GameplayCharacter BuildingClassesRiggerFeatures

Riggers, working in harmony with their Hollow, gain strength in the arcane and expertise in puppeteering. Turning the duo into a formidable force on the field.

Essence of Puppetry

At 1st level, this Rigger has trained in the practice of Hollow puppetry, learning how to lend their Attunements to their Hollows in the form of Essences which also have levels.

Hollows have their own separate turn which by base has 1 AP. Hollows with Health cannot be healed by entities other than their Rigger.

Hollows can also use General Mechanics#World Actions including General Mechanics#Arcana actions.

Riggers cast personal spells with Tuned Shards. ^354069

Hollows cast Spells with Hollow Essences, which Riggers can convert Tuned Shards into at a 1 to 2 ratio for 1 Maneuver on their turn. Essence Sets are based on Classes/Rigger/Overview#Hollow Sculpting. ^b0f42d

  • Attunement
    • Tuned Shards
      • 1st Level: +2
    • Hollow Essences
      • 1st Level: +2

Arcane Overclock

At 2nd level, this Rigger has taken experience from overclocking machinery to Overclock their Syntharc. Allows this Rigger to Surge spells.

Scavenged Essence

At 5th level, this Rigger has learned to harness residual arcane energy to gather Essence without costing their Tuned Shards. For 1 Maneuver, After a 1 Status Tokens#Channel M, generate 2 1st level Hollow Essences. [Encode]

Initial Spell Tuning

At 6th level, this Rigger has tuned their Syntharc in order to accommodate more spells. Choose a 0-1st level spell and two 2nd level spells from your Arcane Schools.

Resonance Field

At 7th level, this Rigger has learned a special method to convert spell structures and runes via a custom disruptor field from their Syntharc into protective Shields or Essence.

  • Attunement
  • Counter Spell: Resonance Field
    • 2nd level Personal spell.
    • Convert an incoming spell using a Resonance Field
      • Must be surged to absorb spells at least 2 levels higher.
        • Every extra level requires +1 Surge Level to work.
    • [AC] (50 + 15 * Spell Level) DS vs (Harness + (20 * SU))
      • S: Converts target spell into (4 + 3 * Spell Level) Shields.
    • [Cooldown] 2 Turn CD

Essence Fusion

At 11th level, this Rigger has learned how to manipulate the unique properties of Hollows. Due to this they have learned how to fuse Hollow Essences to gain stronger ones. Allows Riggers to fuse 2 Hollow Essences of the same level into a Hollow Essence one level higher, for 1 Maneuver on your turn. Choose two 3rd level spells from one of your Arcane Schools.

Essence Stockpile

At 14th level, this Rigger has bypassed their Syntharc's limitations; accessing higher level spell through their Hollow's Essences. Your Hollow gains a 4th level Spell from its Spellcasting#Arcane Schools and can copy 3 Catalyst Spells that are lower in level to their highest level base Hollow Essence.

Higher Spell Tuning

At 15th level, this Rigger has gained more experience with Spell Tuning, gaining more Spells and Tuned Shards. Gain two Null Spells and a 3rd Level Spell from your Classes/Rigger/Overview#Arcane Schools. Your Hollow gains a 5th level Spell from its Spellcasting#Arcane Schools.

  • Attunement

Two Halves, One Being

At 18th level, this Rigger and Hollow have been a symbiotic team for most of their journey. Being attuned to each other, the lines between Rigger and Hollow blur every day, for they have reached total harmony. There is no Master and Servant, only two parts of the self. Gain the Ability, Full Harmony.

  • Full Harmony ^1628d9
    • Enter a state of complete resonance with your Hollow for 4 Turns.
    • Both Rigger and Hollow gain access to the other's Spells and can cast using each other Attunement Shards.
      • Hollows casting with Tuned Shards will automatically Surge their spells by 2.
    • The two halves share Core Aspects#Auxiliary Health pools and can swap places for 1 Break. ^76fb53
    • [Cooldown] 3 Turns
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