GameplayCharacter BuildingClassesSorcererArchetypesEvoker

A spellcaster focused on versatility, being able to create multiple Ingrained Spells to suit their needs, even being able to rewrite them during combat. As such, they can fulfil support or damage roles on the fly, granting immense flexibility.

Modular Spellcasting

At 3rd level, this Sorcerer has chosen the path of the Evoker, refining their Leylines for better Arcanum Manipulation, to be more suited to freestyle their spells.

Gain access to Spell Shifts, allowing Evokers to reshape Ingrained Spells during combat.

Additionally, Gain a 1st Level Ingrained Spell which has 8 base SI and more Spell Components. 

  • Attunement
  • Convergence
    • Directly targets an enemy with an spell via an AC. Enemies can avoid it using the associated Deterrence, which is based on school.
    • [TC] (20 + d20 + User Harness + 15 * SU) DS vs Enemy Deterrence.
      • F: Trigger the spell effect.
    • Form, -7 SI
      • Explosive Incompatible
      • Strengthen/Weaken: +/- 1 Power per rank
      • Potency: +10 base Spell DS per rank
    • Augment Effects
      • Compatible: Conjuration, Manipulation, Psychomancy, Restoration
        • Conjuration’s Deterrence is Skills#Acrobatics,
          • Element Blast: (60 + (20 * Power))% Element dmg, 80% Pen
        • Manipulation’s Deterrence is Skills#Fortitude
          • Crush: (40 + (20 * Power))% True dmg, 100% Pen
        • Psychomancy’s Deterrence is Skills#Dominance, -3 SI
          • Debilitate: Remove (1 + Power) Positive standard Mental Token.
        • Restoration has no TC, -2 SI
  • Manipulation Augment
  • Tarot Cards

Rune Sponge

At 9th level, this Sorcerer has developed their Leylines to accommodate more inscriptions. Add another Synchronized Spell and gain a 3rd Level Ingrained Spell with 12 base SI.

  • Attunement
  • Tarot Cards
    • Imprint - Card Action
      • Store a Spell as a Card for 1 Maneuver and put it into your Discard Pile. The Spell Card can played for 2 Plays.
        • Spell Cards have their corresponded Spell played instantly, if Casting is allowed and you have the appropriate Attunements.
        • You are locked out of using a stored spell while all copies are not within the Graveyard.

Expanded Power

At 13th level, this Sorcerer has slowly grown accustomed to creating Ingrained Spells. Learn a 5th Level Ingrained Spell with 16 base SI and gain Spell Component, Burst.

Limit Break

At 17th level, this Sorcerer uses their experience from Evoking to force the expansion of their Leylines.

Sorcerer Supreme

At MAX level, You have reached the pinnacle of Evoking; someone of your abilities shouldn't held back by pre-existing Ultimate Spells. Gain a 7th Level Ingrained Spell which has a base of 24 SI as your Supreme Sorcery which is automatically Surged by 2. Your Classes/Sorcerer/Features#Sorcerer’s Domain can also be chosen as your Supreme Sorcery.

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