GameplayCharacter BuildingClassesRiggerArchetypesBattery

Semi independent Rigger accompanied by a stationary, ranged attacker turret which offers high long ranged damage, sniping enemies from far away. Offers a mix of long range nuking and medium range skirmishing.

Arcane Emplacement

At 1st level, this Rigger has sculpted their Hollow into a high powered Totem due to their training as a Battery. This Totem focuses arcane power into powerful, long range artillery attacks at the cost of being immobile.

As a Battery, this Rigger has focused their combat style on mixing their frontlining with Totem attacks.

Resonant Artillery

At 3rd level, this Battery has configured their Totem to be able to imbue its shots with elemental power. Your Totem adds +2 tile range to its Bolt spells and Enchant now affects Artillery Attacks. Additionally, the Totem gains two 1st level spells from its Spellcasting#Arcane Schools and Hollow Spell, Shell Infusion. Additionally, grant your Hollow +2 Attribute Point and +12 Skill Points excluding Attributes#Spirituality and Attributes#Charm.

Shock and Awe

At 9th level, this Battery decided to improve their battle tactics, improving both their own skirmishing abilities and the Totem's attack power. Gain a Classes/Rigger/Overview#Combat Proficiency Upgrade and Hollow Spell, Mortar Surge.

Mobile Artillery

At 13th level, this Battery has configured their Totem to allow limited movement, keeping the Totem in the fight. Your Totem gains (1:1) Steps and +2 tiles to non-Bolt Casting Range. Additionally, grant your Hollow +2 Attribute Point and +12 Skill Points excluding Attributes#Spirituality and Attributes#Charm.

Arcane Shrapnel

At 17th level, this Battery has augmented the nature of their Totem's shots to allow better crowd control. Gain Hollow Spell, Arcane Shrapnel and a Classes/Rigger/Overview#Combat Proficiency Upgrade. Mortar Shot now only requires the Battery to be within 6 tiles.

  • Attunement
  • Spell: Arcane Shrapnel
    • A 3rd level Hollow spell for 1 AP
    • Boosts the abilities of Artillery Attacks for 2 turns.
      • Direct Shot gains + (15% * SU) dmg and +(2 * (1 + SU)) Penetration.
      • Mortar Shot gains + (10% * SU) dmg and gains +(SU) radial tile AOE targeting.

Full Salvo

At MAX Level, your Synergy with your Totem has reached its apex. You move through the battlefield supported by a creeping barrage of death. The only thing your enemies will know is OBLITERATION. Gain Hollow Spell, True Bombardment.

  • Spell: True Bombardment
    • A 3rd level Hollow spell for 1 AP.
    • Give the Totem +(1 + SU) AP next turn.
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