GameplayCharacter BuildingRacesUlthar

An intergalactic nomadic race primarily within the Frasia Collective Republic. Their culture prides itself of being engrossed within their fields of expertise and are commonly recruited by other societies for their talents.

Physiology

Ulthar are a very tall race on average recognized by their quadocular vision and signature slithering tail.

Quadocular

Ulthar possess 4 eyes which operate within cardinal pairs at a time allowing for their vision to grant them more awareness of their surroundings. +10 Skills#Perception and +10 to Wisdom ACs that involve awareness of one's surroundings.

Tall Stature

Ulthar are known for their height, making them extremely visible and easy to notice. -10 DS to your Detection TCs.

Savant Culture

Ulthar society practice a doctrine of its people possessing a base level of education and expertise, no matter their circumstance. +1 Attributes#Ingenuity

Slither Step

Due to their tail, Ulthar lack the ability to naturally install Leg Implants but fortunately, 4 eyes means 4 orifices for chrome. +6 IP.

  • +4 Eye Slots
  • +2 Arm Slots

Perks

The Ulthari Tribunal

The Ulthari Tribunal, is the primary fleet of the Ulthar where most Commerce and Law-making occurs. Due to its size and importance, it acts as a cultural hub for Ulthar across the galaxy who live in it as Spacers.

Slithering in Shadows

The Ulthar due to their decentralized population cannot rely on a simple standing army to protect themselves. Choosing to create the espionage focused Shadow Snakes, which consist of their most elite Soldiers.

Pride of the Tribe

Scholars are revered within Ulthar society, representing their dedication to their craft. Unfortunately this results in most Scholars degrading in field physical health.

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