GameplayMechanicsCombatArcanaArcane SpellsConjuration

Spells focused on channelling Elemental effects, for primarily offensive and applying Status Tokens#External Tokens.

NameLevelSubschoolsEffects
Arcane Bolt0-1 AP. Launch an arcane projectile at an entity. The projectile is affected by Status Tokens#Enchant.
Bolt:
(50 + 20 * SU)% Arcane dmg, (50 + 20 * SU)% Pen, 3 Range
Hail Burst0-1 AP, After 0 Status Tokens#Channel M, launch a Ranged Burst of Ice Projectiles.
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Bolt:
40% Ice dmg, 60% Pen, inflict +(10% RS) Status Tokens#Frostbite per hit,
Bolt Burst Roll: (3 + SU):R20, 4 Range
Wind Blast0Manipulation-1 AP. After 0 Status Tokens#Channel P, Launch a cluster of condensed wind.

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[TC] (30 + d20 + (15 * SU, max 3)+ User Harness) DS vs Skills#Fortitude.
-F: Push the enemy back by (1+ Surge) tile(s), Status Tokens#Stagger 2
Spark Snap1Enchantment-1 AP. Drop a burst of lightning on an enemy within 4 tiles.

[TC] (30 + (15 * SU, max 3) + d20 + User Harness) DS vs Skills#Fortitude.
-F: 1: (60 + 20 * SU)% Lightning dmg, 100% Pen, 2 Status Tokens#Shock (2 + SU).
Earth Spike1Manifestation
-1 AP. Place a hidden rune on an empty tile within 4 tiles for 5 turns.
If stepped on, activate a sharpened rock spike. This attack cannot hit or activate on an entity who is above the ground by 1 tile.

[TC] (30+ User Harness + d30) DS vs Skills#Acrobatics
-F: 1: (80 + 30 * SU)% Pierce dmg, 120% Pen, Status Tokens#Stagger (1 + SU).
-S: Move 1 tile.
Flame Wisp1Manifestation-1 AP. After a 0 Status Tokens#Channel P, Summon a flame wisp that orbits you for 3 Turns.

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[Summon] : Flame Wisp
- Embers: Bolt:
-1 Maneuver. (60 - 15 * SU) Inflict DS: +1 Status Tokens#Burn (30% RS) , 3 Range
- Combust: -1 AP. 5 Range, Threaten an Evasion AC.
-[TC] (60+ User Harness) DS vs Skills#Acrobatics
-F: Consume all Status Tokens#Burn on enemy to deal (20 * Status Tokens#Burn Y)% dmg, Auto Pen.
Cinder Wall2-1 AP, After a 0 Status Tokens#Channel S, Ignite a wall up to 7 tiles long between two points within 7 tiles, for 3 turns. Entities within the spell upon activation face an AC. Entities within or entering the spell after activation auto fail the AC.
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[TC] (35 + d20 + User Harness + (10 * SU, max 3)) DS vs Skills#Acrobatics
-F: 1: (60 + 30 * SU)% Fire dmg, 70% Pen, (2 + SU) Status Tokens#Burn (40% RS) .
-S: Move 1 tile.
Frost Lance2-1 AP, After a 1 Status Tokens#Channel S, Create a large spear of Ice and launch it at the enemy.
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Bolt:
(75 + 25 * SU)% Ice + 25% Pierce dmg, 100% Pen, 7 Range, inflict +(20% RS)Status Tokens#Frostbite (75% RS)
Electro Cage2Enchantment
Manifestation
-1 AP. Create an electric aura around you for 1 turn.
[Counterspell] against melee attacks.

Gain Status Tokens#Protection 4 and Status Tokens#Sturdy 3 against the next Melee Attack. The next melee hit that lands on you, threatens the attacker with a Resist AC.
[Cooldown] 2 Turns

[TC] (35 + d20 + User Harness + (10 * SU, max 3)) DS vs Skills#Fortitude.
-F: ((50 + 20 * SU)% AT) Lightning dmg, 70% Pen, 2 Status Tokens#Shock (3 + SU).
Discharge3-1 AP, After a 0 Status Tokens#Channel M, fire a streak of lightning across an area in front of you, threatening all inside with a Evasion AC.

You can choose the exact area up to 4 Range, with 1 Weapon Templates#Spread 0.

[TC] (45 + d20 + User Harness + (10 * SU, max 3)) DS vs Skills#Acrobatics.
-F: (80 + 40 * SU)% Lightning dmg, 150% Pen, 3 Status Tokens#Shock (1 + SU).
Melt3Enchantment-1 AP, Target an entity or object within 5 tiles with a shroud of fire, threatening them with a Resist AC. Effects are tripled against objects.

[TC] (35 + (20 * SU, max 3) + d20 + User Harness) DS vs Skills#Fortitude.
-F: Apply +2 Status Tokens#Burn, 2 Status Tokens#Protection -3, Deal (70% RS) Fire dmg, 100% Pen.
–[TC] (10 + (15 * SU, max 3) + d20 + User Harness) DS vs Skills#Fortitude.
—F: +2 Status Tokens#Protection -0, cannot increase positive Tokens.
Shear3-1 AP. Launch a high speed wind projectile at an entity.

Bolt:
(70 + 25 * SU)% Slash dmg, 80% Pen, 5 Range, inflict 2Status Tokens#Bleed 1, 1 Status Tokens#Suppression -3
Cold Winds4-1 AP. Conjure a radial 1 tile miniature blizzard, within 5 tiles for 3 turns. Entities within face a Resist AC.

[TC] (20 + (15 * SU, max 3) + d20 + User Harness) DS vs Skills#Fortitude.
-F:
–(70 + 25 * SU)% Ice dmg, 80% Pen.
–[Conditional] Target: Status Tokens#Frostbite
—(40% RS)Status Tokens#Frostbite
–[Conditional] Target: not Status Tokens#Frostbite
—(30% RS)Status Tokens#Frostbite (120% RS)

[Cooldown] 3 Turns
Seismic Crash4-1 AP. After a 1 Status Tokens#Channel S, Create a tremor in the ground targeting a tile within 7 tiles, creating multiple spikes from the floor, threatening any entity inside with an Evasion AC.
This attack does not require LOS.
This attack cannot hit an entity who is above the ground by 1 tile.

[TC] (20 + User Harness + d20 + (15 * SU)) DS vs Skills#Acrobatics
-F: 1: (140 + 30 * SU)% Pierce dmg, 100% Pen, Push back 1 tile, inflict Status Tokens#Down.
-S: Move 1 tile.
Hurricane Helix4-1 AP. After a 0 Status Tokens#Channel M, manifest a sphere of rapid wind, capable of cutting the enemy. Target an adjacent enemy with either an Assault or a Feint.
If successful, they are hit with:
-1:(140 + 45 * SU)% Slash dmg, 100% Pen,
–[TC] (20 + (15 * SU) + d20 + User Harness) DS vs Skills#Fortitude.
—Target is pushed back 2 tiles.
Comet5-1 AP. Launch a massive ball of fire at the tile up to 10 tiles, threatening all entities within (3 + SU) tiles with a Resist AC.

[TC] (45 + (20 * SU) + d20 + User Harness) DS vs Skills#Fortitude.
-F: (120 + 30 * SU)% Fire dmg, 80% Pen, (3 + SU) Status Tokens#Burn (70% RS).
-S: (40 + 30 * SU)% Fire dmg, 80% Pen, (2 + SU) Status Tokens#Burn (30% RS).

[Cooldown] 2 Turns
Smite5-1 AP. After a 0 Status Tokens#Channel S, release a fine tuned bolt of lightning designed to Pierce through foes.

Bolt:
(70 + 20 * SU)% Pierce + (70 + 20 * SU)% Lightning dmg, 150% Pen, 8 Range, inflict (4 + SU) Status Tokens#Shock (10% RS).
Cryo Meteor6-2 AP. Drop a meteor of snow onto a tile within 14 tiles, threatening all entities within (2 + SU) tiles with a Evasion AC.

[TC] (45 + (15 * SU) + d30 + User Harness) DS vs Skills#Acrobatics.
-F: (65 + 25 * SU)% Ice + (55 + 25 * SU)% Blunt dmg, 90% Pen, inflict +(40% RS)Status Tokens#Frostbite (125% RS), Push 2 tiles away.
-S: Move away 2 tiles.
Storm-nado6-1 AP. After a 1 Status Tokens#Channel S, send forth a lightning infused tornado up to a distance of 10 tiles, threatening all enemies within (1 + SU) tiles of its travel path with a Resist AC.
[TC] (40 + (20 * SU) + d20 + User Harness) DS vs Skills#Fortitude.
-F: Gets dragged into the tornado, following its path

When the tornado reaches its destination, lightning surges into all enemies within dealing (90 + 30 * SU)% Lightning dmg, 80% Pen, inflict 3 Status Tokens#Shock (1 + SU).

Trapped entities are thrown out afterward at random.
Armageddon7-2 AP. After a 1 Status Tokens#Channel S, release a cataclysm of elemental power at a tile within 18 tiles. This spell can allocate its power using via a point system. Gain (10 + 5 * SU) points.

Attack Power - (30 * Points)% Element dmg, (40 * Points)% Pen.
Radius - (Points) tiles, if none are invested this is single target.
[TC] (60 + (20 * SU) + d20 + User Harness) DS vs Skills#Fortitude.
-F: Take full dmg.
-S: Halve dmg received.
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