GameplayCharacter BuildingClassesDrifterArchetypesNavigator

Support/Attacker hybrid unit armed with both melee and ranged options. Supports allies with buffs and minor healing.

Pack Tactics

At 3rd level, This Drifter has seen potential in the deceit focused Winds of the Fog, uplifting allies within, becoming a Navigator. For 1 AP, activate a 1 tile radial P ZOC: Pack Tactics for 3 Turns.

Alternating Winds

At 3rd level, The Winds of the Fog guide this Navigator to a deceitful martial style. Attacking with your Offhand yields a North Wind token. Attacking with your main hand, yields a South Wind token. Following up with the other weapon converts the Token.

North Wind turns into 1 Status Tokens#Prowess 3 and South Wind turns into 1 Status Tokens#Empower 2.

  • Boons of the Fog
    • +2 Proficiencies#Sidearms
    • Martial Art: Hidden Card
      • Use your Offhand to deceive your enemy.
        • Blowthrough, with a shot if your Offhand is a Sidearm.
          • 1: 1 Ranged Burst
        • Feint, into your Offhand Weapon otherwise.
          • 1: 120% Weapon dmg, Head Hit
            • +3 Penetration
      • [Poise Only]
      • [Poise Condition] 4 Turn CD

Healing Fog

At 9th level, The Winds of the Fog mix with The Winds of Verdure to bless allies after use of Classes/Drifter/Features#Rejuvenating Wind. Allies within the Zone of Control: Pack Tactics are also healed on use by (10 + 2 per 5 Skills#Performance)% Max HP.

Scoundrel’s Eye

At 9th level, This Navigator seeks the benefits of new technologies and methods of battle. From now on, gain an additional +1 IP per 4 Skills#Fitness and 4 Overclocks.

  • Boons of the Fog
    • Martial Art: Two Fangs
      • Deflect, with your Mainhand and strike back with Offhand.
        • 1: 110% Weapon dmg / Ranged Burst, Body Hit.
          • -20 Inflict DS
      • [Conditional] No Status Effect: +0.25 Crit Damage Multiplier.
      • [Poise Only]
      • [Poise Condition] 4 Turn CD
  • Valor Buffs

Trickster’ Reserve

At 13th level, This Navigator has become experienced in integrating both weapons as one fighting style. Choose an Offhand Martial Art as your Backup. When Momentum 2, additionally replenish your Backup.

Your Back-up does not break your Chain.

Inverse Gust

At 17th level, The Navigator copies the shifting winds, creating a new technique. When Classes/Drifter/Features#Second Gust is activated, you can swap the attack for an Offhand Martial Art with +30 Crit Modifier. [Cooldown] 1 Turn CD

  • Boons of the Fog
      • Martial Art: Fake Out
        • Feint, an Offhand Strike into a Mainhand Attack
          • 1: 130% Weapon dmg, Body Hit.
            • +1 Clash Power
        • [Poise Only]
        • [Poise Condition] 4 Turn CD
    • +1 Proficiencies#Sidearms
  • Valor Buffs
  • Pack Tactics
    • Allies also gain your Valor buffs while within the ZOC.

Shared Tempest

At MAX level, You have learned how to guide your allies through the Winds of the Fog. The Fog of War will be the safe haven from which your crew will unleash havoc. All allies within the Zone of Control: Pack Tactics gain +3 to Combat Basics#Initiative while in it.

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