Sinner
Whisperers who are skilled in subverting the will of the Pact and tricking their Wraith into giving them rewards and boons through Wagers.
Deception
At 1st level, this Whisperer has chosen the path of a Sinner; deciding to trick their Wraith for their own benefit to gain more power and subvert their vows, embodying the spirit of deception. Your Harness Skill is now Skills#Cunning.
Gain access to Wagers.
- Wagers ^945341
- A selection of calculated bets, which impose a challenge on the user.
- Wagers are free actions.
- One Wager can be active at once.
- Wagers cost at least 1 Confession.
- Depending on the outcome, they may gain a boon or penalty.
- Potency of conditions, boons or penalties may change based on circumstance.
- e.g. Using hit call on a low HP enemy.
- Hit Call
- Choose an enemy within 7 tiles.
- If that enemy is downed within the negotiated timeframe, gain up to 3 Status Tokens#Resonance 2 and gain up to 2 Confessions.
- If this condition fails, gain 1 Status Tokens#Resonance -1 and lose 1 Confession.
- If that enemy is downed within the negotiated timeframe, gain up to 3 Status Tokens#Resonance 2 and gain up to 2 Confessions.
- [Cooldown] 2 Turns
- Choose an enemy within 7 tiles.
- A selection of calculated bets, which impose a challenge on the user.
The Negotiator
At 3rd level, this Sinner has begun to understand how to manipulate their Pact in spite of their Wraith, even negotiating themselves out of being Severed from their Pact. Whenever this Sinner may be Severed from their Pact, they can enter Debt.
- Debt
- A final gambit to escape penance.
- Gain Status Tokens#Dim 1 while active.
- You must reach your max Confessions in order to exit Debt.
- If you cannot reach fulfil this condition by the next Camping#Long Rest, you will be locked from your Tenet and all but one Rite.
- A final gambit to escape penance.
- Wagers
- Show Off
- Cast a Spell with a [TC], using a Attributes#Spirituality skill.
- If the spell lands, gain up to 3 Status Tokens#Pneuma 2
- If this condition fails, gain up to 2 Status Tokens#Pneuma -1 and lose 1 Confession.
- [Cooldown] 2 Turns
- Cast a Spell with a [TC], using a Attributes#Spirituality skill.
- Persevere
- As a Reaction for 1 Break, before facing a enemy's [TC], take a Score Penalty up to -30.
- If you pass the TC, gain (Score Penalty/10) Status Tokens#Immuno and gain up to 2 Confessions.
- If you fail the TC, gain Status Tokens#Sturdy -2 for the duration of the attack and lose 1 Confession.
- [Cooldown] 2 Turns
- As a Reaction for 1 Break, before facing a enemy's [TC], take a Score Penalty up to -30.
- Show Off
Spiritual Lawyer
At 9th level, this Sinner has taken some teachings from lawyers and bureaucratic fields, learning how to manipulate the Virtues and Confessions system. You can now convert 1 Confession to 2 Virtues and use Virtues to start Wagers. Additionally, learn two 2nd - 3rd level spells from your Classes/Whisperer/Overview#Arcane Schools.
- Attunement
- Max Confessions: +1
Hidden Loophole
At 13th level, this Sinner has snuck in some additional conditions into their Pact, gaining access to more potential abilities, cheating the system to gain more Rites. Adopt 2 Tenets#Rites and gain a Wager.
- Wagers
- Marked for Death ^2d0d59
- Lock yourself out of all Tenets#Rites but 1 and gain 1 Status Tokens#Marked 8 until the end of next turn.
- If you are not in Status Tokens#Fading at the end of next turn, gain 2 Confessions.
- [Cooldown] 4 Turns
- Lock yourself out of all Tenets#Rites but 1 and gain 1 Status Tokens#Marked 8 until the end of next turn.
- Marked for Death ^2d0d59
Mystic Bureaucracy
At 17th level, this Sinner is has set a trap for their Wraith within the Pact, hidden clauses and double meanings, machinations ready to be sprung. Upgrade 2 Tenets#Rites all the way to Rank 3 and gain a Wager.
- Wagers
- Friendly Bet
- As a Reaction for 1 Break, whenever an ally faces a Clash or a [TC], you can bet on the outcome with your Wraith.
- If they succeed, you gain 1 Status Tokens#Resilience 4 and gain 2 Confessions.
- You cannot influence the outcome via Reactions.
- If they fail, you gain 1 Status Tokens#Resilience -3 and lose 1 Confession.
- If they succeed, you gain 1 Status Tokens#Resilience 4 and gain 2 Confessions.
- [Cooldown] 3 Turns
- As a Reaction for 1 Break, whenever an ally faces a Clash or a [TC], you can bet on the outcome with your Wraith.
- Friendly Bet
Arcane Trickster
At MAX level, this Sinner has great mastery over manipulating Clauses, Rites, Virtues and Confessions. Every interaction with their Wraith, is not a bond between souls but a business deal; tolerating the other as long they benefit them more than cursing them. They have grown into a true Arcane Trickster.
- You no longer have a limit on the number of active Wagers.
- With an ally's consent you can have 1 Wager placed on them, giving them any Generic Status Tokens and granting all Confessions to you.
- This excludes Marked For Death.
- With an ally's consent you can have 1 Wager placed on them, giving them any Generic Status Tokens and granting all Confessions to you.
- +15 on deception based Social ACs during Classes/Whisperer/Features#Spirit Contact or Classes/Whisperer/Features#Arcane Loans.
- You can now request Rite Upgrades using Classes/Whisperer/Features#Arcane Loans.