GameplayMechanicsExplorationAction Checks

Action Checks

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Whenever an action that has significant difficulty is performed, an Action Check is started. During an action check a d100 is rolled. In order to succeed, the Roll combined with any Saving Throw Modifiers must exceed or match the Difficulty Score. ^256aae

ACs that you force onto a target are called Target Checks. (TCs)

Syntax

(Difficulty Score, Second Score…) DS vs Saving Throw Mods

  • F: = Fail Outcome
  • S: = Success Outcome

World Actions

Starlites can influence and interact with the world through World Actions.

Stealth

A character can enter Stealth while not being actively seen by their enemies, i.e. standing in the open or being in Low Cover against an enemy with a height advantage. Being in Stealth prevents direct targeting from enemies or being seen by them. While within 3 tiles of an enemy, they face a Detection AC. The DS of the Detection TC is increased by +40 if the target is not facing the offender.

  • Detection [TC] = (20 + d20 + User Skills#Cunning) vs Skills#Perception ^cd1504
    • Attacks from stealth break Stealth but grant +20 Hit and Crit Modifier. ^a75d04

Lifting

Lift objects using your Skills#Strength skill.

Speech

Talk to other characters influencing them with Skills#Intimidation, Skills#Cunning and Skills#Persuasion.

Interpret

Discern whether someone words are untrue with Skills#Wisdom.

Investigate

Search the area for specific details using Skills#Investigation.

Arcana

Arcane related World Actions. These actions can be noticed.

Resonate

Discern the nature of an arcane presence or object, usually based on your Harness skill.

Conjure

Create a small emission of an element of which you have a correlating Conjuration spell for. Must have Conjuration as an Arcane School.

Charm

Disrupt the status of an object, includes the arcane. Must have Enchantment as an Arcane School.

Hypnotize

Plant a mental suggestion into another being. Must have Psychomancy as an Arcane School.

Force

Physically interact with objects, such as doors or lifting. Must have Manipulation as an Arcane School.

Distort

Create a minor illusion, such as sounds, smell or image. Must have Illusion as an Arcane School.

Projection

Manifest a small construct, like spheres or boxes. Must have Manifestation as an Arcane School.

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