Evoker
A spellcaster focused on versatility, being able to create multiple Ingrained Spells to suit their needs, even being able to rewrite them during combat. As such, they can fulfil support or damage roles on the fly, granting immense flexibility.
Modular Spellcasting
At 3rd level, this Sorcerer has chosen the path of the Evoker, refining their Leylines for better Arcanum Manipulation, to be more suited to freestyle their spells.
Gain access to Spell Shifts, allowing Evokers to reshape Ingrained Spells during combat.
Additionally, Gain a 1st Level Ingrained Spell which has 8 base SI and more Spell Components.
- Attunement
- Innate Shards: +2
- Spell Shifts: 2
- Convergence
- Directly targets an enemy with an spell via an AC. Enemies can avoid it using the associated Deterrence, which is based on school.
- [TC] (20 + d20 + User Harness + 15 * SU) DS vs Enemy Deterrence.
- F: Trigger the spell effect.
- Form, -7 SI
- Explosive Incompatible
- Strengthen/Weaken: +/- 1 Power per rank
- Potency: +10 base Spell DS per rank
- Augment Effects
- Compatible: Conjuration, Manipulation, Psychomancy, Restoration
- Conjuration’s Deterrence is Skills#Acrobatics,
- Element Blast: (60 + (20 * Power))% Element dmg, 80% Pen
- Manipulation’s Deterrence is Skills#Fortitude
- Crush: (40 + (20 * Power))% True dmg, 100% Pen
- Psychomancy’s Deterrence is Skills#Dominance, -3 SI
- Debilitate: Remove (1 + Power) Positive standard Mental Token.
- Restoration has no TC, -2 SI
- Mend: Heal (50 + (15 * Power)% AT) Core Aspects#HP
- Conjuration’s Deterrence is Skills#Acrobatics,
- Compatible: Conjuration, Manipulation, Psychomancy, Restoration
- Manipulation Augment
- Force: +(20 + SU)% True dmg
- Bolt Incompatible
- [TC] (20 + d20 + User Harness + 15 * SU) DS vs Skills#Fortitude.
- F: Pushes enemy back by 1 tile
- Force: +(20 + SU)% True dmg
- Tarot Cards
- Hermit
- Banish 2, then gain 1 Spell Shift.
- Add 1 copy of this card to your Deck.
- Transmute - Card Action
- For 1 Maneuver, Banish 2 for 1 Status Tokens#Resonance 1
- Hermit
Rune Sponge
At 9th level, this Sorcerer has developed their Leylines to accommodate more inscriptions. Add another Synchronized Spell and gain a 3rd Level Ingrained Spell with 12 base SI.
- Attunement
- Innate Shards: +2
- Spell Shifts: +1
- Tarot Cards
- Imprint - Card Action
- Store a Spell as a Card for 1 Maneuver and put it into your Discard Pile. The Spell Card can played for 2 Plays.
- Spell Cards have their corresponded Spell played instantly, if Casting is allowed and you have the appropriate Attunements.
- You are locked out of using a stored spell while all copies are not within the Graveyard.
- Store a Spell as a Card for 1 Maneuver and put it into your Discard Pile. The Spell Card can played for 2 Plays.
- Imprint - Card Action
Expanded Power
At 13th level, this Sorcerer has slowly grown accustomed to creating Ingrained Spells. Learn a 5th Level Ingrained Spell with 16 base SI and gain Spell Component, Burst.
- Attunement
- Grand Sorceries: +1
- Innate Shards: +2
- Spell Shifts: +1
- Burst
- Releases an AoE blast based around user. Enemies can avoid it using the associated Deterrence, which is based on school.
- [TC] (30 + d20 + User Harness + 20 * SU) DS - Enemy Deterrence.
- F: Trigger the spell effect.
- Base: 1 tile AOE and 1 Status Tokens#Channel M
- Classes/Sorcerer/Features#Augments
- Compatible: Conjuration, Manipulation
- Conjuration’s Deterrence is Skills#Acrobatics
- Element Blast: (40 + (10 * SU))% Element dmg, 80% Pen
- Manipulation’s Deterrence is Skills#Fortitude
- Slam: 2 Height + (20 * SU)% Fall dmg, 75 Inflict DS: Status Tokens#Stagger 1
- Potency is 1.5x as effective.
- Slam: 2 Height + (20 * SU)% Fall dmg, 75 Inflict DS: Status Tokens#Stagger 1
- Conjuration’s Deterrence is Skills#Acrobatics
- Compatible: Conjuration, Manipulation
- Form, -6 SI
- Explosive Incompatible
- Strengthen: +1 range, -1 extra SI per rank.
- Potency: +10 base Spell DS per rank.
- Sacrifice: Chant
- Change Status Tokens#Channel Y to S. +3 SI
Limit Break
At 17th level, this Sorcerer uses their experience from Evoking to force the expansion of their Leylines.
- Attunement
- Sorcery Level: +1
- Grand Sorceries: +2
- Innate Shards: +3
- Spell Shifts: +1
- Tarot Cards
Sorcerer Supreme
At MAX level, You have reached the pinnacle of Evoking; someone of your abilities shouldn't held back by pre-existing Ultimate Spells. Gain a 7th Level Ingrained Spell which has a base of 24 SI as your Supreme Sorcery which is automatically Surged by 2. Your Classes/Sorcerer/Features#Sorcerer’s Domain can also be chosen as your Supreme Sorcery.