GameplayCharacter BuildingClassesRiggerArchetypesConductor

Mostly independent Rigger with multiple potential Hollows that support them, extending spell effects and buff tokens. Offers a unique method of damage and support while allowing them to reach their full spellcasting potential.

The Orchestra

At 1st level, this Rigger has sculpted multiple Hollow aspects due their training as a Conductor. They possess two members of their Orchestra, a sustaining Chordes and an offensive Trompeta. All members of the Orchestra share Hollow Essences.

As a Conductor, they have chosen to build their combat style around themselves.

  • Attunement
  • The Orchestra
    • A troupe of familiars which assist you in spellcasting. Whenever required, they cast based off your Spellcasting#Arcanum.
    • Chordes
      • A supportive Hollow which can be placed on yourself or an ally within 4 tiles for 1 AP.
        • Spells are casted based off their placement target.
        • Chordes cannot cast debuff based spells.
      • While placed, allows Chordes to cast its Spells on the Orchestra's turn for 1 AP.
      • +2 Spells from its Spellcasting#Arcane Schools between 0-1st level for exclusively Chordes.
    • Trompeta
      • An offensive Hollow which can be placed on yourself or an ally within 4 tiles for 1 AP.
        • Spells are casted based off their placement target.
      • While placed, allows Trompeta to cast its Spells on the Orchestra's turn for 1 AP.
      • +1 Null Spell from its Spellcasting#Arcane Schools for exclusively Trompeta.
      • +1 1st level Spell from its Spellcasting#Arcane Schools for exclusively Trompeta.

New Symphony

At 3rd level, this Conductor has gained suitable experience with their Orchestra and has developed the means for a new symphony. Gain access to Symphonies.

  • Attunement
  • Symphony
    • Symphonies are a result of complete synergy between the Orchestra.
    • When a member of the Orchestra is used, gain +1 Movement Y
      • Y is equal to the number of Orchestra members alive - 1.
      • An Orchestra member that has already granted you Movement cannot do so twice.
        • If an Orchestra member that has already granted you Movement acts, trigger their Interrupt and grant them 2 Status Tokens#Stun.
      • Movement
        • X Movement Y
        • If X = Y, then trigger the Finale of the next Orchestra member when they act.
          • If this member has already acted, trigger their Interrupt instead.
          • When either a Finale or Interrupt is triggered, set Movement X to 0
  • The Orchestra
    • Chordes
      • Finale
      • Interrupt
        • If Chordes owner Health < 25% Max HP, Heal ((30% AT) + Movement Y * 2)
    • Trompeta
      • Finale
      • Interrupt
        • Auto Surge 1 for the next spell. (Triggers before action)

Woodwind Melody

At 9th level, this Conductor has sculpted a new member of the Orchestra, a Basoon, that focuses debuffs. Gain Orchestra Member, Basoon.

Drums of Power

At 13th level, this Conductor has sculpted their final member of the Orchestra, a powerful Percusso.

Complete Piece

At 17th level, this Conductor has gained all members of their orchestra and is fully prepared to make a brilliant and complete piece. Complete Piece allows Conductors to fuse 3 Hollow Essences of the same level into 1 Tuned Shard of the same level. Classes/Rigger/Features#Scavenged Essence can be used by Percusso; this action does not cause an Interrupt. Grant your Hollow +3 Attribute Point and +12 Skill Points excluding Attributes#Spirituality and Attributes#Charm. Additionally, gain a 5th level and a 6th level Spell from its Spellcasting#Arcane Schools.

Inclusive Orchestra

At MAX level, this Conductor has opened the gates of the Orchestra to more members. Let the glory of the Song be known by everyone. Units that Orchestra members are placed on become compatible targets for Full Harmony's swap.

Built with LogoFlowershow