GameplayMechanicsCombatArcanaArcane SpellsManifestation

Spells which create arcane objects and entities. Offers weaponry, utility or summons.

NameLevelSubschoolsEffects
Spectral Knife0-1 AP. After 0 Status Tokens#Channel P, summon a floating arcane dagger tied to a Status Tokens#Channel M.
If the Channel breaks, disable the spell for a [Cooldown] of 2 Turns.

While summoned, you can direct it to Melee Attack a target within 2 tiles.
If targeting a Martial, you can use the basic Martial Art Types. Can be used as a free [Counterspell] against Duels.

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[Summon] Spectral Knife:
-Flying Knife: Basic Attacks with stats of a Knife. +(20% * SU, max 2) dmg. 60% dmg, 50% Pen.
Runic Shackles0-1 AP. Manifest multiple binding chains from the ground and threaten an entity within 3 tiles with an Evasion AC.
[Cooldown] 3 Turns
[TC] (30 + d20 + 10 * SU + User Harness) DS - Skills#Acrobatics
-F: Inflict 2 Status Tokens#Bound (30% RS)
Solid Barrier1-1 AP. After 0 Status Tokens#Channel S, Summon a 2 tile High Cover arcane block for 4 Turns. (Doesn't affect LOS)
If attacked directly, takes damage.
[Cooldown] 10 Turns
[Summon] Arcane Wall:
- (160 + 20 * SU)% AT HP
Resonant Javelin1-1 AP. After a 1 Status Tokens#Channel M, create (1 + SU) Runic Javelin.
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[Summon] Runic Javelin:
- Throwable, 70% Pierce dmg, 80% Pen
- Can passed to allies.
- Destroyed on use.
- Affected by Status Tokens#Enchant on creation.
Wrapped Arcanum2Enchantment-1 AP. Grant an entity within 3 tiles, (120 + 30 * SU)% AT Shields.
[Cooldown] 3 Turns
Projected Wall2-1 AP. Create a 1 tile wide ((100 + 25 * SU)% AT) HP arcane barrier to block attacks. If broken, remaining damage passes through.
[Counterspell]
[Cooldown] 2 Turns
Siphon Nexus3-1 AP. Summon an elemental construct capable of absorbing incoming spells.

[Summon] Nexus:
-It can moved 3 tiles per turn as a free action.

-It will absorb spells that it is directly being hit by. Enemy Bolts that pass within 2 tiles of it, cause you to face a Harness AC.
–[AC] 120 DS vs Harness + (15 * SU)
— The Bolt's dmg and half its Pen is stored within the Nexus.

-Return to Sender: Release the energy as a Beam of energy threatening targets with an Evasion AC.
– [TC] (25 + User Harness + d30) DS vs Skills#Acrobatics
— Range is (3 + # of Spells Absorbed, +1 per Spell Level).
— Damage is 150% of stored damage.
— Pen is equal to Stored Pen.
Magic Scaffolds3-1 AP. Place up to (6 + 4 * SU) 1 tile Scaffold Blocks within 8 tiles.

[Cooldown] 2 Turns

[Summon] Scaffold Block
- Can be suspended in the air.
- Has only 1 Core Aspects#HP
- Can be summoned under entities that aren't rooted in the ground, pushing them up.
Aegisphere4-1 AP. After a 0 Status Tokens#Channel S, project a large dome with a radius of up to (2 + SU) tiles.

[Cooldown] 4 Turns

[Summon] Aegis : ((250 + 50 * SU)% AT) Core Aspects#HP
-Enemies cannot enter or leave through natural movement.
-This dome protects against the effects of any external Zones of Control.
Summon Charger4-1 AP. After a 0 Status Tokens#Channel M, spawn a Charger within 2 tiles. You can only summon one at a time.

[Summon] Charger:
-Rush: ((100 + 60 * SU)% AT) Core Aspects#HP
– Melee Weapon, Weapon Templates#Innate, Weapon Templates#Embedded
— 70% Blunt dmg, 60% Pen
— Has a basic Martial Stance.
---- Is a Half Martial.
---- Entity Level (Caster Level/2 + 2* SU)
-You can convert Maneuvers into AP for the Charger.
-When it dies, this spell enters a 2 Turn [Cooldown].
Crucible5-1 AP. After a 1 Status Tokens#Channel S, target an entity within 6 tiles with a series of arcane geometry, threatening to crush them using the blocks as a Resist AC.

[Cooldown] 2 Turns

[TC] (25 + d20 + 20 * SU + User Harness) vs Skills#Fortitude
-F: (60 + 30 * SU)% Blunt dmg, 140% Pen
–Traps the Target within the [Summon] Crucible.
—[Summon] Crucible: ((200 + 35 * SU)% AT) Core Aspects#HP
----Surrounds its target.
----Can be attacked from the outside and inside.
----Drain:
-----Entities inside take (30 + 20 * SU)% Arcane dmg, 50% Pen.
Torrent of Blades5-1 AP. Drop a torrent of arcane blades on a line of 3 tiles with 8 tiles, attacking all entities within with a Ranged Burst.
[Cooldown] 1 Turn
Bolt:
(4 + 2 * SU):R40, 70% Slash dmg, 120% Pen, inflict 2 Status Tokens#Bleed 2
Summon Slinger6Conjuration-1 AP. After a 0 Status Tokens#Channel M, spawn an Slinger within 2 tiles. You can only summon one at a time.

[Summon] Slinger: ((100 + 30 * SU)% AT) Core Aspects#HP
-Has access to Arcane Bolt spell.
-Pulse Wave
–Attacks tiles with an advancing arcane blast, up to 6 tiles forward with a Evasion AC.
—[Cooldown] 1 Turn
—[TC] (300% RS + d20) DS vs Skills#Acrobatics
---- 120% Arcane dmg, 80 Pen.
---- Affected by Status Tokens#Enchant.
-You can convert Maneuvers into AP for the Slinger.
-When it dies, this spell enters a 2 Turn [Cooldown].
-If you possess the Conjuration School, you can automatically Status Tokens#Enchant this Summon with an element of another spell.
Song Gateway6-2 AP. Create an arcane portal through the Song via two gateways.

Gateways can be spawned within 14 tiles, and objects and entities smaller than Size 3 can pass through.
Ranged Attacks and Spells can also pass through.

The user can open and close the gateways as a free action on their turn.

[Summon] Gateway: ((75 + 50 * SU)% AT) Core Aspects#HP
Ultima7Outside of combat, depending on available items for the spell, forge an Exotic Weapon, Armor or Tool.

Parameters are determined by the DM, but you can influence its effects. Higher quality materials means a higher quality Item.

Within combat, boost the Core Aspects#HP of all [Summons] by (50 + 25 * SU)% for 6 Turns.
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