Features
Over the course of their career, Guardians become unmovable walls and unstoppable objects, leverage their raw strength and heavy weaponry to overcome all.
Fearmonger
At 1st level, this Guardian has the natural instinct towards intimidating others due to the mentality being a Guardian requires. +20 to Skills#Intimidation through General Mechanics#Speech.
Bulldoze
At 1st level, this Guardian can power through line of fire by relying on sheer Grit. For 1 AP, Charge 3 tiles forward. [Cooldown] 3 Turns.
If your destination has an entity, you can attack them with an [Unstoppable] Basic Melee Attack and face a Resist AC if hit.
- [TC] (40 + 150% User Skills#Strength) DS vs Fortitude
- F:
- Target is pushed back 1 tile.
- Inflicts Status Tokens#Down.
- S: Target is not moved, User stands in front of them
- F:
If #Bulldoze triggers Overwatch and you are hit, face a Mental AC. ^104019
- [AC] (50 + % of Max Core Aspects#HP lost, doubled if Crit) DS vs Skills#Dominance
- F: Stop Movement.
- S: Bulldoze is not interrupted.
For 3 Status Tokens#Instinct, you can instantly refresh the [Cooldown] of this skill.
Trenchman's Instinct
At 1st level, this Guardian has been trained to understand the "in and outs" of Trench Warfare. As such, their battle instinct takes a unique form. Gain access to Guardian Stimuli.
- Guardian Stimuli
- Grants Status Tokens#Instinct upon condition being triggered.
- +3 Status Tokens#Instinct every (20% Max Core Aspects#HP) HP lost.
- +1 Status Tokens#Instinct upon inflicting Status Tokens#Suppression, Status Tokens#Down, negative Status Tokens#Accuracy or any negative Status Tokens#Internal Tokens.
- This effect can only activate for 1 action per turn.
- +2 Status Tokens#Instinct upon ally being Maimed (Hurt equal to 50% Max Core Aspects#HP) or downed.
- Grants Status Tokens#Instinct upon condition being triggered.
Unyielding Presence
At 2nd level, this Guardian has learned how to effectively draw attention away from their allies, taking the damage they can't. For 1 AP, Threaten all enemies within 4 tiles with a Mental AC. [Cooldown] 1 Turn
- [TC] (30 + 150% User Skills#Intimidation + d20) DS vs Skills#Dominance
- F:
- Inflict 2 Status Tokens#Taunted 5
- User can consume 1 Status Tokens#Instinct to inflict an extra +1 Status Tokens#Taunted
- F:
Iron Skin
At 5th level, this Guardian has recognised a significant need for technological Implants. Gain +4 IP and +2 Overclocks. Additionally, from now on you gain +1 Armor for every 4 IP used by Implants.
Body Block
At 6th level, this Guardian has learnt to prioritise keep their allies up and battle ready, dashing in the way of harm. For 1 Break, gain 2 Status Tokens#Sturdy 3 and dash in front of an ally or an attack targeting an ally within 2 tiles. [Cooldown] 2 Turns, 1 Status Tokens#Instinct, you can instantly refresh the [Cooldown] of this skill.
Superior Charge
At 7th level, this Guardian has called back to their Trench Warfare training, and has refined their charging technique to maximise effectiveness. Instantly refreshing #Bulldoze now only costs 2 Status Tokens#Instinct, #Bulldoze now can charge through Low Cover after passing a Power AC.
- [AC] (70 + 30 * Objects Charged Through) DS vs Skills#Strength
- F: Stop Movement.
- S: Bulldoze is not interrupted, Cover is destroyed.
Glory Kill
At 11th level, this Guardian understands that the battlefield is ruled by the side with the highest Morale, undertaking the burden of enacting ruthless brutality to ensure victory. For 3 Status Tokens#Instinct and 1 Maneuver, threaten a target under 20% of their Max Core Aspects#HP within 2 tiles with a Mental AC.
- [TC] (10 + 200% User Skills#Intimidation + d20) DS vs Skills#Dominance
- F:
- Execute that enemy, instantly downing them.
- Their Core Aspects#HP is set to -30% of their Max Core Aspects#HP.
- This will trigger a Brutalize no matter what.
- If target is a Boss, deal dmg equal to 10% of their Max Core Aspects#HP.
- Gain 2 Status Tokens#Instinct. Additionally, gain +4 IP and +2 Overclocks.
- Execute that enemy, instantly downing them.
- F:
Heavy Weapons Unit
At 14th level, this Guardian has constantly lugged around heavy weights, some of them to heavy for them at the time. But they learned to bear the load all the same. Weapon Templates#2H weapons can be wielded in one hand, but not dual wielded together. If wielded with one hand, Weapon Weight is doubled. Gain new Guardian Stimuli.
- Guardian Stimuli
- +2 Status Tokens#Instinct upon triggering a Brutalize.
- Gain Status Tokens#Instinct upon downing multiple enemies within a single turn.
- +2 Status Tokens#Instinct per enemy.
Soldier of Stone
At 15th level, this Guardian has mastered the true essence of Trench Warfare, maintaining absolute efficiency in movement. Be still, only to pounce the next moment. If your turn ends and you have not moved, gain +1 AP and +1 Maneuver next turn. Additionally, gain +4 IP and +2 Overclocks.
The True Tank
At 18th level, this Guardian has become an unbreakable wall upon which foes arrive to shatter themselves upon. Bullets, Blades and Bombs has assaulted them, none kept them down. What limits are left for their durability? Artillery? Anti-Tank? A Nuke? Go on. Stand under an orbital bombardment. AND LIVE. For 3 Status Tokens#Instinct, reduce the total damage of an attack to be equal to 40% Max Core Aspects#HP, as a reaction. If the attack is a projectile, it will be stopped.