GameplayCharacter BuildingClassesGuardianFeatures

Over the course of their career, Guardians become unmovable walls and unstoppable objects, leverage their raw strength and heavy weaponry to overcome all.

Fearmonger

At 1st level, this Guardian has the natural instinct towards intimidating others due to the mentality being a Guardian requires. +20 to Skills#Intimidation through General Mechanics#Speech.

Bulldoze

At 1st level, this Guardian can power through line of fire by relying on sheer Grit. For 1 AP, Charge 3 tiles forward. [Cooldown] 3 Turns.

If your destination has an entity, you can attack them with an [Unstoppable] Basic Melee Attack and face a Resist AC if hit.

If #Bulldoze triggers Overwatch and you are hit, face a Mental AC. ^104019

For 3 Status Tokens#Instinct, you can instantly refresh the [Cooldown] of this skill.

Trenchman's Instinct

At 1st level, this Guardian has been trained to understand the "in and outs" of Trench Warfare. As such, their battle instinct takes a unique form. Gain access to Guardian Stimuli.

Unyielding Presence

At 2nd level, this Guardian has learned how to effectively draw attention away from their allies, taking the damage they can't. For 1 AP, Threaten all enemies within 4 tiles with a Mental AC. [Cooldown] 1 Turn

Iron Skin

At 5th level, this Guardian has recognised a significant need for technological Implants. Gain +4 IP and +2 Overclocks. Additionally, from now on you gain +1 Armor for every 4 IP used by Implants.

Body Block

At 6th level, this Guardian has learnt to prioritise keep their allies up and battle ready, dashing in the way of harm. For 1 Break, gain 2 Status Tokens#Sturdy 3 and dash in front of an ally or an attack targeting an ally within 2 tiles. [Cooldown] 2 Turns, 1 Status Tokens#Instinct, you can instantly refresh the [Cooldown] of this skill.

Superior Charge

At 7th level, this Guardian has called back to their Trench Warfare training, and has refined their charging technique to maximise effectiveness. Instantly refreshing #Bulldoze now only costs 2 Status Tokens#Instinct, #Bulldoze now can charge through Low Cover after passing a Power AC.

  • [AC] (70 + 30 * Objects Charged Through) DS vs Skills#Strength
    • F: Stop Movement.
    • S: Bulldoze is not interrupted, Cover is destroyed.

Glory Kill

At 11th level, this Guardian understands that the battlefield is ruled by the side with the highest Morale, undertaking the burden of enacting ruthless brutality to ensure victory. For 3 Status Tokens#Instinct and 1 Maneuver, threaten a target under 20% of their Max Core Aspects#HP within 2 tiles with a Mental AC.

Heavy Weapons Unit

At 14th level, this Guardian has constantly lugged around heavy weights, some of them to heavy for them at the time. But they learned to bear the load all the same. Weapon Templates#2H weapons can be wielded in one hand, but not dual wielded together. If wielded with one hand, Weapon Weight is doubled. Gain new Guardian Stimuli.

Soldier of Stone

At 15th level, this Guardian has mastered the true essence of Trench Warfare, maintaining absolute efficiency in movement. Be still, only to pounce the next moment. If your turn ends and you have not moved, gain +1 AP and +1 Maneuver next turn. Additionally, gain +4 IP and +2 Overclocks.

The True Tank

At 18th level, this Guardian has become an unbreakable wall upon which foes arrive to shatter themselves upon. Bullets, Blades and Bombs has assaulted them, none kept them down. What limits are left for their durability? Artillery? Anti-Tank? A Nuke? Go on. Stand under an orbital bombardment. AND LIVE. For 3 Status Tokens#Instinct, reduce the total damage of an attack to be equal to 40% Max Core Aspects#HP, as a reaction. If the attack is a projectile, it will be stopped.

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