GameplayMechanicsCombatArcanaArcane SpellsIllusion

Spells based on debuffing and controlling Perception. Offers Visual Shrouds and Mental General Mechanics#Action Checks.

NameLevelSubschoolsEffects
Faint Shadow0Manifestation-1 AP. After a 0 Status Tokens#Channel P, Create a decoy that runs in a chosen direction. If it passes through an Overwatch, The enemy will face a Mental AC.
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[TC] (200% RS + d20+ 15 * SU + User Harness) DS vs Skills#Wisdom/Skills#Perception.
-F: They fire at the fake decoy.
Hypno Wave0As a [Counterspell] reaction against Melee Attacks, create a disorienting wave at your attacker threatening them with a Mental AC.
[Cooldown] 1 Turn

[TC] (150% RS + 15 * SU + User Harness) DS vs Skills#Wisdom
-F: The attacker gains Status Tokens#Accuracy -(4 + RS/5) for that turn.
Falling Fog1Conjuration-1 AP. After a 0 Status Tokens#Channel S, within 5 tiles, conjure a S ZOC: Dark Fog which inflicts Status Tokens#Blind 20 to all entities within its (1+ SU) tile radial area for 3 Turns.
Evil Eye1Psychomancy
-1AP. Manifest an arcane eye which draws the attention of an enemy within 6 tiles, forcing them to face a Mental AC. If they fail, they will attacked by a mental spirit.


[TC] (150% RS + d20 + 15 * SU + User Harness) DS vs Skills#Mysticism.
-F: (60 + 30 * SU)% Arcane dmg, Auto Pen.
Afterimage2Manifestation
-1AP. After a 0 Status Tokens#Channel P, place an afterimage on an entity, making then harder to hit.
Grant (2 + SU) Status Tokens#Elusive (2 + AT/5, max 6).
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Fade Cloak2-1AP. Form an arcane cloak, reducing your visibility. Instantly enter General Mechanics#Stealth without restrictions and gain 3 Status Tokens#Cloak (3 + SU).
Body Double3-1 AP. Summon a lookalike of an entity you can see for 3 turns. You can summon it up to 3 tiles away.

[Summon] Double
- They have same Combat Basics#Movement as the copied entity.
- They can fake actions that have no physical effect on the world.
- They are capable of Speech.
- If hit, they will threaten their attacker with a Resist AC and despawn.
–[TC] (200% RS + d20 + 20 * SU + User Harness) DS vs Skills#Fortitude
— Inflict Status Tokens#Blind 2.
Mirror Wall3-1 AP. Create a (4 + 2 * SU) tile wide one way visual wall which hides chosen entities from being seen.

When an entity is within 3 tiles of the wall, they face a Detection AC of (60 + (RS * 2)) DS.

Hidden Entities are treated as being under General Mechanics#Stealth causing a Detection AC if they perform an action that could trigger one.
Torture Theater4Psychomancy-1 AP. Trap a target within a Mental illusion of them being repeatedly stabbed within an arena, threatening them with a Mental AC.
[TC] (200% RS + d20 + 25 * SU + User Harness) DS vs Skills#Wisdom
-F: (125% + 25 * SU)% Arcane dmg, Auto Pen
–[TC] (150% RS + 15 * SU + User Harness) DS vs Skills#Dominance
— Target loses 2 Core Aspects#Morale.
False Visage4-1 AP. After a 1 Status Tokens#Channel P, copy the physical appearance of an entity for (3 + SU) turns.

If you perform an action that would raise suspicion from others to you identity. They must pass a Wisdom AC.
[TC] (150% RS + d20 + 15 * SU + User Harness) DS vs Skills#Wisdom
– Target sees through your disguise.

They may gain bonuses to their roll based on context. e.g. The target knows that a shapeshifter is present.
Set Dressing5-1 AP. After a 0 Status Tokens#Channel M, Modify the environment to a more advantageous form, changing geometry within a 5x5 space.

You can create up to (6 + 4 * SU) hidden 1 tile traps within the area, which threaten enemies who step on them with an Evasion AC and require a Detection AC to be seen.
Detection TC
[TC] (150% RS + d20 + User Harness) DS vs Skills#Perception
Trap TC
[TC] (200% RS + d20 + 25 * SU + User Harness) DS vs Skills#Acrobatics
-F: Cause a Stumble which completes the action but takes 1 Move.

You can also consume a Throwable in order to infuse its effect to a trap, replacing the base trap effect.

Additionally, boost all [TCs] of Illusion spells which target an entity or create objects within its radius by +30
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Spatial Rupture5Manipulation-1 AP. Reach through and bend space to teleport up to (2 + 2 * SU) adjacent targets to tiles within (10 + SU) tiles of the caster.
Said targets must either be yourself or allied.
Madness6Psychomancy-1 AP. After a 0 Status Tokens#Channel M, project a maddening illusion at an enemy within 7 tiles which severely drops a target's guard, threatening them with a Mental AC.
[TC] (150% RS + d20 + 20 * SU + User Harness) DS vs Skills#Wisdom
-F: Inflict 2 Status Tokens#Marked 10 and + Status Tokens#Lunacy (50% RS)
True Eclipse6-1 AP. Invoke a S ZOC: Eclipse for (3 + 2 * SU) turns which creates a pitch black shadow within its 8 tile radius, applying Status Tokens#Darkness 4 to foes and Status Tokens#Darkness 2 to allies.
You do not gain Status Tokens#Darkness.
[Cooldown] 2 Turns
Warp7-2 AP. Warp reality to your whims.
Depending on what you are trying to warp you may require an AC. Living entities will require more effort.

You can warp space and time.
Most reality warps will be temporary, lasting a max of (3 + SU) turns.
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