GameplayCharacter BuildingClassesSentinelArchetypesArbiter

A malleable unit centered around the flexibility of Implants, focusing on attuning themselves to gain an incredible amount of them. Focused on gaining IPs and Overclocks to boost themselves beyond their limits.

Pre-Mature Augmentations

At 3rd level, this Sentinel has chosen to specialize as an Arbiter, taking Augmentations before typically advised for Sentinels. Gain +8 IP and +2 Overclocks.

Implant Synergy

At 3rd level, this Sentinel has practiced mixing their Implants into their combat tactics.

Integration Therapy

At 9th level, meditation and physical therapy has allowed this Arbiter, to better handle the stress of Overclocking. Classes/Sentinel/Features#Cortisol Management now grants an extra Overclock and additionally, gain +6 IP.

Total Overclock

At 13th level, this Arbiter has figured out how to run multiple Overclocks concurrently, sacrificing their wellbeing for sheer power. Gain +8 IP, +2 Overclocks and the Ability: Total Overclock.

Autonomous Chrome

At 17th level, this Arbiter has become so accustomed to their implants that using it becomes second nature. You can now use Overclocks to use an Implant for as a free action.

War Machine

At MAX level, this Arbiter is a walking experiment. Most of their body has probably been augmented and even their first Implants have been replaced. They are an ever-evolving War Machine and will know no limits. #Total Overclock now grants +2 Machine Rage and increases skill gains from implants by +5. Additionally, gain +10 IP and +6 Overclocks.

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