GameplayMechanicsGearConsumables

Items which are usually one time use, providing a quick bonus or an augment.

Traits

Some items have traits which affect their usage and effects.

Drugs

Chemical drugs which provide strong benefits but count towards a general Toxicity value.

Toxicity represents the strain of intaking multiple drugs into your body. Hitting your Toxicity Limit prevents you from gaining any benefits from #Drugs and inflicts Status Tokens#Exhaustion -2. Your Base Toxicity Limit is equal to your Skills#Fitness. ^e067c3

Attachment

Consumables which augment pre-existing Gear, changing stats and granting Traits.

Throwables 

  • Ordinances that are thrown at their target.
    • Can arc over walls, not requiring LOS.
  • Thrown Martial weapons must pass a Strength AC of (Weight * 20) DS
  • Range is determined by Skills#Strength
    • Range = 2 + Strength/10 rounded.

Item List

NameWeightEffects
Frag Grenade0.25Throwable. Throw a fragmentation grenade to explode.
Within a 1 tile radius, threaten all entities affected with an Evasion AC.
[TC] (60 + 20 * Rank) DS vs Skills#Acrobatics
-F: Take 3 + (2 * Rank) Pierce dmg, 4 + (2 * Rank) Pen.
-S: Move 1 tile.
Chem Grenade0.25Throwable. Throw a chemical grenade to explode. Damage Type is determined by Variant.

Within a 1 tile radius, threaten all entities affected with an Evasion AC.
[TC] (60 + 20 * Rank) DS vs Skills#Acrobatics
-F: Take 3 + (2 * Rank) Weapon dmg, 2 + (2 * Rank) Pen.
-S: Move 1 tile.
A 1 tile radial S Status Tokens#Zone of Control is created at the target tile for 2 turns. Applying Status Tokens#Burn +(2 * Rank), +(2 * Rank) Status Tokens#Frostbite or Status Tokens#Shock +(Rank) based on dmg type.
Mend-Stim0.25Inject yourself or an adjacent ally with a healing stim.
Grant target 2 Status Tokens#Regen (2 + (2 * Rank)) and (8 * Rank) Toxicity.
Power Stim0.25Inject yourself or an adjacent ally with a muscle enhancing stim.
Grant target 2 Status Tokens#Invigorate (1 + Rank), 2 Status Tokens#Energize (1 + Rank) and (8 * Rank) Toxicity.
Resonance Amp0.25Apply a temporary rune which improves spellcasting.
Grant target 2 Status Tokens#Resonance (1 + Rank).
Valium0.1Intake mind soothing pills. Restore (Rank) Core Aspects#Morale.
Inhaler0.1Take a full dose of a soothing inhaler. Gain (Rank) Status Tokens#Instinct or Status Tokens#Poise and (3 * Rank) Toxicity.
Smoke Bomb0.25Throwable. Throw a smoke bomb on a tile which inflicts Status Tokens#Blind 20 to those within and blocking LOS of those outside for 2 Turns.

Becomes a (Rank-1) tile radial area upon upgrade.
Poultice0.10A simple remedy for light wounds. Cleanse (Rank) total Levels of Status Tokens#Bleed and heal (4 * Rank) Core Aspects#HP.
Tourniquet0.10A simple remedy for bleeding. Cleanse (2 * Rank) total Levels of Status Tokens#Bleed and remove Status Tokens#Hemorrhage from yourself or an adjacent ally.
Thermo Salve0.10A rubbing cream capable of helping with cold and hot ailments.
Cleanse (2 * Rank) total Count of Status Tokens#Burn and Status Tokens#Frostbite
Painkillers0.10Standard painkiller medication. Cleanse (2 * Rank) total Levels of Status Tokens#Concuss from yourself or an adjacent ally. Gain (6 * Rank) Toxicity
Adrenal Stim0.10A heavy dose of adrenaline to resuscitate an adjacent ally. Remove Status Tokens#Fading on the target and set them to (10 * Rank)% of their Max Core Aspects#HP next turn. (10 * Rank) Toxicity
Flashbang0.25Throwable. A rudimentary concussive flashbang. Within a 1 tile radius, threaten all entities affected with a Resist AC.
[TC] (60 + 20 * Rank) DS vs Skills#Fortitude
-F: Inflict 1 Status Tokens#Concuss 2 and Status Tokens#Blind 1
Dart0.20Throwable. A metal dart. It is thrown as a Ranged Attack.
- (5 + (2 * Rank)) Pierce dmg, (5 + (2 * Rank)) Pen.
Scopes0.20#Attachment. Magnifying scope which adds X Weapon Templates#Scope Y to your Firearm of choice.
Foregrips0.20#Attachment. Foregrip for Ranged weapons, adding X Weapon Templates#Grip Y to your weapon.
Snare0.3Throwable. An automatic rope snare. Threaten your target with a Resist AC.
[TC] (60 + 20 * Rank) DS vs Skills#Fortitude
-F: Inflict 1 Status Tokens#Bound 1
-S: Move 1 tile.
Attunement Shard0.2A crystallised Spellcasting#Attunement. Gain (Rank) level Attunement of your class.
Spell Scroll0.25A scroll inscribed with an arcane spell. Casting the Spell does not consume your Spellcasting#Attunement Shards but does require an Spellcasting#Arcanum.

This spell stats are enhanced by (Rank * 20)%.
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