Marksman
Medium sized ranged weapons with best accuracy and crit chance on average. Weapons belonging to this class include Bows, Sniper Rifles and Marksman Rifles
Ranger Arts
Main Arts
Rank 1
Scalpel ^931840
- Aim at a specific Part for a Precision Attack for 1 AP.
- Cannot be used in Blindfire.
- Head Hits gain -20 Hit Modifier and +25 Critical Modifier
- Leg Hits gain -20 Hit Modifier and an Inflict AC
- 70 Inflict DS: Status Tokens#Stagger 1 Steady Aim ^4aa10c
- Enter an aiming stance for 1 AP.
- Cannot be used in Blindfire.
- Movement and Maneuvers are disabled.
- This excludes Gunplay Maneuvers.
- Gain 1 Status Tokens#Accuracy +1 at the end of your turn while in Steady Aim.
- Attacking ends the stance.
Rank 2
Predator ^d4f847
- Focus your aim to land a precise attack for 1 AP.
- Gain 1 Status Tokens#Prowess 2
- [Use Condition] Stance: Steady Aim
- Can only used once per turn.
Rank 3
Armor Killer ^e18f0f
- Examine the weak points in an enemy's armor for 1 AP.
- The next attack gains +3 Penetration.
- [Cooldown] 2 Turns Quick Shot ^226d2c
- Make a Ranged Attack with an Optimal Range of 2-3.
- -10 Crit Modifier
- [Cooldown] 1 Turn
Rank 4
Surgeon of Death
- Augments Scalpel
- Head Hits gain -20 Hit Modifier and +35 Critical Modifier
- Leg Hits gain -10 Hit Modifier and an Inflict AC
- 75 Inflict DS: Status Tokens#Stagger 2
Sniper Rifles
Rank 2
Apex Predator
- Augments Predator
- Gain 1 Status Tokens#Prowess +2
- Prowess cannot be lost in Steady Aim.
Rank 3
Armor Hunter
- Augments Armor Killer
- The next attack gains +5 Penetration.
Rank 5
Foresight
- Enhanced senses allow the user to simulate the trajectory of the next shot.
- Reroll a missed Scalpel for 1 Break.
- [Cooldown] 2 Turns Grim Reaper
- Augments Scalpel
- Now guarantees Criticals if in Stealth.
Marksman Rifles
Rank 1
Controlled Hand
- Augments Steady Aim
- +15 Hit Modifier while in Steady Aim.
- Attacking no longer ends the stance.
Rank 3
Quick Scope
- Augments Quick Shot
- Removes the [Cooldown]
- -5 Hit Modifier
- -10 Crit Modifier
Rank 5
Overkill
- Make a special Ranged Attack, shooting the same space twice for 1 AP.
- Ranged Burst of 2.
- -30 Crit DS and +5 Penetration on the second shot.
- +50% Crit Damage
- Ranged Burst of 2.
- [Cooldown] 3 Turns
Bows
Rank 1
Archer's Prowess
- Augments Steady Aim
- Movement and Maneuvers are now enabled.
- Gain 2 Status Tokens#Accuracy 5.
- [Cooldown] 2 Turns Silent Hand
- 40% chance to not break Stealth on Attack.
Rank 3
Bowman Shot
- Augments Quick Shot
- +20 Hit Modifier Needler
- Hits apply Pincushion +1
- Pincushion ^f4fbc5
- Pincushion increases Penetration and Damage from Bow attacks
- +Y Penetration
- +(Y * 10)% Damage
- Pincushion Y caps at 3
- Pincushion increases Penetration and Damage from Bow attacks
- Pincushion ^f4fbc5
Rank 5
Superior Pins
- Augments Pincushion
- Pincushion caps at 6