base Toxicity Limit is equal to your Skills#Fitness. ^e067c3
Attachment
Consumables which augment pre-existing Gear, changing stats and granting Traits.
Throwables
- Ordinances that are thrown at their target.
- Can arc over walls, not requiring LOS.
- Thrown Martial weapons must pass a Strength AC of (Weight * 20) DS
- Range is determined by Skills#Strength
- Range = 2 + Strength/10 rounded.
Item List
| Name | Weight | Effects |
|---|---|---|
| Frag Grenade | 0.25 | Throwable. Throw a fragmentation grenade to explode. Within a 1 tile radius, threaten all entities affected with an Evasion AC. [TC] (60 + 20 * Rank) DS vs Skills#Acrobatics -F: Take 3 + (2 * Rank) Pierce dmg, 4 + (2 * Rank) Pen. -S: Move 1 tile. |
| Chem Grenade | 0.25 | Throwable. Throw a chemical grenade to explode. Damage Type is determined by Variant. Within a 1 tile radius, threaten all entities affected with an Evasion AC. [TC] (60 + 20 * Rank) DS vs Skills#Acrobatics -F: Take 3 + (2 * Rank) Weapon dmg, 2 + (2 * Rank) Pen. -S: Move 1 tile. A 1 tile radial S Status Tokens#Zone of Control is created at the target tile for 2 turns. Applying Status Tokens#Burn +(2 * Rank), +(2 * Rank) Status Tokens#Frostbite or Status Tokens#Shock +(Rank) based on dmg type. |
| Mend-Stim | 0.25 | Inject yourself or an adjacent ally with a healing stim. Grant target 2 Status Tokens#Regen (2 + (2 * Rank)) and (8 * Rank) Toxicity. |
| Power Stim | 0.25 | Inject yourself or an adjacent ally with a muscle enhancing stim. Grant target 2 Status Tokens#Invigorate (1 + Rank), 2 Status Tokens#Energize (1 + Rank) and (8 * Rank) Toxicity. |
| Resonance Amp | 0.25 | Apply a temporary rune which improves spellcasting. Grant target 2 Status Tokens#Resonance (1 + Rank). |
| Valium | 0.1 | Intake mind soothing pills. Restore (Rank) Core Aspects#Morale. |
| Inhaler | 0.1 | Take a full dose of a soothing inhaler. Gain (Rank) Status Tokens#Instinct or Status Tokens#Poise and (3 * Rank) Toxicity. |
| Smoke Bomb | 0.25 | Throwable. Throw a smoke bomb on a tile which inflicts Status Tokens#Blind 20 to those within and blocking LOS of those outside for 2 Turns. Becomes a (Rank-1) tile radial area upon upgrade. |
| Poultice | 0.10 | A simple remedy for light wounds. Cleanse (Rank) total Levels of Status Tokens#Bleed and heal (4 * Rank) Core Aspects#HP. |
| Tourniquet | 0.10 | A simple remedy for bleeding. Cleanse (2 * Rank) total Levels of Status Tokens#Bleed and remove Status Tokens#Hemorrhage from yourself or an adjacent ally. |
| Thermo Salve | 0.10 | A rubbing cream capable of helping with cold and hot ailments. Cleanse (2 * Rank) total Count of Status Tokens#Burn and Status Tokens#Frostbite |
| Painkillers | 0.10 | Standard painkiller medication. Cleanse (2 * Rank) total Levels of Status Tokens#Concuss from yourself or an adjacent ally. Gain (6 * Rank) Toxicity |
| Adrenal Stim | 0.10 | A heavy dose of adrenaline to resuscitate an adjacent ally. Remove Status Tokens#Fading on the target and set them to (10 * Rank)% of their Max Core Aspects#HP next turn. (10 * Rank) Toxicity |
| Flashbang | 0.25 | Throwable. A rudimentary concussive flashbang. Within a 1 tile radius, threaten all entities affected with a Resist AC. [TC] (60 + 20 * Rank) DS vs Skills#Fortitude -F: Inflict 1 Status Tokens#Concuss 2 and Status Tokens#Blind 1 |
| Dart | 0.20 | Throwable. A metal dart. It is thrown as a Ranged Attack. - (5 + (2 * Rank)) Pierce dmg, (5 + (2 * Rank)) Pen. |
| Scopes | 0.20 | #Attachment. Magnifying scope which adds X Weapon Templates#Scope Y to your Firearm of choice. |
| Foregrips | 0.20 | #Attachment. Foregrip for Ranged weapons, adding X Weapon Templates#Grip Y to your weapon. |
| Snare | 0.3 | Throwable. An automatic rope snare. Threaten your target with a Resist AC. [TC] (60 + 20 * Rank) DS vs Skills#Fortitude -F: Inflict 1 Status Tokens#Bound 1 -S: Move 1 tile. |
| Attunement Shard | 0.2 | A crystallised Spellcasting#Attunement. Gain (Rank) level Attunement of your class. |
| Spell Scroll | 0.25 | A scroll inscribed with an arcane spell. Casting the Spell does not consume your Spellcasting#Attunement Shards but does require an Spellcasting#Arcanum. This spell stats are enhanced by (Rank * 20)%. |