Sidearms
Small sized firearms with lower attacks per ability on average. Sidearms have the Off Hand trait allowing them to be paired with other weapons in some situations. Weapons belonging to this class include Pistols, Hand Cannons and Compact Shotguns.
Ranger Arts
Main Arts
Rank 1
Quickdraw
- Swapping to a Sidearm only costs 1 Maneuver.
- +10 Crit Modifier to your next Ranged Attack.
Rank 2
Light Mag
- Reloading Sidearms only cost 1 Maneuver. Pot-shot
- +20 Hit Modifier when Blindfiring
- You can fire back if a Ranged Attack misses you as a Reaction.
Rank 3
Mobile Arms ^3d3b02
- Dash a certain distance based of your Move while firing your Burst for 1 AP.
- Parkour Actions can be used during the Dash.
- Burst Range is based on Weapon Range
- Gain 1 Status Tokens#Elusive 3
- Target gains Status Tokens#Accuracy -4 during their Overwatch.
- [Cooldown] 1 Turn
Rank 4
First Shot ^7aeb23
- Your first Ranged Attack in Combat or a Ranged Attack that breaks Stealth will become a Critical.
Pistols
Rank 1
Double Tap
- Steady your aim and fire two shots for 1 AP.
- Burst and Range based off weapon stats.
- +10 Hit Modifier
- [Cooldown] 1 Turn
Rank 2
Dual Burst
- Your next Burst will be a combined burst with both weapons.
- The total Burst is the Sum of both Sidearms.
- Ammo fired are split between both guns with any remainder of going to the main gun.
- Recoil is equal to the average of both guns.
- The total Burst is the Sum of both Sidearms.
- [Cooldown] 2 Turn CD
Rank 5
Split Burst
- Divide your next Burst into two Ranged Attacks for 1 AP
- [Cooldown] 1 Turn CD
Hand Cannons
Rank 1
Stopping Power
- Hand Cannon Criticals have a 2.0x Damage Multiplier Absolute
- Hand Cannons have a natural +10 Hit Modifier
Rank 2
Deadeye
- Aim at a specific Part for a Precision Attack for 1 AP.
- Cannot be used in Blindfire.
- Head Hits gain -20 Hit Modifier and +25 Critical Modifier
- Leg Hits gain -10 Hit Modifier and an Inflict AC
- 50 Inflict DS: Status Tokens#Stagger 1
- [Cooldown] 1 Turn
Rank 5
Decisive Shot
- Augments First Shot
- First Shot's buff now triggers for a full Reload. (Reloading from 0 to Max)
- [Cooldown] 2 Turns
Compact Shotguns
Rank 1
Swapshot
- Change the Ammo of your next shot and attack for 1 AP.
Rank 3
Point Blank
- Place your weapon on the enemy and fire for 1 AP.
- Recoil is 0
- [TC] (110 + User Skills#Perception) DS vs Acrobatics
- F: Initiates a Ranged Attack with a guaranteed Hit and Disengages.
- [TC] 120 DS - Fortitude
- F: Pushes back the enemy by 2 tile.
- [TC] (110 + User Skills#Perception) DS vs Acrobatics
- [Cooldown] 1 Turn
Rank 5
Superior Mobility
- Augments Mobile Arms
- Gain 1 Status Tokens#Prowess 4