Battery
Semi independent Rigger accompanied by a stationary, ranged attacker turret which offers high long ranged damage, sniping enemies from far away. Offers a mix of long range nuking and medium range skirmishing.
Arcane Emplacement
At 1st level, this Rigger has sculpted their Hollow into a high powered Totem due to their training as a Battery. This Totem focuses arcane power into powerful, long range artillery attacks at the cost of being immobile.
As a Battery, this Rigger has focused their combat style on mixing their frontlining with Totem attacks.
- Attunement
- Hollow Essences
- 1st Level: +2
- 2nd Level: +1
- Hollow Essences
- Totem
- This Minion can be spawned up to 2 tiles away for 1 AP.
- It can be despawned on your turn, putting it on a 2 Turn CD
- Arcane Schools
- Respawn
- Minion Stats
- Attributes#Grit = 6
- All Grit Skills = 10
- Attributes#Motorics = 9
- Skills#Acrobatics = 0
- Skills#Cunning = 0
- Skills#Perception = 30
- Skills#Dexterity = 20
- Attributes#Ingenuity = 13
- Skills#Academics = 0
- Other Skills = 20
- Attributes#Spirituality = 0
- Attributes#Charm = 0
- Immune to Displacement, Status Tokens#Bleed, and [Injuries].
- Attributes#Grit = 6
- Artillery Attacks ^cf0368
- Direct Shot
- Fires a cannon shot as a Ranged Attack for 1 AP.
- 90% Arcane dmg, 100% Pen
- 3-4/5 Range
- Fires a cannon shot as a Ranged Attack for 1 AP.
- Mortar Shot
- Fires an arcing cannon shot for 1 AP. Threaten all entities affected with an Evasion AC.
- Can arc over walls, not requiring LOS.
- 4-8/10 Range, Rigger must be within 4 tiles of the target.
- [TC] (40 + d20 + User Skills#Perception) DS vs Skills#Acrobatics
- F: Take 60% Arcane dmg, 100% Pen.
- S: Move 1 tile.
- Fires an arcing cannon shot for 1 AP. Threaten all entities affected with an Evasion AC.
- Direct Shot
- This Minion can be spawned up to 2 tiles away for 1 AP.
Resonant Artillery
At 3rd level, this Battery has configured their Totem to be able to imbue its shots with elemental power. Your Totem adds +2 tile range to its Bolt spells and Enchant now affects Artillery Attacks. Additionally, the Totem gains two 1st level spells from its Spellcasting#Arcane Schools and Hollow Spell, Shell Infusion. Additionally, grant your Hollow +2 Attribute Point and +12 Skill Points excluding Attributes#Spirituality and Attributes#Charm.
- Attunement
- Hollow Essences
- 2nd Level: +2
- Hollow Essences
- Spell: Shell Infusion
- A 1st level Hollow spell for 1 AP.
- Gain (2 + (2 * SU)) Status Tokens#Potent 5 and (2 + (2 * SU)) Status Tokens#Enchant (Type)
- Upon casting, choose Damage Type.
Shock and Awe
At 9th level, this Battery decided to improve their battle tactics, improving both their own skirmishing abilities and the Totem's attack power. Gain a Classes/Rigger/Overview#Combat Proficiency Upgrade and Hollow Spell, Mortar Surge.
- Attunement
- Tuned Shards
- 2nd Level: +1
- Hollow Essences
- 1st Level: +2
- Tuned Shards
- Artillery Attacks
- All Artillery Attacks benefit from Bolt based buffs.
- Spell: Mortar Surge ^686c95
- A 2nd level Hollow spell for 1 AP.
- After a 0 Status Tokens#Channel S, gain 1 Status Tokens#Resonance (1 + SU)
Mobile Artillery
At 13th level, this Battery has configured their Totem to allow limited movement, keeping the Totem in the fight. Your Totem gains (1:1) Steps and +2 tiles to non-Bolt Casting Range. Additionally, grant your Hollow +2 Attribute Point and +12 Skill Points excluding Attributes#Spirituality and Attributes#Charm.
- Attunement
- Hollow Essences
- 2nd Level: +2
- Hollow Essences
Arcane Shrapnel
At 17th level, this Battery has augmented the nature of their Totem's shots to allow better crowd control. Gain Hollow Spell, Arcane Shrapnel and a Classes/Rigger/Overview#Combat Proficiency Upgrade. Mortar Shot now only requires the Battery to be within 6 tiles.
- Attunement
- Tuned Shards
- 2nd Level: +1
- Hollow Essences
- 2nd Level: +1
- 3rd Level: +2
- Tuned Shards
- Spell: Arcane Shrapnel
- A 3rd level Hollow spell for 1 AP
- Boosts the abilities of Artillery Attacks for 2 turns.
Full Salvo
At MAX Level, your Synergy with your Totem has reached its apex. You move through the battlefield supported by a creeping barrage of death. The only thing your enemies will know is OBLITERATION. Gain Hollow Spell, True Bombardment.
- Spell: True Bombardment
- A 3rd level Hollow spell for 1 AP.
- Give the Totem +(1 + SU) AP next turn.