Champion
Natural expansion of the archetypical Raider's abilities, focused on gaining buffs through good performances and Labours and manipulating both enemy and ally Core Aspects#Morale.
Gladiatorial Spirit
At 3rd level, this Raider has opted to pursue the path of a Champion, refining their Wrath into an instrument of glorious battle. Choose 2 Martial Arts with [Cooldowns] as Labours. Can be changed with a short rest.
Labours have +50% Turn CD. Labours can be instantly poised, upon triggering Glory. ^3a358c
- Glory ^c95e4c
- A reward for impressive actions.
- Usually triggered by Glory ACs, Save Skill is Skills#Performance.
- Glory ACs
- Downing an Enemy: (80 - (20 * Enemy Tier)) DS
- Landing a Critical: 90 DS
- Dealing direct Morale damage: 75 DS
- Glory ACs
- Upon triggering Glory:
- Restore 1 Labour
- Token Rewards:
- Choose 1 from:
- +4 Tenacity
- +2 Status Tokens#Brawn 2
- 2 Status Tokens#Sturdy +2
- Choose 1 from:
- Classes/Raider/Features#Primal Wrath Buffs
-
- Status Tokens#Energize (X - 1)
-
Mighty Leap
At 9th level, this Champion has chosen to refine their leaping technique to devastate enemy formations and shatter Morale. For 1 Ferocity, add a [TC] to your Classes/Raider/Features#Predator Leap which targets all entities adjacent to the target.
- [TC] ((2 * User Skills#Strength) + (15 * Ferocity Y)) DS vs Skills#Fortitude
- F:
- Status Tokens#Stagger 1
- Enemies take 50% Unarmed dmg and face a Mental AC.
- [TC] (20 + 2 * User Skills#Performance + d20) DS vs Skills#Dominance
- F: Lose 1 Morale
- [TC] (20 + 2 * User Skills#Performance + d20) DS vs Skills#Dominance
- F:
Star of the Show
At 9th level, this Champion has learned how to draw the attention to themselves; becoming the center of attention. For 1 Ferocity, face a Social AC.
- [AC] 85 DS vs ((User Skills#Performance) + (10 * Ferocity Y))
- Affects entities within 2 tiles.
- Allies gain 1 Core Aspects#Morale and 2 Status Tokens#Resilience 3
- Enemies gain 2 Status Tokens#Taunted 3
- Affects entities within 2 tiles.
Bombastic Entrance
At 13th level, this Champion has become a terrifying force on the battlefield, their Primal Wrath wreaking havoc upon their enemies with a powerful entrance. You can now consume X Ferocity before activating Classes/Raider/Features#Primal Wrath to increase Primal Wrath Y by 1 per Ferocity used. Additionally gain 1 Labour.
With Rage
At 17th level, this Champion has learned how to fuse their Wrath and Ferocity to enhance their explosive bursts of power. When Classes/Raider/Features#Primal Wrath is active, Ferocity +1. Additionally add +2 Ferocity on Short Rest.
The Show Must Go On
At MAX level, this Champion is a beacon of glory on the battlefield; every leap, every strike, every taunt, captures the attention of every one around them. Not even Status Tokens#Exhaustion will slow them down, the show must go on. Upon triggering Glory, you can now choose -2 Status Tokens#Exhaustion or -1 Fatigue as a Token Reward.