GameplayMechanicsCombatArcanaArcane SpellsManipulation

Spells built around augmenting or manipulating objects and entities. Offers access to spatial displacement and control.

NameLevelSubschoolsEffects
Palm Pulse0-1 AP. Perform a palm strike as an Assault or Feint and push the target using arcane power. Can be used as a free [Counterspell] against Duels.
1: 120% Unarmed Blunt dmg, threaten a Resist AC
[TC] (40 + d20 + 15 * SU)+ User Harness) DS vs Skills#Fortitude.
-F: Pushes enemy by (1+ SU/2) tiles.
Arcane Force0-1 AP. Within 5 tiles, pick up an object for 3 turns. It can be moved 2 tiles per turn.
If the object is above a Small size, you must pass a Harness AC to lift it.
[AC] (Object Size Tier * 30) DS vs User Harness + (15 * SU)
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It can be thrown from its position up to (2 + Harness/10) tiles away.
If thrown at an entity, they face an Evasion AC.
[TC] (150% RS + 15 * SU)+ User Harness) DS vs Skills#Acrobatics
- (30 + 15 * SU)% Weapon dmg, 50% Pen, Both dmg and Penetration are multiplied by Object Size Tier.

This spell can be used as a Counterspell Break against Consumables#Throwables without channelling.
Repulsive Red1Conjuration-1 AP. After 0 Status Tokens#Channel M, launch a projectile of red condensed gravitational force.
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Bolt:
(50 + 15 * SU)% + (30% RS) Blunt dmg, (90 + 15* SU)% Pen, 5 Range, threaten with a Resist AC.
-[TC] (150% RS + 15 * SU) + User Harness) DS vs Skills#Fortitude.
–F: Pushes enemy by (1+ SU/2) tiles.
Attracting Azure1Conjuration-1 AP. After 0 Status Tokens#Channel P, within 3 tiles, place a cluster of blue condensed gravitational force which threaten all entities within a 1 tile radius, with a Resist AC.

[TC] (150% RS + 15 * SU)+ User Harness) DS vs Skills#Fortitude.
-F: Push the enemy toward the cluster by (1+ SU) tile(s), inflict Status Tokens#Stagger 1, 1 Status Tokens#Elusive -3.
Gravity Slam2-1 AP. After 1 Status Tokens#Channel M, select a target within 4 tiles and slam them onto the ground with gravity, if they fail a Resist AC.
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[TC] (175% RS + 15 * SU)+ User Harness) DS vs Skills#Fortitude.
-F: Take 2 heights + (20 * SU + 50% RS) Fall dmg, Status Tokens#Stagger 2
Levitate2-1 AP. Surround your body in a controllable gravitational field. Gain (1 + AT/5) Status Tokens#Flight.
Crimson Crash3-1 AP. Release a red shockwave of force in a cone area of 1 Weapon Templates#Spread and 4 Range. Entities within face a Resist AC.
[TC] (175% RS + 10 * SU)+ User Harness) DS vs Skills#Fortitude.
-F: (70 + 15 * SU)% + (50% RS) Blunt dmg, 75% Pen, Push all entities by 2 tiles.
Blasting Blue3-1 AP. Form a defensive aura of force around you as a Deflect or project it outward as a Feint.
Can be used as a free [Counterspell] against Duels.
1: 120% Blunt dmg, 80% Pen,
-Push Target 3 tiles, if Target blocked by environment, take 50% Blunt dmg, 60% Pen as collision dmg.
–If they bumped into an entity, it also takes collision dmg.
Pernicious Purple4-1 AP. After a 1 Status Tokens#Channel S, release a 3 tile wide massive gravitational sphere of paradoxical forces at a target within 10 tiles. All entities between the projectile and the target face an Evasion AC.
[TC] (150% RS + 25 * SU)+ User Harness) DS vs Skills#Fortitude.
-F: (150 + 25 * SU)% Blunt dmg, (140% RS) Pen
Gravity Squeeze4-1 AP. After a 0 Status Tokens#Channel S, lift multiple objects within a 4 tile radius, you can lift up to (20 + 10 * SU) Matter. Individual Objects take up Matter equal to their Object Size Tier - 1. e.g. A medium size crate counts as 2 Matter.

Every 3 turns, face a Harness AC to keep lifting the objects.
[AC] (Matter * 4) DS vs User Harness + (15 * SU)

You can throw up to 5 Matter at once. They can be thrown up to (2 + Harness/10) tiles away.
If thrown at an entity, it functions like a Ranged Burst.
Bolt:
- Burst Roll: (Objects): R(Matter * 5)
–(30 + 15 * SU)% Weapon dmg, 50% Pen, Both dmg and Penetration are multiplied by Object Size Tier.
Mag Burst5-1 AP. Surround yourself with a telekinetic aura. Gain access to (5 + 3 * SU) dashes which travel for 3 tiles.
Dashing costs 1 Maneuver and can be done vertically and across gaps.

When dashing into an entity, you attack them with an [Unstoppable] Melee Attack.
-1: (70 + 15 * SU)% + (50% RS) Blunt dmg, 75% Pen.
On hit, you threaten them with a Resist AC.
[TC] (150% RS + 15 * SU) + User Harness) DS vs Skills#Fortitude.
-F: Push by 1 tile to the side.
-S: Stop the attacker in place.
Reverb Shield5[Counterspell] As a Reaction for 1 Break, pass a Skills#Dexterity AC to project a barrier to catch a Physical Attack (Bullets, Martial Attacks).
[AC] 150% Enemy Skills#Dexterity vs (Skills#Dexterity +Harness/(3 - SU)
-S: Redirect the attack back to your attacker.
–Any follow-up attack will not be performed.
–Status Effects will be redirected.
–The Hit Chance of the redirected attack will use your Harness as a substitute for the default Aiming skill.
-F: Gain Status Tokens#Sturdy 2 for the attack.
Falling Sky6-1 AP. After a 0 Status Tokens#Channel S, cast a gravitational matrix onto the battlefield as a S ZOC within 8 tiles covering up to an 8x8 area for (3 + SU).
All entities except the user will gain a -(120% RS) penalty to Parkour ACs.
Status Tokens#Flight is now impossible and all enemies above ground level will be forced to fall equal to +2 heights.

Enemy Mobility abilities will force them to pass a Resist AC to be used. Any abilities that go upward, will gain an extra -20 Penalty.
[TC] ((20% RS * Rig Weight) + User Harness) DS vs Skills#Fortitude.
-F:
–Distance moved is halved.
–Airborne abilities force a fall equal to +2 heights.
Ultraviolet Uproar6-2 AP. After a 1 Status Tokens#Channel S, fuse a repulsing red sphere and attracting blue sphere in the sky to create a devastating explosion. The fusion occurs 5 tiles up from the caster or the ceiling.
This attack will threaten all entities with LOS with a Resist AC. Allies and self take half dmg.

[TC] (175% RS + 15 * SU) + User Harness) DS vs Skills#Fortitude.
-F: (70 + 25 * SU)% Blunt + 50% Arcane dmg, (160% RS) Pen, Pushes 2 tiles away, inflict Status Tokens#Down.
-S: (40 + 25 * SU)% Blunt + 40% Arcane dmg, (160% RS) Pen, Pushes 1 tile away.
Mass7-1 AP. Enter a state of surging telekinesis, gain (6 + 2 * SU) Force.

Force can be used for individual actions at the user's discretion. Individual actions cost 1 AP.
Multiple small objects will count as one Force action.
Large objects may require multiple or even an AC.

Using Force as an attack threatens the target with a Resist AC.
Force can be stacked to improve potency.
If they fail, they will be subject to displacement up to 2 tiles. Greater distances require additional Force uses.

[TC] ((50% RS * Force) + User Harness) DS vs Skills#Fortitude.
-F: (50 * Force) Blunt dmg, 120% Pen.
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