Psychomancy
Spells based around mental manipulation, applying Status Tokens#Mental Tokens and Mental General Mechanics#Action Checks.
| Name | Level | Subschools | Effects |
|---|---|---|---|
| Mind Sap | 0 | -1 AP. After 1 Status Tokens#Channel M, attempt to siphon the mental strength of an entity within 5 tiles, forcing them to face a Mental AC. If failed, you will weaken their mental will. [Encode] [TC] ((120% RS) + d20 + 20 * SU + User Harness) DS vs Skills#Dominance. -F: (30 + 15 * SU)% Arcane dmg, Auto Pen, Inflict (1 + SU, max 2) Status Tokens#Resilience -4, +1 Status Tokens#Lunacy | |
| Bolstering Touch | 0 | Restoration | -1 AP. After 0 Status Tokens#Channel P, target an adjacent entity and pass an AC to soothe their nerves and restore their Morale. [Encode] [AC] (110 - 20 * SU) DS vs Harness + (125% AT) -S: Restore 1 Core Aspects#Morale –[Conditional] Surge: —[AC] (130 - 20 * SU) DS vs Harness + (125% AT) ----S: Restore 1 Core Aspects#Morale |
| Psycho Intercept | 1 | -1 AP. Using arcane power, you help an entity to resist Mental ACs, strengthening their mind. Add 150% of your AT as a bonus to their Roll. [Counterspell] [Cooldown] 2 Turns [AC] (110 - 20 * SU) DS vs Harness - Add AT * 2 as a bonus instead. | |
| Psionic Rot | 1 | Enchantment | -1 AP. Attempt to place significant mental strain on an entity within 5 tiles, forcing them to face a Mental AC. If failed, you will mentally drain them. [TC] ((150% RS) + d20 + 20 * SU + User Harness) DS vs Skills#Dominance. -F: (60 + 20 * SU)% Arcane dmg, Auto Pen, Inflict 2 Status Tokens#Lunacy (1 + RS/5) |
| Collapse | 2 | -1 AP. Interfere with the balance of a target within 7 tiles, threating them with a Mental AC. [TC] ((150% RS) + d20 + 25 * SU + User Harness) DS vs Skills#Dominance. -(40 + 20 * SU)% Arcane dmg, Auto Pen, -[Conditional] Target: Status Tokens#Lunacy –Consume target Status Tokens#Lunacy Y to deal((15 + 5 * SU) * Status Tokens#Lunacy Y, max 100%)% Arcane dmg, if 100% dmg, no more Status Tokens#Lunacy Y is consumed. –Auto Pen, –Inflict Status Tokens#Down. | |
| Brain Drain | 2 | As a reaction, to an entity facing an AC not inflicted by you, reduce their Action Roll by (RS * 1.5, -0.5 Multiplier for Physical ACs). Consume up to Status Tokens#Lunacy (5 + SU), increasing the multiplier by 0.2 per Status Tokens#Lunacy Y. [Counterspell] | |
| Psy-cite | 3 | Manifestation | -1 AP. Summon a Psy-cite within 2 tiles. [Summon] Psy-cite: ((100 + 15 * SU) % RS) HP + (100% RS) Shields -Enfeeble: 1 Maneuver –Threaten all enemies within 3 tiles, 60 Inflict DS: Status Tokens#Lunacy +1. -Incursion: 1 AP –Threaten all enemies within 3 tiles, 40 Inflict DS: —[Conditional] Target: Status Tokens#Lunacy ---- +1 Status Tokens#Lunacy —[Conditional] Target: not Status Tokens#Lunacy ---- +2 Status Tokens#Lunacy 1 |
| Refresh | 3 | Restoration | -1 AP. After a 1 Status Tokens#Channel P, Cleanse ((50 + 10 * SU)% AT) total Count of generic negative Mental Tokens. [Encode] [Cooldown] 1 Turn |
| Beacon of Hope | 4 | -1AP. Release a soothing psionic wave to allies within 2 tiles. Restore 2 Core Aspects#Morale to allies and face a Harness AC. [AC] (130 - 20 * SU) DS vs Harness + AT. -Restore 1 Core Aspects#Morale to allies and grant them 2 Status Tokens#Resilience 6. | |
| Mind Crash | 4 | -1 AP. After 1 Status Tokens#Channel S, release an onslaught of psionic power at a target within 8 tiles. [Encode] [TC] ((200% RS) + d20 + 15 * SU + User Harness) DS vs Skills#Dominance. -(80 + 20 * SU)% Arcane dmg, 120% Pen, -[Conditional] Target: Status Tokens#Lunacy –Consume target Status Tokens#Lunacy Y to add ((20 + 10 * SU) * Status Tokens#Lunacy Y, max 140%)% Arcane dmg, | |
| Soul Purge | 5 | Restoration | -1 AP. After a 0 Status Tokens#Channel M, remedy the soul of 2 allies within 3 tiles, restoring 3 Core Aspects#Morale. [Cooldown] 3 Turns [AC] (160 - 20 * SU) DS vs Harness + AT. -S: Cleanse ((50 + 20 * SU)% AT) total Count of generic negative Mental Tokens. |
| Concentrate | 5 | -1 AP. Help focus the mind of up to (2 + SU) allies, granting 2 Status Tokens#Accuracy 4 and 2 Status Tokens#Prowess 3. [Cooldown] 2 Turns [AC] (150 - 15 * SU) DS vs Harness + AT. -S: +2 Status Tokens#Accuracy, Status Tokens#Prowess +3 | |
| Face Failure | 6 | -1 AP. After a 1 Status Tokens#Channel S, show all enemies within (4 + SU) tiles, a nightmare of past failures and future tragedies, threatening them with a Mental AC. [TC] ((150% RS) + (15 * Status Tokens#Lunacy Y) + d20 + 15 * SU + User Harness) DS vs Skills#Dominance. -F: Lose 1 + (X Status Tokens#Lunacy) Core Aspects#Morale. | |
| Mana Surge | 6 | -2 AP. After a 0 Status Tokens#Channel S, gain 2 Status Tokens#Resonance 3 and gain 2 Status Tokens#Pneuma 3. [Cooldown] 2 Turns [AC] (150 - 15 * SU) DS vs Harness + AT. -S: +1 Status Tokens#Resonance [AC] (150 - 15 * SU) DS vs Harness + AT. -S: +1 Status Tokens#Pneuma | |
| Dominate | 7 | -1 AP. Project your all mental power towards an entity, threatening them with a Mental AC. [TC] ((120% RS) + (20 * Status Tokens#Lunacy Y) + d20 + 15 * SU + User Harness) DS vs Skills#Dominance. -F: Dominate the target. Dominated entities will listen to the caster's demands without question. After the first turn under this effect, the target faces the previous [TC] with a bonus of +20 per failed AC. (starting from 0) |