GameplayCharacter BuildingClassesRaiderArchetypesChampion

Natural expansion of the archetypical Raider's abilities, focused on gaining buffs through good performances and Labours and manipulating both enemy and ally Core Aspects#Morale.

Gladiatorial Spirit

At 3rd level, this Raider has opted to pursue the path of a Champion, refining their Wrath into an instrument of glorious battle. Choose 2 Martial Arts with [Cooldowns] as Labours. Can be changed with a short rest.

Labours have +50% Turn CD. Labours can be instantly poised, upon triggering Glory. ^3a358c

Mighty Leap

At 9th level, this Champion has chosen to refine their leaping technique to devastate enemy formations and shatter Morale. For 1 Ferocity, add a [TC] to your Classes/Raider/Features#Predator Leap which targets all entities adjacent to the target.

Star of the Show

At 9th level, this Champion has learned how to draw the attention to themselves; becoming the center of attention. For 1 Ferocity, face a Social AC.

Bombastic Entrance

At 13th level, this Champion has become a terrifying force on the battlefield, their Primal Wrath wreaking havoc upon their enemies with a powerful entrance. You can now consume X Ferocity before activating Classes/Raider/Features#Primal Wrath to increase Primal Wrath Y by 1 per Ferocity used. Additionally gain 1 Labour.

With Rage

At 17th level, this Champion has learned how to fuse their Wrath and Ferocity to enhance their explosive bursts of power. When Classes/Raider/Features#Primal Wrath is active, Ferocity +1. Additionally add +2 Ferocity on Short Rest.

The Show Must Go On

At MAX level, this Champion is a beacon of glory on the battlefield; every leap, every strike, every taunt, captures the attention of every one around them. Not even Status Tokens#Exhaustion will slow them down, the show must go on. Upon triggering Glory, you can now choose -2 Status Tokens#Exhaustion or -1 Fatigue as a Token Reward.

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