Navigator
Support/Attacker hybrid unit armed with both melee and ranged options. Supports allies with buffs and minor healing.
Pack Tactics
At 3rd level, This Drifter has seen potential in the deceit focused Winds of the Fog, uplifting allies within, becoming a Navigator. For 1 AP, activate a 1 tile radial P ZOC: Pack Tactics for 3 Turns.
- Pack Tactics
- Allies within gain Status Tokens#Empower 2.
- If an ally wins a Duel against targets within the zone, Attack with your Punish.
- Every turn, face a AC.
- [AC] 80 DS vs Skills#Performance
- Restore 1 Core Aspects#Morale to 1 target within in ZOC.
- Grant target 1 Status Tokens#Prowess 4 and 1 Status Tokens#Brawn 2
- [AC] 80 DS vs Skills#Performance
- [Cooldown] 2 Turns
- Duration can be extended by 2 Turns for 1 Status Tokens#Poise
Alternating Winds
At 3rd level, The Winds of the Fog guide this Navigator to a deceitful martial style. Attacking with your Offhand yields a North Wind token. Attacking with your main hand, yields a South Wind token. Following up with the other weapon converts the Token.
North Wind turns into 1 Status Tokens#Prowess 3 and South Wind turns into 1 Status Tokens#Empower 2.
- Boons of the Fog
- +2 Proficiencies#Sidearms
- Martial Art: Hidden Card
- Use your Offhand to deceive your enemy.
- Blowthrough, with a shot if your Offhand is a Sidearm.
- 1: 1 Ranged Burst
- Feint, into your Offhand Weapon otherwise.
- 1: 120% Weapon dmg, Head Hit
- +3 Penetration
- 1: 120% Weapon dmg, Head Hit
- Blowthrough, with a shot if your Offhand is a Sidearm.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Use your Offhand to deceive your enemy.
Healing Fog
At 9th level, The Winds of the Fog mix with The Winds of Verdure to bless allies after use of Classes/Drifter/Features#Rejuvenating Wind. Allies within the Zone of Control: Pack Tactics are also healed on use by (10 + 2 per 5 Skills#Performance)% Max HP.
Scoundrel’s Eye
At 9th level, This Navigator seeks the benefits of new technologies and methods of battle. From now on, gain an additional +1 IP per 4 Skills#Fitness and 4 Overclocks.
- Boons of the Fog
- Martial Art: Two Fangs
- Deflect, with your Mainhand and strike back with Offhand.
- 1: 110% Weapon dmg / Ranged Burst, Body Hit.
- -20 Inflict DS
- 1: 110% Weapon dmg / Ranged Burst, Body Hit.
- [Conditional] No Status Effect: +0.25 Crit Damage Multiplier.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Deflect, with your Mainhand and strike back with Offhand.
- Martial Art: Two Fangs
- Valor Buffs
Trickster’ Reserve
At 13th level, This Navigator has become experienced in integrating both weapons as one fighting style. Choose an Offhand Martial Art as your Backup. When Momentum 2, additionally replenish your Backup.
Your Back-up does not break your Chain.
- Boons of the Fog
- Pack Tactics
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- During your Morale restoration, if successful, you can use 1 Status Tokens#Poise to also restore 1 Core Aspects#Morale for 2 more allies.
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Inverse Gust
At 17th level, The Navigator copies the shifting winds, creating a new technique. When Classes/Drifter/Features#Second Gust is activated, you can swap the attack for an Offhand Martial Art with +30 Crit Modifier. [Cooldown] 1 Turn CD
- Boons of the Fog
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- Martial Art: Fake Out
- Feint, an Offhand Strike into a Mainhand Attack
- 1: 130% Weapon dmg, Body Hit.
- +1 Clash Power
- 1: 130% Weapon dmg, Body Hit.
- [Poise Only]
- [Poise Condition] 4 Turn CD
- Feint, an Offhand Strike into a Mainhand Attack
- Martial Art: Fake Out
- +1 Proficiencies#Sidearms
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- Valor Buffs
- Pack Tactics
- Allies also gain your Valor buffs while within the ZOC.
Shared Tempest
At MAX level, You have learned how to guide your allies through the Winds of the Fog. The Fog of War will be the safe haven from which your crew will unleash havoc. All allies within the Zone of Control: Pack Tactics gain +3 to Combat Basics#Initiative while in it.