GameplayMechanicsExplorationCamping

Starlites must recuperate after the hectic action their lives entail. Camping is an essential and frequent part of the lifestyle.

Long Rest

Long periods of time where characters can fully relax and rest. 10 RP

Short Rest

Short periods of time where Starlites get a small moment to breathe and recollect themselves. 5 RP

Camping Actions

Actions during rest which cost Rest Points.

Sleep

Removes all Exhaustion, Toxicity and restores all Core Aspects#HP, Spellcasting#Attunement and Base Core Aspects#Auxiliary Health, costs 6 RP. (Long Rest Only)

Nap

Removes 1 Exhaustion, two during Long Rests and restores 30% of Max Core Aspects#HP and Base Core Aspects#Auxiliary Health. Costs 3 RP.

Treat Wounds

Restore 30% of Max Core Aspects#HP to a target. Costs 2 RP, can be performed on others. [AC] (60 + % of Max Core Aspects#HP lost) DS vs Skills#Medical.

Fraternize

Restore 2 Morale. Requires another Starlite. Costs 3 RP

Train

Increase a Secondary or Auxiliary skill by +3. This cannot be used on the same ability twice in a single rest. (#Long Rest Only) Costs 2 RP

Spar

Gain a Temporary Attribute Buff +1 of your choice until the next Short Rest and restore Morale by 1. Requires another Starlite. Costs 3 RP.

Read

Read a book. 1 RP per Book Length. You can choose to allocate how much of the book you want to read. However, you can only gain any offered bonuses upon completing the book.

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