Overview
**Mercenaries, ex-soldiers or those otherwise trained in firearms and general military tactics.
Sentinels have an array of self and team utility options which over time they choose to specialize in. Their selection of firearms give them incredible potential in possible roles on a team, from frontline buff specialist, to a long range sharpshooter.
While Sentinels have high potential versatility, they must specialize to hold a strong presence on a team.
Starting Kit
Gear
- Ceramic Vest, Leather Greaves
- Choose: 1 Marksman, Assault or Suppressor Firearm from Weapon Templates
- Gain Ammo equal to 10 Magazines for your weapon.
- Choose between: 3 Frag Grenade or Medical Kit.
- 10 Credits
- Choose Between: 45 Credits or Erosn HUD
Talents
- Choose between: +2 in Proficiencies#Marksman,Proficiencies#Assault or Proficiencies#Suppressor.
- +1 Proficiencies#Medical Tools
- +5 Skills#Dexterity and Skills#Perception
- +4 Core Aspects#HP
- Choose 3 from: +2 Skills#Fitness, +4 Skills#Engineering , +2 Skills#Persuasion, +2 Skills#Medical, +4 Skills#Performance, +2 Skills#Fortitude
- (2:2) Steps
Level Ups
Combat Proficiency Upgrade
- Choose between: +1 in Proficiencies#Marksman, Proficiencies#Assault or Proficiencies#Suppressor.
Minor Combat Proficiency Upgrade
- Choose between: +1 Proficiencies#Sidearms or +1 Proficiencies#Backup Melees
Support Proficiency Upgrade
Primary Skill Upgrade
- 5 Skill Points
- Skill Bonuses: +2 Skills#Dexterity, +2 Skills#Acrobatics, +3 Skills#Perception and +3 Skills#Medical
Secondary Skill Upgrade
- 6 Skill Points excluding Skills from PSU
- Skill Bonuses: +2 Skills#Fitness, +3 Skills#Engineering , +2 Skills#Persuasion, +3 Skills#Performance, +2 Skills#Wisdom
Attribute Upgrade
Unit Specialization
- Unit Specializations represent the gradual equipment and tactical expertise that Sentinels choose to focus on.
- Gain Features from your Unit Specialization archetype of that level.