Camping
Starlites must recuperate after the hectic action their lives entail. Camping is an essential and frequent part of the lifestyle.
Long Rest
Long periods of time where characters can fully relax and rest. 10 RP
Short Rest
Short periods of time where Starlites get a small moment to breathe and recollect themselves. 5 RP
Camping Actions
Actions during rest which cost Rest Points.
Sleep
Removes all Exhaustion, Toxicity and restores all Core Aspects#HP, Spellcasting#Attunement and Base Core Aspects#Auxiliary Health, costs 6 RP. (Long Rest Only)
Nap
Removes 1 Exhaustion, two during Long Rests and restores 30% of Max Core Aspects#HP and Base Core Aspects#Auxiliary Health. Costs 3 RP.
Treat Wounds
Restore 30% of Max Core Aspects#HP to a target. Costs 2 RP, can be performed on others. [AC] (60 + % of Max Core Aspects#HP lost) DS vs Skills#Medical.
- S: Restore 30% of Max Core Aspects#HP to target.
- F: Restore 15% of Max Core Aspects#HP to target.
Fraternize
Restore 2 Morale. Requires another Starlite. Costs 3 RP
Train
Increase a Secondary or Auxiliary skill by +3. This cannot be used on the same ability twice in a single rest. (#Long Rest Only) Costs 2 RP
Spar
Gain a Temporary Attribute Buff +1 of your choice until the next Short Rest and restore Morale by 1. Requires another Starlite. Costs 3 RP.
Read
Read a book. 1 RP per Book Length. You can choose to allocate how much of the book you want to read. However, you can only gain any offered bonuses upon completing the book.