GameplayCharacter BuildingClassesDrifterFeatures

Drifters, over the course of their journey, learn to master Martial Arts and control the Vagrant Winds to become skilled fighters.

The Vagrant Winds

At 1st level, This Drifter is able to resonate with the Vagrant Winds. You can now General Mechanics#Resonate with using your Skills#Mysticism and can add Skills#Mysticism/2 to your General Mechanics#Investigate action.

Continuous Momentum

At 1st level, This Drifter knows how to press their advantage. When you land a Critical or win a Duel, gain Momentum 1. When Momentum 2 is achieved, convert Momentum into 1 Status Tokens#Poise

Swift Step

At 1st level, this Drifter can channel latent energy to command the Wind to dash 1-3 tiles for 1 Maneuver. While travelling, you cannot trigger Overwatch and gain 1 Status Tokens#Prowess 2. [Cooldown] 1 Turn

Rejuvenating Wind

At 2nd level, The Winds of Verdure blesses this Drifter. For 1 AP, the Drifter takes a calm breath restoring (10 + 1.25 per 4 Skills#Medical)% Max HP and removing 1 X of negative Status Tokens#Internal Tokens, prioritizing Injuries. [Cooldown] 3 Turns

Reliable Technique

At 3rd level, This Drifter has slowly developed their fighting style favouring a specific Art over others. Choose an owned Martial Art as your Starter. [When Poised], your Starter grants 1 Status Tokens#Poise on a successful hit. Can be changed with a short rest.

Thrill of Battle

At 5th level, This Drifter has grown accustomed to the flow of combat; feeling satisfaction upon dealing grievous wounds to an enemy. When an enemy, harmed within 2 turns, gets downed, you gain +1 Status Tokens#Prowess (2 + Enemy Tier) . 

Deceitful Challenge

At 6th level, Select an enemy within 3 tiles, initiating a Challenge AC on an enemy for 1 Maneuver, once per turn.(Cannot be reused while a Challenge is active)

Learned Combo

At 7th level, This Drifter has developed their fighting style, creating a two part combo attack. If Chain 0, Your Starter now grants Chain +1 on hit, [When Poised]. Set two Martial Arts as Links, which when Chain 1 and the Link is Poised, grant 1 Status Tokens#Prowess 3 and 2 Status Tokens#Poise on hit. Additionally, gain another Starter slot.

  • Chain ^55400a
    • Chain Y
    • Mental Token
    • Chain is converted into Y Status Tokens#Poise, if Chain is not updated upon use of a Martial Art.

Revealed Path

At 11th level, Due to consistent experiences with danger, this Drifter is able to make snap movements when in danger. When attacked by ranged attacks or spells, consume 2 Breaks to move 1-2 tiles automatically dodging and taking cover where available as a Reaction.

Critical Finisher

At 11th level, This Drifter has gained considerable prowess in their fighting style, making a final attack to close out fights. If Chain 1, Your Links now grant Chain +1 on hit. Set 2 Martial Arts as Enders, which when Chain 2, guaranteeing it WILL be a Critical, penetrate Armor and grant 4 Status Tokens#Poise but remove Chain. Additionally, gain another Link slot.

Proven Valor

At 14th level, Constant battles have reinforced this Drifter’s confidence in their abilities. Winning Duels while Valor is active, grants +1 Triumph . 

On hitting 3 Triumph:

  • Convert 3 Triumph to 1 Honor
  • Honor helps prevent Valor loss at the cost of Honor. ^a64520

Second Gust

At 15th level, Experience has molded this Drifter into a high level fighter, allowing them to reroll up to 2 missed Melee Hits in a Martial Art for 1 Break, once per turn.

Relentless Storm

At 18th level, The Vagrant Winds have carried this Drifter to greatness. The next step? Become the storm. If Valor is active, when you win a Duel or score a Crit gain 1 AP, up to 3 times per turn.

Shifting Mastery

At 18th level, This Drifter has attained proper mastery of their fighting style. However, they have come to a realisation. Preset combos? Martial sequences? Beneath them. They have evolved past mere combos, now they can effortlessly flow between moves without pause.

You can now declare a change to your steps in your Combo, allowing you can swap up to 2 Combo Steps before a Duel. Additionally gain an extra Starter and Ender.

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