GameplayMechanicsCombatArcanaArcane SpellsRestoration

Spells focused on healing wounds and removing Negative Status Tokens.

NameLevelSubschoolsEffects
Temperate Touch0-1 AP. After 1 Status Tokens#Channel P, using arcana, Cleanse (3 + 2 * SU) Count of a combination of Status Tokens#Burn, Status Tokens#Frostbite orStatus Tokens#Shock from an adjacent entity.
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Blessed Hands0-1 AP. After 0 Status Tokens#Channel M, target an adjacent entity and pass an AC to heal them, stitching their wounds using arcana.
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[AC] (90 - 20 * SU) vs Harness
-S: Heal target by (50% AT) Core Aspects#HP.
Mend Wounds1-1 AP. Within 5 tiles, cast a specialized healing circuit, boosting the target's natural healing. Heal an entity above (75 - 15 * SU)% Max Core Aspects#HP by (60 + 20 * SU)% AT Core Aspects#HP.
Stabilize1-1 AP. Remove (1 + SU) [Injury] from an entity within 5 tiles by fusing the injured body parts back together.
Curative Blanket2Enchantment-1 AP. After 1 Status Tokens#Channel M, accelerate (2 + SU) targets natural regeneration and grant 4 Status Tokens#Regen (30% AT) to up to 2 entities within 4 tiles.
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Innoculation2-1 AP. Bestow a protective rune upon a target within 3 tiles and grant (40% AT + 3 * SU) Status Tokens#Immuno.
Total Flush3-1 AP. After a 0 Status Tokens#Channel M, forcefully dispel afflictions using arcana.
Cleanse (4 + 20% AT + 2 * SU) Count of generic negative External and Internal Tokens of an entity within 6 tiles.

[Cooldown] 2 Turns
Rejuvination3-1 AP. Cast an ornate rune of healing on an entity within 3 tiles.
Heal target for ((20 + 10 * SU)% of Target Max Core Aspects#HP + 150% AT) Core Aspects#HP.

[Cooldown] 3 Turns
Rebirth4-1 AP. Send a rush of restorative arcana through an entity within 2 tiles:
-removing Status Tokens#Fading
-setting them to (10 + 20 * SU)% of Target Max Core Aspects#HP.
-[AC] 160 DS vs Harness + 20 * SU
– Target gains Status Tokens#Dim -1
-Cleanse (20% AT + 2 * SU) Count of generic negative Tokens

[Cooldown] 4 Turns
Plagues4Enchantment-1 AP. Invert your restorative arcana to conjure a plague blast at foes.
Bolt:
Inflict 4 Status Tokens#Poison ((60 + 20 *SU)% AT), 6 Range
Anointed Rain5-1 AP. After a 0 Status Tokens#Channel S, conjure a 2 tile radial glyph of healing in the sky. Heal all allies within for (150% AT) Core Aspects#HP.
Surging heals for an extra (50% AT *SU).
[Cooldown] 2 Turns
Vitality Surge5-1 AP. After a 0 Status Tokens#Channel M, grants (150% AT + (50% AT *SU)) Overhealth to a target within 3 tiles.
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[Cooldown] 2 Turns
Spur to Life6-1 AP. After a 1 Status Tokens#Channel S, within 7 tiles, resurrect undead versions of defeated foes for (4 + 2 * SU) turns.
You can resurrect up (6 + 4 * SU) Total Enemy Tiers worth of enemies.
They resurrect at 50% Core Aspects#HP.
Body Purge6-1 AP. Flood the bodies of up to (2 + 2 * SU) targets within 3 tiles with arcana, cleansing all generic negative Tokens without exception.
Additionally, granting (3 + 3 * SU) Breaks.
Holy7-1 AP. After a 0 Status Tokens#Channel S, resurrect an adjacent ally and restore them to (100 * 25 SU)% Core Aspects#HP with (20 + 20 * SU) Overhealth.

This spell can be used on Starlites who have died within 2 turns of this spell being cast. This effect cannot activate while Diluted.
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