Restoration
Spells focused on healing wounds and removing Negative Status Tokens.
| Name | Level | Subschools | Effects |
|---|---|---|---|
| Temperate Touch | 0 | -1 AP. After 1 Status Tokens#Channel P, using arcana, Cleanse (3 + 2 * SU) Count of a combination of Status Tokens#Burn, Status Tokens#Frostbite orStatus Tokens#Shock from an adjacent entity. [Encode] | |
| Blessed Hands | 0 | -1 AP. After 0 Status Tokens#Channel M, target an adjacent entity and pass an AC to heal them, stitching their wounds using arcana. [Encode] [AC] (90 - 20 * SU) vs Harness -S: Heal target by (50% AT) Core Aspects#HP. | |
| Mend Wounds | 1 | -1 AP. Within 5 tiles, cast a specialized healing circuit, boosting the target's natural healing. Heal an entity above (75 - 15 * SU)% Max Core Aspects#HP by (60 + 20 * SU)% AT Core Aspects#HP. | |
| Stabilize | 1 | -1 AP. Remove (1 + SU) [Injury] from an entity within 5 tiles by fusing the injured body parts back together. | |
| Curative Blanket | 2 | Enchantment | -1 AP. After 1 Status Tokens#Channel M, accelerate (2 + SU) targets natural regeneration and grant 4 Status Tokens#Regen (30% AT) to up to 2 entities within 4 tiles. [Encode] |
| Innoculation | 2 | -1 AP. Bestow a protective rune upon a target within 3 tiles and grant (40% AT + 3 * SU) Status Tokens#Immuno. | |
| Total Flush | 3 | -1 AP. After a 0 Status Tokens#Channel M, forcefully dispel afflictions using arcana. Cleanse (4 + 20% AT + 2 * SU) Count of generic negative External and Internal Tokens of an entity within 6 tiles. [Cooldown] 2 Turns | |
| Rejuvination | 3 | -1 AP. Cast an ornate rune of healing on an entity within 3 tiles. Heal target for ((20 + 10 * SU)% of Target Max Core Aspects#HP + 150% AT) Core Aspects#HP. [Cooldown] 3 Turns | |
| Rebirth | 4 | -1 AP. Send a rush of restorative arcana through an entity within 2 tiles: -removing Status Tokens#Fading -setting them to (10 + 20 * SU)% of Target Max Core Aspects#HP. -[AC] 160 DS vs Harness + 20 * SU – Target gains Status Tokens#Dim -1 -Cleanse (20% AT + 2 * SU) Count of generic negative Tokens [Cooldown] 4 Turns | |
| Plagues | 4 | Enchantment | -1 AP. Invert your restorative arcana to conjure a plague blast at foes. Bolt: Inflict 4 Status Tokens#Poison ((60 + 20 *SU)% AT), 6 Range |
| Anointed Rain | 5 | -1 AP. After a 0 Status Tokens#Channel S, conjure a 2 tile radial glyph of healing in the sky. Heal all allies within for (150% AT) Core Aspects#HP. Surging heals for an extra (50% AT *SU). [Cooldown] 2 Turns | |
| Vitality Surge | 5 | -1 AP. After a 0 Status Tokens#Channel M, grants (150% AT + (50% AT *SU)) Overhealth to a target within 3 tiles. [Encode] [Cooldown] 2 Turns | |
| Spur to Life | 6 | -1 AP. After a 1 Status Tokens#Channel S, within 7 tiles, resurrect undead versions of defeated foes for (4 + 2 * SU) turns. You can resurrect up (6 + 4 * SU) Total Enemy Tiers worth of enemies. They resurrect at 50% Core Aspects#HP. | |
| Body Purge | 6 | -1 AP. Flood the bodies of up to (2 + 2 * SU) targets within 3 tiles with arcana, cleansing all generic negative Tokens without exception. Additionally, granting (3 + 3 * SU) Breaks. | |
| Holy | 7 | -1 AP. After a 0 Status Tokens#Channel S, resurrect an adjacent ally and restore them to (100 * 25 SU)% Core Aspects#HP with (20 + 20 * SU) Overhealth. This spell can be used on Starlites who have died within 2 turns of this spell being cast. This effect cannot activate while Diluted. |