GameplayMechanicsCombatArcanaArcane SpellsEnchantment

Spells used to augment the physical abilities of their targets. Focused on applying Status Tokens#Core Tokens and Status Tokens#Internal Tokens.

NameLevelSubschoolsEffects
Spoken Spite0-1 AP. Declare a curse onto an enemy within 6 tiles, forcing them to face a Mental AC. If failed, the curse will trigger and hurt them.

[TC] ((RS * 1.5) + d20 + (15 * SU)+ User Harness) DS vs Skills#Dominance.
-F: (50 + 20 * SU)% Arcane dmg, 120% Pen, Head Hit.
Hex0-1 AP. Threaten an enemy within (5 + SU) tiles with a Mental AC. If they fail a spirit will mark them with a curse.

[Cooldown] 2 Turns
[TC] ((RS * 1.75) + d30 + (10 * SU) + User Harness) DS vs Skills#Mysticism
-F: Inflict 2 Status Tokens#Marked 3
Rust1-1 AP. After 0 Status Tokens#Channel S, temporarily weaken the integrity of a target's armor within 5 tiles.

[Cooldown] 3 Turns

[TC] ((RS * 1.5) + d20 + (15 * SU) + User Harness) DS vs Skills#Dominance.
-F: Inflict 2 Status Tokens#Protection -(2+SU).
Vigor Boost1-1 AP. Grant an entity within 4 tiles, (2 +SU/2) Status Tokens#Invigorate 2 and (2 +SU/2) Status Tokens#Energize 2.

[Cooldown] 3 Turns
Arcana Sever1Psychomancy-1 AP. After a 0 Status Tokens#Channel M, within 4 tiles attempt to curse an enemy's Arcana connection. If successful, weaken their casting abilities.

[TC] ((RS * 1.5) + d20 + 15 * SU + User Harness) DS vs Harness.
- F: 1 Status Tokens#Resonance -2
Primal Touch2-1 AP. Enchant an entity's attacks with an arcane flame. Grant (3 + SU) Status Tokens#Enchant (Fire, Ice, Lightning or Arcane) to an ally within 5 tiles.
Reinforcement2-1 AP. Layer a defensive matrix on a target, granting an entity within 5 tiles, 2 Status Tokens#Sturdy (3+SU)

[AC] 120 DS vs ((AT * 2) + User Harness)
- +1 Status Tokens#Sturdy
Cranium Blast3Psychomancy-1 AP. Project a psionic blast from your mind at the enemy's head with a range of 5 tiles.

[TC] ((RS * 2) + d20 + 15 * SU + User Harness) DS vs Skills#Dominance
- (80 + 30 * SU)% Arcane dmg, 80% Pen, Head Hit, Inflict 2 Status Tokens#Concuss 3.
Calcify3Restoration-1 AP. After a 0 Status Tokens#Channel M, bolster their body with Arcana, granting an entity within 4 tiles, 2 Skills#Fortitude (20 + 5 * SU) .

If the target has Status Tokens#Broken Rib, consume Fortitude Status Tokens#Skill Change 5 per Status Tokens#Broken Rib Y, to remove an equivalent amount of Status Tokens#Broken Rib Y.

[AC] 130 DS vs ((AT * 2) + User Harness)
-S: +1 Fortitude
Arcane Boon4-1 AP. Grant an entity within 4 tiles, either 3 Status Tokens#Poise or 2 Status Tokens#Instinct.

[AC] 150 DS vs ((AT * 2) + User Harness)
-S: +2 Status Tokens#Poise or +1 Status Tokens#Instinct.
Unseen Demon4-1 AP. Declare a curse onto an enemy within 6 tiles, forcing them to face a Resist AC. If failed, a spirit will successfully injure the enemy.

[TC] ((RS * 2) + d20 + 15 * SU + User Harness) DS vs Skills#Fortitude
- F: (120 + 25 * SU)% Blunt dmg, 70% Pen,
– (60 - 15 * SU) Inflict DS: 2 Status Tokens#Broken Rib 3.
Skin Scales5Manifestation-1 AP. Project a construct onto the target's skin and gain 3 Status Tokens#Resistance 3 to Fire, Lightning and Ice.
[AC] 175 DS vs (200% AT + User Harness)
-S: +1 Status Tokens#Resistance
Accelerate5-1 AP. After a 1 Status Tokens#Channel S, boost the speed of yourself or an ally within 6 tiles, granting 2 Status Tokens#Speed 1.
[AC] 175 DS vs (200% AT + User Harness)
-S: Target a second entity with this spell
Contusion6-1 AP. After a 0 Status Tokens#Channel M, curse an enemy within 8 tiles with a Resist AC.
[TC] (225% RS + d20 + 15 * SU + User Harness) DS vs Skills#Fortitude
-F: Inflict 1 [Injury] and (1 + SU) random [Injuries], if the injury has Levels, Y = 2.
Aura of Rot6Restoration-1 AP. Conjure an aura of plagues around as a P ZOC: Aura of Rot for 4 turns.
Aura of Rot is attached to an [Encode] Status Tokens#Channel M while active. If this Channel is broken, the ZOC disperses.
All enemies within 2 tiles are threatened with a Resist AC at the start of their turn.
[TC] (150% RS + (20 * SU) + d20 + User Harness) DS vs Skills#Fortitude.
-F:
–[Conditional] Target: Status Tokens#Poison
—+2 Status Tokens#Poison
–[Conditional] Target: not Status Tokens#Poison
—3 Status Tokens#Poison (40% RS)
Transfigure7-1 AP. Using high level arcana, transfigure living entities into similar objects, changing properties and traits. You gain (4 + 2 * SU) Transfigures which can used on yourself or adjacent allied entities.
Transfigures last (6 + 2 * SU) turns

Using a Transfigure removes up to 2 [Injuries] on the target.
You can morph humanoids to grant them Physiology Features from other Races.

You can also reallocate Attribute and Skill points to similar stats.
Categorization of Skills is determined by its parent Attribute. (e.g. Physical Skills to other Physical Skills).

However, converting Skill Points across parent Attributes reduces output by 50%.

Physical Attributes: Attributes#Grit, Attributes#Motorics.
Mental Attributes: Attributes#Spirituality, Attributes#Ingenuity, Attributes#Charm.
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