GameplayMechanicsCombatWeapon TechniquesRanger ArtsSidearms

Small sized firearms with lower attacks per ability on average. Sidearms have the Off Hand trait allowing them to be paired with other weapons in some situations. Weapons belonging to this class include Pistols, Hand Cannons and Compact Shotguns.

Ranger Arts

Main Arts

Rank 1

Quickdraw

  • Swapping to a Sidearm only costs 1 Maneuver.
  • +10 Crit Modifier to your next Ranged Attack.

Rank 2

Light Mag

  • Reloading Sidearms only cost 1 Maneuver. Pot-shot
  • +20 Hit Modifier when Blindfiring
  • You can fire back if a Ranged Attack misses you as a Reaction.

Rank 3

Mobile Arms ^3d3b02

  • Dash a certain distance based of your Move while firing your Burst for 1 AP.
  • [Cooldown] 1 Turn

Rank 4

First Shot ^7aeb23

  • Your first Ranged Attack in Combat or a Ranged Attack that breaks Stealth will become a Critical.

Pistols

Rank 1

Double Tap

  • Steady your aim and fire two shots for 1 AP.
    • Burst and Range based off weapon stats.
    • +10 Hit Modifier
  • [Cooldown] 1 Turn

Rank 2

Dual Burst

  • Your next Burst will be a combined burst with both weapons.
    • The total Burst is the Sum of both Sidearms.
      • Ammo fired are split between both guns with any remainder of going to the main gun.
      • Recoil is equal to the average of both guns.
  • [Cooldown] 2 Turn CD

Rank 5

Split Burst

  • Divide your next Burst into two Ranged Attacks for 1 AP
  • [Cooldown] 1 Turn CD

Hand Cannons

Rank 1

Stopping Power

  • Hand Cannon Criticals have a 2.0x Damage Multiplier Absolute
  • Hand Cannons have a natural +10 Hit Modifier

Rank 2

Deadeye

  • Aim at a specific Part for a Precision Attack for 1 AP.
    • Cannot be used in Blindfire.
    • Head Hits gain -20 Hit Modifier and +25 Critical Modifier
    • Leg Hits gain -10 Hit Modifier and an Inflict AC
  • [Cooldown] 1 Turn

Rank 5

Decisive Shot

  • Augments First Shot
  • First Shot's buff now triggers for a full Reload. (Reloading from 0 to Max)
  • [Cooldown] 2 Turns

Compact Shotguns

Rank 1

Swapshot

  • Change the Ammo of your next shot and attack for 1 AP.

Rank 3

Point Blank

  • Place your weapon on the enemy and fire for 1 AP.
  • Recoil is 0
  • [Cooldown] 1 Turn

Rank 5

Superior Mobility

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