Reaver
Self damage focused unit focused on Sacrificing Tenacity or Core Aspects#HP in order to seize a quick decisive advantage over their rivals, at the cost of gaining Agony.
Ritual of Flesh
At 3rd level, this Raider has chosen to sacrifice their personal health to gain immense power, following the ways of a Reaver. Convert 33% of your Max HP into (1.2 * Core Aspects#HP Converted) Base Tenacity. Gain access to health consuming abilities known as Blood Rituals.
- Blood Rituals ^2c9c6c
- Abilities which consume Tenacity or Core Aspects#HP. The act of consuming these resources is known Sacrifice. ^044965
- All Blood Rituals perform calculations based of User Max Core Aspects#HP before being converted by #Ritual of Flesh into Tenacity.
- Usually, you can Sacrifice both Health Pools at the same time, to spread the burden between both resources.
- Sacrificing HP grants an equivalent amount of Agony. In exchange, the ability will be stronger.
- Agony ^36469a
- Unique Core Aspects#Auxiliary Health pool.
- Reduces your Max HP for each point.
- Does not affect calculations, merely prevents HP from exceeding (Max Core Aspects#HP - Agony).
- Removed on Short Rest.
- Hemo Inferno
- For 1 AP, Sacrifice equal to 10% Max Core Aspects#HP to unleash a stream of burning blood in an area up to 3 Range, with 1 Weapon Templates#Spread 0, threatening all within with an Evasion AC.
- [TC] (35 + User Skills#Dominance + Core Aspects#HP Sacrificed) DS vs Skills#Acrobatics.
- F:
- (Tenacity + Core Aspects#HP * 1.5) Fire dmg
- (4 + 10% of Max HP) Pen
- 2 Status Tokens#Burn (1 + 5% of Max HP)
- (Tenacity + Core Aspects#HP * 1.5) Fire dmg
- F:
- [TC] (35 + User Skills#Dominance + Core Aspects#HP Sacrificed) DS vs Skills#Acrobatics.
- For 1 AP, Sacrifice equal to 10% Max Core Aspects#HP to unleash a stream of burning blood in an area up to 3 Range, with 1 Weapon Templates#Spread 0, threatening all within with an Evasion AC.
- Blood Wall
- Break
- For 1 Break and a Sacrifice equal to 15% Max Core Aspects#HP, conjure a wall of crystallized blood, against Ranged Bursts and Spells with Physical ACs.
- Blood Wall has (Tenacity * 1.5 + Core Aspects#HP * 2.5) HP
- Blood Wall absorbs damage from the attack before it hits you.
- If Blood Wall fully blocks the attack, all incoming debuffs are not applied.
- Abilities which consume Tenacity or Core Aspects#HP. The act of consuming these resources is known Sacrifice. ^044965
- Classes/Raider/Features#Primal Wrath Buffs
- Status Tokens#Harmony (X - 1)
- Status Tokens#Potent (10- X)
Hemocetamol
At 9th level, this Reaver has learned how to dampen their pain with the blood of their enemies. Triggering Classes/Raider/Features#Bloody Exit also removes (20% of Max Core Aspects#HP) Agony.
- Blood Rituals
- All Blood Rituals are treated as Ferocious Actions.
- Soothing Red
- For 1 AP, Sacrifice equal to 20% Max Core Aspects#HP, to bolster your mental state using a Ritual. Gain 1 Morale and face two Mental ACs.
- [AC] 100 DS vs (User Skills#Dominance + Core Aspects#HP Sacrificed)
- Gain 2 Status Tokens#Resilience 3
- [AC] 110 DS vs (User Skills#Dominance + Core Aspects#HP Sacrificed)
- [AC] 100 DS vs (User Skills#Dominance + Core Aspects#HP Sacrificed)
- For 1 AP, Sacrifice equal to 20% Max Core Aspects#HP, to bolster your mental state using a Ritual. Gain 1 Morale and face two Mental ACs.
Will to Live
At 9th level, this Reaver has learned to channel their Ferocious Spirit to keep them in the fight and gain more flesh to sacrifice. For 1 Ferocity, gain (15% of Max Core Aspects#HP * Ferocity Y) Core Aspects#HP. [Cooldown] 3 Turn.
Vampiric Traditions
At 13th level, this Reaver has discovered a new way to circumvent the weakness of Agony, by siphoning power from the enemy. Additionally, their Blood Rituals have increased in power.
- Blood Rituals
- You can now choose to increase the amount of Health Sacrificed by +10%
- Martial Art: Vampiric Feast
- Grapple, into a bloodsucking attack.
- 1: 30% Unarmed Pierce dmg, Head Hit
- Remove (10% of Max Core Aspects#HP) Agony, Threaten with a Fortitude AC
- [TC] (35 + User Skills#Strength + d20) DS vs Skills#Fortitude
- F:
- 1: 50% Unarmed Pierce dmg, Head Hit
- Consume all Target Bleed to gain +(X Status Tokens#Bleed * Status Tokens#Bleed Y) * 10% extra damage. (Caps at 200%)
- Remove (10% of Max Core Aspects#HP) Agony
- 1: 50% Unarmed Pierce dmg, Head Hit
- F:
- 1: 30% Unarmed Pierce dmg, Head Hit
- [Poise Only]
- [Poise Condition] 2 Status Tokens#Poise
- Grapple, into a bloodsucking attack.
- Classes/Raider/Features#Primal Wrath Buffs
- -(X * 5% of Max Core Aspects#HP) Agony per turn
Painter of Blood
At 17th level, this Reaver has become a master of Blood Rituals able to harness the ideal Ritual for the situation, an artist who paints with blood.
- Blood Rituals
- Transfusion
- For 1 AP, Sacrifice equal to 15% Max Core Aspects#HP to heal an ally within 2 tiles for (Tenacity * 1.5 + Core Aspects#HP * 2.5) HP.
- Lacerate
- For 1 AP, Sacrifice equal to 15% Max Core Aspects#HP to launch a spinning blood wave as a ranged attack at an enemy within 5 tiles.
- (Tenacity * 1.5 + Core Aspects#HP * 2.5) Slash dmg
- (4 + 15% of Max Core Aspects#HP) Pen
- (Tenacity * 1.5 + Core Aspects#HP * 2.5) Slash dmg
- For 1 AP, Sacrifice equal to 15% Max Core Aspects#HP to launch a spinning blood wave as a ranged attack at an enemy within 5 tiles.
- Transfusion
Blood Drain
At MAX level, this Reaver has become a true hemomancer, accepting their entire being as a fuel for their battles. In order to triumph over all foes, a true Reaver, will sacrifice everything. Gain Blood Ritual, Blood Drain.
- Blood Rituals
- Blood Drain
- Enter a enhanced state. At the start of every turn, Sacrifice equal to 15% Max Core Aspects#HP.
- While in this state,
- Ferocity +2
- Status Tokens#Resilience 2
- All other Blood Rituals have their Sacrifice effects increased by 50%
- You cannot die while you have Tenacity.
- You can exit the form after 1 turn.
- Blood Drain