GameplayMechanicsCombatWeapon TechniquesRanger ArtsMarksman

Medium sized ranged weapons with best accuracy and crit chance on average. Weapons belonging to this class include Bows, Sniper Rifles and Marksman Rifles

Ranger Arts

Main Arts

Rank 1

Scalpel ^931840

  • Aim at a specific Part for a Precision Attack for 1 AP.
    • Cannot be used in Blindfire.
    • Head Hits gain -20 Hit Modifier and +25 Critical Modifier
    • Leg Hits gain -20 Hit Modifier and an Inflict AC
  • Enter an aiming stance for 1 AP.
    • Cannot be used in Blindfire.
    • Movement and Maneuvers are disabled.
      • This excludes Gunplay Maneuvers.
    • Gain 1 Status Tokens#Accuracy +1 at the end of your turn while in Steady Aim.
    • Attacking ends the stance.

Rank 2

Predator ^d4f847

  • Focus your aim to land a precise attack for 1 AP.
  • [Use Condition] Stance: Steady Aim
  • Can only used once per turn.

Rank 3

Armor Killer ^e18f0f

  • Examine the weak points in an enemy's armor for 1 AP.
    • The next attack gains +3 Penetration.
  • [Cooldown] 2 Turns Quick Shot ^226d2c
  • Make a Ranged Attack with an Optimal Range of 2-3.
    • -10 Crit Modifier
  • [Cooldown] 1 Turn

Rank 4

Surgeon of Death

  • Augments Scalpel
  • Head Hits gain -20 Hit Modifier and +35 Critical Modifier
  • Leg Hits gain -10 Hit Modifier and an Inflict AC

Sniper Rifles

Rank 2

Apex Predator

Rank 3

Armor Hunter

  • Augments Armor Killer
  • The next attack gains +5 Penetration.

Rank 5

Foresight

  • Enhanced senses allow the user to simulate the trajectory of the next shot.
  • Reroll a missed Scalpel for 1 Break.
  • [Cooldown] 2 Turns Grim Reaper
  • Augments Scalpel
  • Now guarantees Criticals if in Stealth.

Marksman Rifles

Rank 1

Controlled Hand

  • Augments Steady Aim
  • +15 Hit Modifier while in Steady Aim.
  • Attacking no longer ends the stance.

Rank 3

Quick Scope

  • Augments Quick Shot
  • Removes the [Cooldown]
  • -5 Hit Modifier
  • -10 Crit Modifier

Rank 5

Overkill

  • Make a special Ranged Attack, shooting the same space twice for 1 AP.
    • Ranged Burst of 2.
      • -30 Crit DS and +5 Penetration on the second shot.
      • +50% Crit Damage
  • [Cooldown] 3 Turns

Bows

Rank 1

Archer's Prowess

  • Augments Steady Aim
  • Movement and Maneuvers are now enabled.
  • Gain 2 Status Tokens#Accuracy 5.
  • [Cooldown] 2 Turns Silent Hand
  • 40% chance to not break Stealth on Attack.

Rank 3

Bowman Shot

  • Augments Quick Shot
  • +20 Hit Modifier Needler
  • Hits apply Pincushion +1
    • Pincushion ^f4fbc5
      • Pincushion increases Penetration and Damage from Bow attacks
        • +Y Penetration
        • +(Y * 10)% Damage
      • Pincushion Y caps at 3

Rank 5

Superior Pins

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