GameplayCharacter BuildingClassesWhispererOverview

People capable of ‘whispering’ to spirits and making contracts with them. Whisperers are spellcasters capable of making a pact with a variety of spirits types.

Their core Features are dependent on the Tenets chosen, which means Whisperers have the most variation of any class. Tenets determine the rules they must follow in order to either gain boons called Virtues or else, face curses which they can avoid using Confessions.

Whisperers cast with either Skills#Mysticism, Skills#Persuasion or Skills#Cunning depending on Archetype.

Starting Kit

Gear

  • Civilian Jeans, Civilian Jacket
  • Scrying Orb or Spirit Totem
  • 3 Spell Scrolls +1: Blank
    • Choose a 1st level spell to imbue into each scroll.
  • 40 Credits
  • Spirit Anchor

Talents

Arcane Schools

This Class' Arcane Schools are determined by their Tenets.

Level Ups

Combat Proficiency Upgrade

Minor Combat Proficiency Upgrade

Support Proficiency Upgrade

Primary Skill Upgrade

Secondary Skill Upgrade

Attribute Upgrade

Pact Amendment

  • Pact Amendments represent a Whisperer gaining enough experience to exert some control over their Pact. Amendments allow Whisperers to manipulate their Pacts to their advantage.
  • Gain Features from your Pact Amendment Archetype of that level.

Growth Boons

Built with LogoFlowershow