GameplayCharacter BuildingClassesSentinelArchetypesCommando

Ranger attacker built around traps and explosives, in order to limit enemy advances and disrupt enemy formations. Offers good AoE options and anti armor tools, being useful on offense and defense.

Logistics Terror

At 3rd level, this Sentinel has chosen to specialize as a Commando, learning the basics of sabotage operations and demolitions tools. Gain +1 Support Tools#Ordinance Tools and change your Classes/Sentinel/Overview#Support Proficiency Upgrade to (+1 Support Tools#Ordinance Tools or Proficiencies#Engineering Tools).

Resourceful

At 3rd level, this Sentinel has learned how to produce Jury-Rigged Explosives from scraps being able to sabotage regardless of logistics. During Short Rests, craft 2 Jury-Rigged Items, Learn Jury-Rigged Grenades.

Additionally, Commandos have special bandoliers which can store up to 3 Weight worth of explosives, taking the load off the user. ^1ed2b3

  • Jury-Rigged Grenades

Demolitions Set

At 9th level, this Commando through continuous tinkering and experimentation has learned how to create more traps and utility. Adds more Jury Rigged traps and allow an extra (1 per 10 Skills#Engineering) tools to made during Short Rests.

  • Jury Rigged Items
    • Tether Trap
      • Within 2 tiles, mark a 1x3 space with a trap. Said trap will only be active the next turn.
      • If an enemy enters the space they will face a Resist AC.
      • Rank is ((Skills#Engineering - 25)/10)
      • [TC] (60 + 20 * Rank) DS vs Skills#Fortitude
    • Scrap Shell
      • Ammo for Grenade and Rocket Launchers.
      • Rank is ((Skills#Engineering - 30)/10)
      • 6 + (2 * Rank) Fire dmg, 12 + (2 * Rank) Penetration
      • 0.5 Weight

Going Rambo

At 13th level, this Commando has refined their reloading finesse to assist them in raising hell. Remove the cooldown of Classes/Sentinel/Features#Muscle Memory and buff the power of Classes/Sentinel/Features#At The Ready. Also increase the capacity of your Bandolier by +3 Rig Weight.

Fireworks

At 17th level, this Commando has embraced the chaos of war. In order to keep the show going, (and to keep their logistics intact), they have learned to make their Jury Rigged tools under pressure ….and fire. For 4 Status Tokens#Instinct, craft 2 Jury Rigged Items during battle as a free action.

Mobile Maelstrom

At MAX level, this Commando needs more tools, more ordinance, MORE FIREPOWER. In order to remedy this clearly vital problem, and totally not complete overkill of an endeavour, they've strapped an artillery piece to their backs. Now… LIGHT THEM UP. Gain a customisable high power Ordinance tool.

  • Instrument of War
    • Costs 6 Status Tokens#Instinct and 2 AP to use.
    • Field Gun
      • Can arc over walls, not requiring LOS.
      • 8 Range,
      • Fire an artillery shell, threatening all entities affected with an Evasion AC.
      • Ammo: Shells
    • Anti-Material Rifle
      • 3-8/12 Range, Attacks as a Ranged Attack
      • Ammo: Non- HE Shells, Ur
    • Superior Mortar
      • Can arc over walls, not requiring LOS.
      • 6 Range,
      • Launch a salvo, threatening all entities affected with an Evasion AC.
      • Can launch up to 3 grenades at 3 targets.
      • Ammo: Grenades
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